mirror of
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613 lines
17 KiB
Markdown
613 lines
17 KiB
Markdown
<h1>emulatorjs</h1>
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A javascript emulator for nes, snes, and more!
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The BEST emulator on the internet. No ads and self hosted!
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Example page: https://coldcast.org/games/1/Super-Mario-Bros
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<p>demo: <a href='https://ethanaobrien.github.io/emulatorjs/'>https://ethanaobrien.github.io/emulatorjs/</a></p>
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EMULATOR JS PEOPLE - If you want to talk to me about taking this down, you can email me at ethan.a.obrien@gmail.com
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<p>I have made a google chrome extension using this code <a href='https://github.com/ethanaobrien/emulatorjs-chrome-extension'>here</a> - Does not need webserver. (I dont update this often)</p>
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Recomended: https://github.com/ethanaobrien/youtube-downloader - A fully featured youtube downloader. 100% client side. No viruses, no malware, no ads!
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<h1>Where did I get this?</h1>
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<p>So I found this website called <a href='https://www.emulatorjs.com/'>emulatorjs</a> and I went into inspect and downloaded the resources. I removed the ad server, and made everything work within your own domain.</p>
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<p>The emulator is not illegal - the rom is - I am not responsible for what people decide to do with this software.</p>
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<p>IF SOMETHING DOES NOT WORK - Please make an issue!! Include as many details as possible and please include a log of the console!</p>
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<h1>IF YOU WOULD LIKE ANOTHER SYSTEM</h1>
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<p>Check if the system is on <a href='https://www.emulatorjs.com/'>emulatorjs.com</a>. If it is then open an issue asking for the system you would like to emulate.</p>
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<h1>HOW TO</h1>
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Download this repository (Code > Download as zip) then Extract the contents
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<p>MUST HOST ON WEB SERVER!! (I use <a href='https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb?hl=en'>Web Server for Chrome</a> but you are welcome to use what you like)</p>
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If you have questions, ask me and I will clarify (use the issues tab)
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Just so you know - You DO NOT NEED the bios for most games / systems, even if it is listed. For some systems, the bios is REQUIRED
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Roms can be zipped into .zip archive or .7z archive
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TIPS: you can use `blob:` urls, although the save state name will be `game.state`. To have the proper file name add the following line to your configuration.
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You can use this without having the gameUrl set to a `blob:` url. Just do the same thing below
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```
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EJS_gameName = "name of game";
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```
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When the user saves a state, the state will be saved with the name `name of game.state`
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<h1>Supported systems!</h1>
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<h2>NES / Famicom</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Famicom Disk System bios
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'nes';
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EJS_lightgun = false; // Lightgun
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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```
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.fds
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.nes
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.unif
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.unf
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```
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You can find the famicon BIOS by looking up the md5 sum which is `ca30b50f880eb660a320674ed365ef7a`
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<br><br>
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<h2>SNES</h2>
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Code Example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'snes';
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EJS_mouse = false; // SNES Mouse
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EJS_multitap = false; // SNES Multitap
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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```
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.smc
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.fig
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.sfc
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.gd3
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.gd7
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.dx2
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.bsx
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.swc
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```
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There is no bios for this system
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<br><br>
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<h2>Nintendo 64</h2>
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Code Example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'n64';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system. I know the `.z64` roms work.
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There is no bios for this system
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<br><br>
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<h2>Nintendo Game Boy</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = '';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'gb';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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You can find the Game Boy BIOS by looking up the md5 sum which is `32fbbd84168d3482956eb3c5051637f5`
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You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
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<br><br>
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<h2>Nintendo Game Boy Advance</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = '';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'gba';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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You can find the Game Boy Advance BIOS by looking up the md5 sum which is ` a860e8c0b6d573d191e4ec7db1b1e4f6`
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You can find the Game Boy BIOS by looking up the md5 sum which is ` 32fbbd84168d3482956eb3c5051637f5`
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You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
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You can find the Super Game Boy BIOS by looking up the md5 sum which is `d574d4f9c12f305074798f54c091a8b4`
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<br><br>
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<h2>Nintendo DS</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'nds';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>PlayStation</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'psx';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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```
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.bin
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.cue
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.img
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.mdf
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.pbp
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.toc
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.cbn
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.m3u
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.ccd
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```
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You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is `8dd7d5296a650fac7319bce665a6a53c`
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You can find the PlayStation 1 US BIOS by looking up the md5 sum which is `490f666e1afb15b7362b406ed1cea246`
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You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is `32736f17079d0b2b7024407c39bd3050`
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<br><br>
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<h2>Virtual Boy</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'vb';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>Sega Mega Drive</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'segaMD';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>Sega CD</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'segaCD';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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You can find the MegaCD EU BIOS by looking up the md5 sum which is `e66fa1dc5820d254611fdcdba0662372`
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You can find the SegaCD US BIOS by looking up the md5 sum which is `854b9150240a198070150e4566ae1290`
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You can find the MegaCD EU BIOS by looking up the md5 sum which is `278a9397d192149e84e820ac621a8edd`
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<br><br>
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<h2>Atari Lynx</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'lynx';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>MSX</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'msx';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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<p>You can download the 'Databases' and 'Machines' folders from an <a href='http://bluemsx.msxblue.com/download.html'>official full standalone blueMSX emulator installation.</a> Get blueMSXv282full.zip near the bottom of the page.</p>
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Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.
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<br><br>
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<h2>3DO</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = '3do';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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```
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.bin
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.cue
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.iso
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```
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Panasonic FZ-1 `f47264dd47fe30f73ab3c010015c155b`
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Panasonic FZ-10 `51f2f43ae2f3508a14d9f56597e2d3ce`
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Panasonic FZ-10 `1477bda80dc33731a65468c1f5bcbee9`
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Panasonic FZ-10-E `a48e6746bd7edec0f40cff078f0bb19f`
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Panasonic FZ-10-E `cf11bbb5a16d7af9875cca9de9a15e09`
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Goldstar GDO-101M `8639fd5e549bd6238cfee79e3e749114`
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Sanyo IMP-21J TRY `35fa1a1ebaaeea286dc5cd15487c13ea`
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Shootout At Old Tucson `8970fc987ab89a7f64da9f8a8c4333ff`
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Panasonic FZ-1 Kanji ROM `b8dc97f778a6245c58e064b0312e8281`
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Panasonic FZ-10JA Kanji ROM `428577250f43edc902ea239c50d2240d`
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Panasonic FZ-1J Kanji ROM `c23fb5d5e6bb1c240d02cf968972be37`
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<br><br>
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<h2>Sega 32X</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'sega32x';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>Atari Jaguar</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'jaguar';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>Neo Geo Poket</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'ngp';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>Sega Game Gear</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'segaGG';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`
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<br><br>
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<h2>Sega Saturn</h2>
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Code example
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|
|
|
```
|
|
<div style="width:640px;height:480px;max-width:100%">
|
|
<div id="game"></div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
EJS_player = '#game';
|
|
EJS_biosUrl = ''; // Url to Bios file
|
|
EJS_gameUrl = ''; // Url to Game rom
|
|
EJS_core = 'segaSaturn';
|
|
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
|
</script>
|
|
<script src="data/loader.js"></script>
|
|
```
|
|
|
|
I do not know the file extension limits for this system.
|
|
|
|
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`
|
|
<br><br>
|
|
<h2>Atari 7800</h2>
|
|
|
|
Code example
|
|
|
|
```
|
|
<div style="width:640px;height:480px;max-width:100%">
|
|
<div id="game"></div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
EJS_player = '#game';
|
|
EJS_gameUrl = ''; // Url to Game rom
|
|
EJS_core = 'atari7800';
|
|
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
|
</script>
|
|
<script src="data/loader.js"></script>
|
|
```
|
|
|
|
I do not know the file extension limits for this system.
|
|
|
|
There is no bios for this system
|
|
<br><br>
|
|
<h2>Wanderswan | Color</h2>
|
|
|
|
Code example
|
|
|
|
```
|
|
<div style="width:640px;height:480px;max-width:100%">
|
|
<div id="game"></div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
EJS_player = '#game';
|
|
EJS_gameUrl = ''; // Url to Game rom
|
|
EJS_core = 'ws';
|
|
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
|
</script>
|
|
<script src="data/loader.js"></script>
|
|
```
|
|
|
|
I do not know the file extension limits for this system.
|
|
|
|
There is no bios for this system
|
|
<br><br>
|
|
<h2>TurboGrafs-16 | PC Engine</h2>
|
|
|
|
Code example
|
|
|
|
```
|
|
<div style="width:640px;height:480px;max-width:100%">
|
|
<div id="game"></div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
EJS_player = '#game';
|
|
EJS_biosUrl = ''; // Url to Bios file
|
|
EJS_gameUrl = ''; // Url to Game rom
|
|
EJS_core = 'pce';
|
|
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
|
</script>
|
|
<script src="data/loader.js"></script>
|
|
```
|
|
|
|
I do not know the file extension limits for this system.
|
|
|
|
syscard3.pce Super CD-ROM2 System V3.xx - Required `38179df8f4ac870017db21ebcbf53114`
|
|
<br><br>
|
|
<h2>Arcade</h2>
|
|
|
|
Code example
|
|
|
|
```
|
|
<div style="width:640px;height:480px;max-width:100%">
|
|
<div id="game"></div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
EJS_player = '#game';
|
|
EJS_biosUrl = ''; // Url to Bios file
|
|
EJS_gameUrl = ''; // Url to Game rom
|
|
EJS_core = 'arcade';
|
|
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
|
</script>
|
|
<script src="data/loader.js"></script>
|
|
```
|
|
|
|
Use only FBA v0.2.97.42 ROMs set
|
|
Important! all roms must use the same name at support list with extension .zip
|
|
|
|
neogeo.zip Required for Neo Geo Games `410c65b2debdf4f2dac9ea2b23aa496e`
|
|
|
|
pgm.zip Required for IGS Games `653e991a39e867354d090c3394157d1c`
|
|
|
|
isgsm.zip ISG Selection Master Type 2006 BIOS `4a56d56e2219c5e2b006b66a4263c01c`
|
|
|
|
<h2>Atari 2600</h2>
|
|
|
|
Code example
|
|
|
|
```
|
|
<div style="width:640px;height:480px;max-width:100%">
|
|
<div id="game"></div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
EJS_player = '#game';
|
|
EJS_gameUrl = ''; // Url to Game rom
|
|
EJS_core = 'atari2600';
|
|
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
|
</script>
|
|
<script src="data/loader.js"></script>
|
|
```
|
|
|
|
I do not know the file extension limits for this system.
|
|
|
|
There is no bios for this system
|
|
<br><br>
|