EmulatorJS/docs/Systems/Arcade.md
Ethan O'Brien 084365a1b4 Version 3.0.5 is finally here!
Changes:
- Fixed screen recording on devices that do not support getUserMedia api.
- Added C label buttons to nintendo 64 virtual gamepad.
- Fixed EJS_color bug.
- Savestates are pulled from the core itself, to always be correct.
- Several new cores. (a5200, beetle_vb, desmume2015, fbalpha2012_cps1, fbalpha2012_cps2, fceumm, gambatte, mame2003, mednafen_psx, mednafen_psx_hw, melonds, mgba, mupen64plus_next, nestopia, snes9x)
- D-pad for virtual gamepad.
- Updated translation files to include new menu options.
- Ability to add more than one zone object to virtual gamepads.
- Added ability to set custom menu options.
- Virtual gamepad left handed mode.
- Fixed Screen record svg.
- Updated svg icons.
- Cache "clear all" button.
- Cache button moved to menu bar.
- Added feature that will display the current downloaded size when the content length is not available.
- Updated repository docs
2022-09-24 12:50:44 -05:00

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Markdown

# Arcade
## Code Example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
// Can also be fbalpha2012_cps1 or fbalpha2012_cps2
EJS_core = 'arcade';
// URL to Game rom
EJS_gameUrl = '';
// Path to the data directory
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## ROM Type
Your **ROM** can have the following extensions:
- `zip`
### CORES
The *arcade* system supports 2 cores
- `fbalpha2012_cps1`
- `fbalpha2012_cps2`
If set to `arcade`, emulator will use the `fbalpha2012_cps1` core.