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Co-authored-by: Allan Niles <74841470+allancoding@users.noreply.github.com> Co-authored-by: ericKuang <kk297466058@gmail.com>
50 lines
1.1 KiB
Markdown
50 lines
1.1 KiB
Markdown
# Nintendo GameBoy Advance
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## Code Example
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```html
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<div style='width:640px;height:480px;max-width:100%'>
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<div id='game'></div>
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</div>
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<script type='text/javascript'>
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EJS_player = '#game';
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// Can also be mgba
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EJS_core = 'gba';
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// URL to BIOS file
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EJS_biosUrl = '';
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// URL to Game rom
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EJS_gameUrl = '';
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// Path to the data directory
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EJS_pathtodata = 'data/';
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</script>
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<script src='data/loader.js'></script>
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```
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## ROM Type
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Your **ROM** can have the following extensions:
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- `gb`
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- `gbc`
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- `gba`
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### BIOS
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| File Name | Description | md5sum |
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| ----------- | ------------- | ----------- |
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| gb_bios.bin | Game Boy BIOS - Optional | 32fbbd84168d3482956eb3c5051637f5 |
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| gbc_bios.bin | Game Boy Color BIOS - Optional | dbfce9db9deaa2567f6a84fde55f9680 |
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| gba_bios.bin | Game Boy Advance BIOS - Optional | a860e8c0b6d573d191e4ec7db1b1e4f6 |
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| sgb_bios.bin | Super Game Boy BIOS - Optional | d574d4f9c12f305074798f54c091a8b4 |
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### CORES
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The *gba* system supports 1 core
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- `mgba`
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If set to `gba`, emulator will use the `mgba` core.
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