EmulatorJS/docs/Systems/Arcade.md
Ethan O'Brien 4f4b87386e Version 3.0.5
Co-authored-by: Allan Niles <74841470+allancoding@users.noreply.github.com>
Co-authored-by: ericKuang <kk297466058@gmail.com>
2022-10-23 12:18:00 -05:00

669 B

Arcade

Code Example

<div style='width:640px;height:480px;max-width:100%'>
    <div id='game'></div>
</div>

<script type='text/javascript'>
    EJS_player = '#game';
    
    // Can also be fbalpha2012_cps1 or fbalpha2012_cps2
    EJS_core = 'arcade';
    
    // URL to Game rom
    EJS_gameUrl = '';
    
    // Path to the data directory
    EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>

ROM Type

Your ROM can have the following extensions:

  • zip

CORES

The arcade system supports 2 cores

  • fbalpha2012_cps1
  • fbalpha2012_cps2

If set to arcade, emulator will use the fbalpha2012_cps1 core.