EmulatorJS/docs/Systems/Nintendo 64.md

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# Nintendo 64
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## Code Example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
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EJS_player = '#game';
// Can also be mupen64plus_next
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EJS_core = 'n64';
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// URL to Game rom
EJS_gameUrl = '';
// Path to the data directory
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EJS_pathtodata = 'data/';
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</script>
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<script src='data/loader.js'></script>
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```
## ROM Type
Your **ROM** can have the following extensions:
- `n64`
- `v64`
- `z64`
- `bin`
- `u1`
- `ndd`
- `gb`
### CORES
The *n64* system supports 1 core
- `mupen64plus_next`
If set to `n64`, emulator will use the `mupen64plus_next` core.
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