EmulatorJS/docs/Systems/Sega Master System.md
2023-07-22 18:22:55 -05:00

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# Sega Master System
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
// Can also be genesis_plus_gx or picodrive
EJS_core = 'segaMS';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
### BIOS
| Name | Description | MD5 Checksum |
|------|--------------|-------------|
| `bios_E.sms` | MasterSystem EU BIOS | `840481177270d5642a14ca71ee72844c`
| `bios_U.sms` | MasterSystem US BIOS | `840481177270d5642a14ca71ee72844c`
| `bios_J.sms` | MasterSystem JP BIOS | `24a519c53f67b00640d0048ef7089105`
<!-- EU & US have the same checksum?
according to https://docs.libretro.com/library/genesis_plus_gx/, they do... Weird
-->
### CORES
The *segaMS* system supports 2 cores
- `genesis_plus_gx`
- `picodrive`
If set to `segaMS`, emulator will use the `genesis_plus_gx` core.