forked from isaac/Sailing_Day
meow
- Lua 100%
- Screen: 800x600 → 1100x700 - Clouds: parallax sky layer — drift at 15% of camera speed so they appear distant; wrap seamlessly as you explore - Islands: replaced circles with smoothed irregular polygons (10-12 vertices, one averaging pass); vegetation polygon is a guaranteed- contained scale of the sand polygon so it never pokes out - Message bottles: bob and sway in the water; sail close and press E to read one of 14 hand-written messages; fades in/out with alpha |
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| .forgejo/workflows | ||
| main.lua | ||
| README.md | ||
Sailing Day
A simple sailing game built with Love2D.
Features
- WASD controls for boat movement
- Physics-based movement with velocity and friction
- Boundary checking to keep the boat within the world
- Basic graphics with boat and water visualization
Controls
- W: Move boat forward
- S: Move boat backward
- A: Move boat left
- D: Move boat right
- ESC: Quit the game
Development
This project was created as part of a learning exercise in game development with Love2D.