mirror of
https://github.com/EmulatorJS/EmulatorJS.git
synced 2024-09-20 19:06:30 +00:00
Ethan O'Brien
084365a1b4
Changes: - Fixed screen recording on devices that do not support getUserMedia api. - Added C label buttons to nintendo 64 virtual gamepad. - Fixed EJS_color bug. - Savestates are pulled from the core itself, to always be correct. - Several new cores. (a5200, beetle_vb, desmume2015, fbalpha2012_cps1, fbalpha2012_cps2, fceumm, gambatte, mame2003, mednafen_psx, mednafen_psx_hw, melonds, mgba, mupen64plus_next, nestopia, snes9x) - D-pad for virtual gamepad. - Updated translation files to include new menu options. - Ability to add more than one zone object to virtual gamepads. - Added ability to set custom menu options. - Virtual gamepad left handed mode. - Fixed Screen record svg. - Updated svg icons. - Cache "clear all" button. - Cache button moved to menu bar. - Added feature that will display the current downloaded size when the content length is not available. - Updated repository docs
54 lines
1.1 KiB
Markdown
54 lines
1.1 KiB
Markdown
# PlayStation
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## Code Example
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```html
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<div style='width:640px;height:480px;max-width:100%'>
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<div id='game'></div>
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</div>
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<script type='text/javascript'>
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EJS_player = '#game';
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// Can also be mednafen_psx or mednafen_psx_hw
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EJS_core = 'psx';
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// URL to BIOS file
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EJS_biosUrl = '';
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// URL to Game rom
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EJS_gameUrl = '';
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// Path to the data directory
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EJS_pathtodata = 'data/';
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</script>
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<script src='data/loader.js'></script>
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```
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## ROM Type
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Your **ROM** can have the following extensions:
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- `cue`
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- `toc`
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- `m3u`
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- `ccd`
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- `exe`
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- `pbp`
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- `chd`
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### BIOS
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| File Name | Description | md5sum |
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| ----------- | ------------- | ----------- |
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| scph5500.bin | PS1 JP BIOS - Required for JP games | 8dd7d5296a650fac7319bce665a6a53c |
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| scph5501.bin | PS1 US BIOS - Required for US games | 490f666e1afb15b7362b406ed1cea246 |
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| scph5502.bin | PS1 EU BIOS - Required for EU games | 32736f17079d0b2b7024407c39bd3050 |
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### CORES
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The *psx* system supports 2 cores
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- `mednafen_psx_hw`
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- `mednafen_psx`
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If set to `psx`, emulator will use the `mednafen_psx_hw` core.
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