mirror of
https://github.com/EmulatorJS/EmulatorJS.git
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508d0eeaa2
Co-authored-by: ElectronicsArchiver <85485984+ElectronicsArchiver@users.noreply.github.com>
143 lines
3.9 KiB
Markdown
143 lines
3.9 KiB
Markdown
[NES / Famicom]: docs/NES-Famicom.md
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[SNES]: docs/SNES.md
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[Nintendo 64]: docs/Nintendo%2064.md
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[Nintendo Game Boy]: docs/Nintendo%20Game%20Boy.md
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[Nintendo Game Boy Advance]: docs/Nintendo%20Game%20Boy%20Advance.md
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[Nintendo DS]: docs/Nintendo%20DS.md
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[PlayStation]: docs/PlayStation.md
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[Virtual Boy]: docs/Virtual%20Boy.md
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[Sega Mega Drive]: docs/Sega%20Mega%20Drive.md
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[Sega Master System]: docs/Sega%20Master%20System.md
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[Sega CD]: docs/Sega%20CD.md
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[Atari Lynx]: docs/Atari%20Lynx.md
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[MSX]: docs/MSX.md
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[3DO]: docs/3DO.md
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[Sega 32X]: docs/Sega%2032X.md
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[Atari Jaguar]: docs/Atari%20Jaguar.md
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[Neo Geo Poket]: docs/Neo%20Geo%20Poket.md
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[Sega Game Gear]: docs/Sega%20Game%20Gear.md
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[Sega Saturn]: docs/Sega%20Saturn.md
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[Atari 7800]: docs/Atari%207800.md
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[WanderSwan / Color]: docs/WanderSwan-Color.md
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[TurboGrafs-16 / PC Engine]: docs/TurboGrafs%2016-PC%20Engine.md
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[Arcade]: docs/Arcade.md
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[Atari 2600]: docs/Atari%202600.md
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# emulatorjs
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A javascript emulator for nes, snes, and more!
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The BEST emulator on the internet. No ads and self hosted!
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Example page: https://coldcast.org/games/1/Super-Mario-Bros
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<p>demo: <a href='https://ethanaobrien.github.io/emulatorjs/'>https://ethanaobrien.github.io/emulatorjs/</a></p>
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BETA site: https://emulatorjs.netlify.app/
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## Where did I get this?
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So I found this website called [emulatorjs](https://www.emulatorjs.com/) and I went into inspect and downloaded the resources. I removed the ad server, and made everything work within your own domain.
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https://github.com/linuxserver/emulatorjs may soon make it possible to use all this open source
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The emulator is not illegal - the rom is - I am not responsible for what people decide to do with this software.
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NOTE: The screen recording option does not currently support audio! only video recording is supported at this time.
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## How To
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1. Download this repository (Code > Download as zip) then Extract the contents
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2. Load into a web server and open localhost
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If you have questions, ask me and I will clarify (use the issues tab). Please search to make sure your isuue hasnt already been asked
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IF SOMETHING DOES NOT WORK - Please make an issue!! Include as many details as possible and please include a log of the console!
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All roms can be zipped into a `.zip`, `.rar`, or `.7z` archive
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NETPLAY IS DISABLED BY DEFAULT. To enable, add this line to your code
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```
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EJS_gameID = 1; // ID in your website, required for netplay.
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```
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## Supported systems!
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| Supported Systems |
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|:------------------:|
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| [NES / Famicom] |
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| [SNES] |
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| [Nintendo 64] |
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| [Nintendo Game Boy] |
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| [Nintendo Game Boy Advance] |
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| [Nintendo DS] |
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| [PlayStation] |
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| [Virtual Boy] |
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| [Sega Mega Drive] |
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| [Sega Master System] |
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| [Sega CD] |
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| [Atari Lynx] |
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| [MSX] |
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| [3DO] |
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| [Sega 32X] |
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| [Atari Jaguar] |
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| [Neo Geo Poket] |
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| [Sega Game Gear] |
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| [Sega Saturn] |
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| [Atari 7800] |
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| [WanderSwan / Color] |
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| [TurboGrafs-16 / PC Engine] |
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| [Arcade] |
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| [Atari 2600] |
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## More Features
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To customize the filename of save states, add the line of code below
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```
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EJS_gameName = 'name of game';
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```
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When the user saves a state, the state will be saved with the name `name of game.state`
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<br>
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To add an ad to the play now screen, add the following line to your code
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```
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EJS_AdUrl = ''; //path to AD page
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```
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<br>
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To change the default color of the emulator interface, add the line below
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```
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EJS_color = ''; //hex color id
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```
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You can set the color to a hex color code, for example `#FF0000` (red)
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<br>
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To start the emulator immediately, add this line to your code
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```
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EJS_startOnLoaded = true;
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```
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This will start the emulator instantly
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Please note, the Audio cannot start until the user interacts with the page
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<br>
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To specify an exact path for a file, add this line to your code
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```
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EJS_paths = {
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"fileName": "/somepath",
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"emulator.js": "https://example.com/emulator.js",
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"n64-asmjs.data": "/asdfds.data"
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}
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```
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If a file is not defined, it be set to default
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