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Sailing_Day
the start of my project.
Sailing Day is a single-player 2D boat-racing/Roleplaying game for the Love2D engine. Taking place in a small but lively fishing town, the player can challenge courses, explore other islands, or build relationships.
Started December 2024, So far it has player motion and a camera object to follow the player. High priority locations: Race courses, town area, open ocean, player's home. Game mechanics: controlling a boat, random island generation, day/night cycle limits actions taken per day. Fun things: equippable items to hinder other racers.
| Timeline: | Event | Budget |
|---|---|---|
| Class time | 30 hours | |
| Homework | 105 hours | |
| BREAK | 5 hours | |
| Deadline | -9 hours | |
| ~133 hours |
Dates: Feb 11 (Tue) Market? March 13 (Thur) Involvement? April 10 (Thur) Portfolio. May 1 (Thur) Project Due. May 6 (Tue) Showcase.
Goal number 1: make key movement exclusive, one direction motion at a time until release.
goal completed on 04/12/2024, Good Job, me.
Goal numer 2: make a camera that follows Player to the edges of Background, without leaving the edge of either sprite.
Camera works! 09/12/2024. End goal 2.
Goal 3: add an object with collisions, make it do something.
In progress
In case you forget again, you merged branches with gut pull --rebase.
Special thanks to Mr. E for creating 'Builds' :)
Regained access on windo, moving on (06/01/2024)