mirror of
https://github.com/EmulatorJS/EmulatorJS.git
synced 2024-09-20 19:06:30 +00:00
Ethan O'Brien
084365a1b4
Changes: - Fixed screen recording on devices that do not support getUserMedia api. - Added C label buttons to nintendo 64 virtual gamepad. - Fixed EJS_color bug. - Savestates are pulled from the core itself, to always be correct. - Several new cores. (a5200, beetle_vb, desmume2015, fbalpha2012_cps1, fbalpha2012_cps2, fceumm, gambatte, mame2003, mednafen_psx, mednafen_psx_hw, melonds, mgba, mupen64plus_next, nestopia, snes9x) - D-pad for virtual gamepad. - Updated translation files to include new menu options. - Ability to add more than one zone object to virtual gamepads. - Added ability to set custom menu options. - Virtual gamepad left handed mode. - Fixed Screen record svg. - Updated svg icons. - Cache "clear all" button. - Cache button moved to menu bar. - Added feature that will display the current downloaded size when the content length is not available. - Updated repository docs
1.1 KiB
1.1 KiB
PlayStation
Code Example
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
// Can also be mednafen_psx or mednafen_psx_hw
EJS_core = 'psx';
// URL to BIOS file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
// Path to the data directory
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
ROM Type
Your ROM can have the following extensions:
cue
toc
m3u
ccd
exe
pbp
chd
BIOS
File Name | Description | md5sum |
---|---|---|
scph5500.bin | PS1 JP BIOS - Required for JP games | 8dd7d5296a650fac7319bce665a6a53c |
scph5501.bin | PS1 US BIOS - Required for US games | 490f666e1afb15b7362b406ed1cea246 |
scph5502.bin | PS1 EU BIOS - Required for EU games | 32736f17079d0b2b7024407c39bd3050 |
CORES
The psx system supports 2 cores
mednafen_psx_hw
mednafen_psx
If set to psx
, emulator will use the mednafen_psx_hw
core.