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51 lines
1.1 KiB
Markdown
51 lines
1.1 KiB
Markdown
# Sega Master System
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## Code example
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```html
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<div style='width:640px;height:480px;max-width:100%'>
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<div id='game'></div>
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</div>
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<script type='text/javascript'>
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EJS_player = '#game';
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// Can also be genesis_plus_gx or picodrive
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EJS_core = 'segaMS';
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// URL to Game rom
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EJS_gameUrl = '';
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/*
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* Path to the WASM / JS files
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* HAS TO BE in the same directory.
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*/
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EJS_pathtodata = 'data/';
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</script>
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<script src='data/loader.js'></script>
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```
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### BIOS
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| Name | Description | MD5 Checksum |
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|------|--------------|-------------|
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| `bios_E.sms` | MasterSystem EU BIOS | `840481177270d5642a14ca71ee72844c`
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| `bios_U.sms` | MasterSystem US BIOS | `840481177270d5642a14ca71ee72844c`
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| `bios_J.sms` | MasterSystem JP BIOS | `24a519c53f67b00640d0048ef7089105`
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<!-- EU & US have the same checksum?
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according to https://docs.libretro.com/library/genesis_plus_gx/, they do... Weird
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-->
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### CORES
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The *segaMS* system supports 2 cores
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- `genesis_plus_gx`
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- `picodrive`
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If set to `segaMS`, emulator will use the `genesis_plus_gx` core.
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