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Separated Systems
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README.md
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README.md
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@ -1,3 +1,30 @@
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[NES / Famicom]: docs/NES-Famicom.md
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[SNES]: docs/SNES.md.md
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[Nintendo 64]: docs/Nintendo%2064.md
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[Nintendo Game Boy]: docs/Nintendo%20Game%20Boy.md
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[Nintendo Game Boy Advance]: docs/Nintendo%20Game%20Boy%20Advance.md
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[Nintendo DS]: docs/Nintendo%20DS.md
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[PlayStation]: docs/PlayStation.md
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[Virtual Boy]: docs/Virtual%20Boy.md
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[Sega Mega Drive]: docs/Sega%20Mega%20Drive.md
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[Sega Master System]: docs/Sega%20Master%20System.md
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[Sega CD]: docs/Sega%20CD.md
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[Atari Lynx]: docs/Atari%20Lynx.md
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[MSX]: docs/MSX.md
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[3DO]: docs/3DO.md
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[Sega 32X]: docs/Sega%2032X.md
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[Atari Jaguar]: docs/Atari%20Jaguar.md
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[Neo Geo Poket]: docs/Neo%20Geo%20Poket.md
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[Sega Game Gear]: docs/Sega%20Game%20Gear.md
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[Sega Saturn]: docs/Sega%20Saturn.md
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[Atari 7800]: docs/Atari%207800.md
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[WanderSwan / Color]: docs/WanderSwan-Color.md
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[TurboGrafs-16 / PC Engine]: docs/TurboGrafs%2016-PC%20Engine.md
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[Arcade]: docs/Arcade.md
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[Atari 2600]: docs/Atari%202600.md
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<h1>emulatorjs</h1>
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A javascript emulator for nes, snes, and more!
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@ -42,595 +69,30 @@ When the user saves a state, the state will be saved with the name `name of game
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<h1>Supported systems!</h1>
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<h2>NES / Famicom</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Famicom Disk System bios
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'nes';
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EJS_lightgun = false; // Lightgun
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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```
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.fds
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.nes
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.unif
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.unf
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```
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You can find the famicon BIOS by looking up the md5 sum which is `ca30b50f880eb660a320674ed365ef7a`
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<br><br>
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<h2>SNES</h2>
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Code Example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'snes';
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EJS_mouse = false; // SNES Mouse
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EJS_multitap = false; // SNES Multitap
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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```
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.smc
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.fig
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.sfc
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.gd3
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.gd7
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.dx2
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.bsx
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.swc
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```
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There is no bios for this system
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<br><br>
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<h2>Nintendo 64</h2>
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Code Example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'n64';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system. I know the `.z64` roms work.
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There is no bios for this system
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<br><br>
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<h2>Nintendo Game Boy</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = '';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'gb';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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You can find the Game Boy BIOS by looking up the md5 sum which is `32fbbd84168d3482956eb3c5051637f5`
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You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
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<br><br>
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<h2>Nintendo Game Boy Advance</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = '';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'gba';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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You can find the Game Boy Advance BIOS by looking up the md5 sum which is ` a860e8c0b6d573d191e4ec7db1b1e4f6`
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You can find the Game Boy BIOS by looking up the md5 sum which is ` 32fbbd84168d3482956eb3c5051637f5`
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You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
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You can find the Super Game Boy BIOS by looking up the md5 sum which is `d574d4f9c12f305074798f54c091a8b4`
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<br><br>
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<h2>Nintendo DS</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'nds';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>PlayStation</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'psx';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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```
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.bin
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.cue
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.img
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.mdf
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.pbp
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.toc
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.cbn
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.m3u
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.ccd
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```
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You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is `8dd7d5296a650fac7319bce665a6a53c`
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You can find the PlayStation 1 US BIOS by looking up the md5 sum which is `490f666e1afb15b7362b406ed1cea246`
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You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is `32736f17079d0b2b7024407c39bd3050`
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<br><br>
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<h2>Virtual Boy</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'vb';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>Sega Mega Drive</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'segaMD';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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There is no bios for this system
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<br><br>
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<h2>Sega Master System</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'segaMS';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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bios_E.sms : MasterSystem EU BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
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bios_U.sms : MasterSystem US BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
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bios_J.sms : MasterSystem JP BIOS (bootrom) - Optional 24a519c53f67b00640d0048ef7089105
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<br><br>
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<h2>Sega CD</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'segaCD';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
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You can find the MegaCD EU BIOS by looking up the md5 sum which is `e66fa1dc5820d254611fdcdba0662372`
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You can find the SegaCD US BIOS by looking up the md5 sum which is `854b9150240a198070150e4566ae1290`
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You can find the MegaCD EU BIOS by looking up the md5 sum which is `278a9397d192149e84e820ac621a8edd`
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<br><br>
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<h2>Atari Lynx</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'lynx';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
|
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There is no bios for this system
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<br><br>
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<h2>MSX</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'msx';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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I do not know the file extension limits for this system.
|
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<p>You can download the 'Databases' and 'Machines' folders from an <a href='http://bluemsx.msxblue.com/download.html'>official full standalone blueMSX emulator installation.</a> Get blueMSXv282full.zip near the bottom of the page.</p>
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Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.
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<br><br>
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<h2>3DO</h2>
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Code example
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```
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<div style="width:640px;height:480px;max-width:100%">
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<div id="game"></div>
|
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
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EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = '3do';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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</script>
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<script src="data/loader.js"></script>
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```
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Your rom MUST have one of the following extensions
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||||
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||||
```
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.bin
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.cue
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.iso
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```
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Panasonic FZ-1 `f47264dd47fe30f73ab3c010015c155b`
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Panasonic FZ-10 `51f2f43ae2f3508a14d9f56597e2d3ce`
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Panasonic FZ-10 `1477bda80dc33731a65468c1f5bcbee9`
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Panasonic FZ-10-E `a48e6746bd7edec0f40cff078f0bb19f`
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Panasonic FZ-10-E `cf11bbb5a16d7af9875cca9de9a15e09`
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Goldstar GDO-101M `8639fd5e549bd6238cfee79e3e749114`
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Sanyo IMP-21J TRY `35fa1a1ebaaeea286dc5cd15487c13ea`
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Shootout At Old Tucson `8970fc987ab89a7f64da9f8a8c4333ff`
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Panasonic FZ-1 Kanji ROM `b8dc97f778a6245c58e064b0312e8281`
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Panasonic FZ-10JA Kanji ROM `428577250f43edc902ea239c50d2240d`
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Panasonic FZ-1J Kanji ROM `c23fb5d5e6bb1c240d02cf968972be37`
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<br><br>
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<h2>Sega 32X</h2>
|
||||
|
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Code example
|
||||
|
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```
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||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
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<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'sega32x';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
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I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
<br><br>
|
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<h2>Atari Jaguar</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'jaguar';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
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||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
<br><br>
|
||||
<h2>Neo Geo Poket</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'ngp';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
<br><br>
|
||||
<h2>Sega Game Gear</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaGG';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`
|
||||
<br><br>
|
||||
<h2>Sega Saturn</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaSaturn';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`
|
||||
<br><br>
|
||||
<h2>Atari 7800</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'atari7800';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
<br><br>
|
||||
<h2>Wanderswan | Color</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'ws';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
<br><br>
|
||||
<h2>TurboGrafs-16 | PC Engine</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'pce';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
syscard3.pce Super CD-ROM2 System V3.xx - Required `38179df8f4ac870017db21ebcbf53114`
|
||||
<br><br>
|
||||
<h2>Arcade</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'arcade';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
Use only FBA v0.2.97.42 ROMs set
|
||||
Important! all roms must use the same name at support list with extension .zip
|
||||
|
||||
neogeo.zip Required for Neo Geo Games `410c65b2debdf4f2dac9ea2b23aa496e`
|
||||
|
||||
pgm.zip Required for IGS Games `653e991a39e867354d090c3394157d1c`
|
||||
|
||||
isgsm.zip ISG Selection Master Type 2006 BIOS `4a56d56e2219c5e2b006b66a4263c01c`
|
||||
|
||||
<h2>Atari 2600</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'atari2600';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
<br><br>
|
||||
| Supported Systems |
|
||||
|:------------------:|
|
||||
| [NES / Famicom] |
|
||||
| [SNES] |
|
||||
| [Nintendo 64] |
|
||||
| [Nintendo Game Boy] |
|
||||
| [Nintendo Game Boy Advance] |
|
||||
| [Nintendo DS] |
|
||||
| [PlayStation] |
|
||||
| [Virtual Boy] |
|
||||
| [Sega Mega Drive] |
|
||||
| [Sega Master System] |
|
||||
| [Sega CD] |
|
||||
| [Atari Lynx] |
|
||||
| [MSX] |
|
||||
| [3DO] |
|
||||
| [Sega 32X] |
|
||||
| [Atari Jaguar] |
|
||||
| [Neo Geo Poket] |
|
||||
| [Sega Game Gear] |
|
||||
| [Sega Saturn] |
|
||||
| [Atari 7800] |
|
||||
| [WanderSwan / Color] |
|
||||
| [TurboGrafs-16 / PC Engine] |
|
||||
| [Arcade] |
|
||||
| [Atari 2600] |
|
||||
|
|
47
docs/3DO.md
Normal file
47
docs/3DO.md
Normal file
|
@ -0,0 +1,47 @@
|
|||
<h2>3DO</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = '3do';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
Your rom MUST have one of the following extensions
|
||||
|
||||
```
|
||||
.bin
|
||||
.cue
|
||||
.iso
|
||||
```
|
||||
|
||||
Panasonic FZ-1 `f47264dd47fe30f73ab3c010015c155b`
|
||||
|
||||
Panasonic FZ-10 `51f2f43ae2f3508a14d9f56597e2d3ce`
|
||||
|
||||
Panasonic FZ-10 `1477bda80dc33731a65468c1f5bcbee9`
|
||||
|
||||
Panasonic FZ-10-E `a48e6746bd7edec0f40cff078f0bb19f`
|
||||
|
||||
Panasonic FZ-10-E `cf11bbb5a16d7af9875cca9de9a15e09`
|
||||
|
||||
Goldstar GDO-101M `8639fd5e549bd6238cfee79e3e749114`
|
||||
|
||||
Sanyo IMP-21J TRY `35fa1a1ebaaeea286dc5cd15487c13ea`
|
||||
|
||||
Shootout At Old Tucson `8970fc987ab89a7f64da9f8a8c4333ff`
|
||||
|
||||
Panasonic FZ-1 Kanji ROM `b8dc97f778a6245c58e064b0312e8281`
|
||||
|
||||
Panasonic FZ-10JA Kanji ROM `428577250f43edc902ea239c50d2240d`
|
||||
|
||||
Panasonic FZ-1J Kanji ROM `c23fb5d5e6bb1c240d02cf968972be37`
|
26
docs/Arcade.md
Normal file
26
docs/Arcade.md
Normal file
|
@ -0,0 +1,26 @@
|
|||
<h2>Arcade</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'arcade';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
Use only FBA v0.2.97.42 ROMs set
|
||||
Important! all roms must use the same name at support list with extension .zip
|
||||
|
||||
neogeo.zip Required for Neo Geo Games `410c65b2debdf4f2dac9ea2b23aa496e`
|
||||
|
||||
pgm.zip Required for IGS Games `653e991a39e867354d090c3394157d1c`
|
||||
|
||||
isgsm.zip ISG Selection Master Type 2006 BIOS `4a56d56e2219c5e2b006b66a4263c01c`
|
20
docs/Atari 2600.md
Normal file
20
docs/Atari 2600.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Atari 2600</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'atari2600';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
20
docs/Atari 7800.md
Normal file
20
docs/Atari 7800.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Atari 7800</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'atari7800';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
20
docs/Atari Jaguar.md
Normal file
20
docs/Atari Jaguar.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Atari Jaguar</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'jaguar';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
20
docs/Atari Lynx.md
Normal file
20
docs/Atari Lynx.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Atari Lynx</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'lynx';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
22
docs/MSX.md
Normal file
22
docs/MSX.md
Normal file
|
@ -0,0 +1,22 @@
|
|||
<h2>MSX</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'msx';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
<p>You can download the 'Databases' and 'Machines' folders from an <a href='http://bluemsx.msxblue.com/download.html'>official full standalone blueMSX emulator installation.</a> Get blueMSXv282full.zip near the bottom of the page.</p>
|
||||
Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.
|
27
docs/NES-Famicom.md
Normal file
27
docs/NES-Famicom.md
Normal file
|
@ -0,0 +1,27 @@
|
|||
<h2>NES / Famicom</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Famicom Disk System bios
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'nes';
|
||||
EJS_lightgun = false; // Lightgun
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
Your rom MUST have one of the following extensions
|
||||
|
||||
```
|
||||
.fds
|
||||
.nes
|
||||
.unif
|
||||
.unf
|
||||
```
|
||||
You can find the famicon BIOS by looking up the md5 sum which is `ca30b50f880eb660a320674ed365ef7a`
|
20
docs/Neo Geo Poket.md
Normal file
20
docs/Neo Geo Poket.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Neo Geo Poket</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'ngp';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
19
docs/Nintendo 64.md
Normal file
19
docs/Nintendo 64.md
Normal file
|
@ -0,0 +1,19 @@
|
|||
<h2>Nintendo 64</h2>
|
||||
|
||||
Code Example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'n64';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
I do not know the file extension limits for this system. I know the `.z64` roms work.
|
||||
|
||||
There is no bios for this system
|
20
docs/Nintendo DS.md
Normal file
20
docs/Nintendo DS.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Nintendo DS</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'nds';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
27
docs/Nintendo Game Boy Advance.md
Normal file
27
docs/Nintendo Game Boy Advance.md
Normal file
|
@ -0,0 +1,27 @@
|
|||
<h2>Nintendo Game Boy Advance</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = '';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'gba';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
You can find the Game Boy Advance BIOS by looking up the md5 sum which is ` a860e8c0b6d573d191e4ec7db1b1e4f6`
|
||||
|
||||
You can find the Game Boy BIOS by looking up the md5 sum which is ` 32fbbd84168d3482956eb3c5051637f5`
|
||||
|
||||
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
|
||||
|
||||
You can find the Super Game Boy BIOS by looking up the md5 sum which is `d574d4f9c12f305074798f54c091a8b4`
|
23
docs/Nintendo Game Boy.md
Normal file
23
docs/Nintendo Game Boy.md
Normal file
|
@ -0,0 +1,23 @@
|
|||
<h2>Nintendo Game Boy</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = '';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'gb';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
You can find the Game Boy BIOS by looking up the md5 sum which is `32fbbd84168d3482956eb3c5051637f5`
|
||||
|
||||
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
|
35
docs/PlayStation.md
Normal file
35
docs/PlayStation.md
Normal file
|
@ -0,0 +1,35 @@
|
|||
<h2>PlayStation</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'psx';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
Your rom MUST have one of the following extensions
|
||||
|
||||
```
|
||||
.bin
|
||||
.cue
|
||||
.img
|
||||
.mdf
|
||||
.pbp
|
||||
.toc
|
||||
.cbn
|
||||
.m3u
|
||||
.ccd
|
||||
```
|
||||
You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is `8dd7d5296a650fac7319bce665a6a53c`
|
||||
|
||||
You can find the PlayStation 1 US BIOS by looking up the md5 sum which is `490f666e1afb15b7362b406ed1cea246`
|
||||
|
||||
You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is `32736f17079d0b2b7024407c39bd3050`
|
31
docs/SNES.md
Normal file
31
docs/SNES.md
Normal file
|
@ -0,0 +1,31 @@
|
|||
<h2>SNES</h2>
|
||||
|
||||
Code Example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'snes';
|
||||
EJS_mouse = false; // SNES Mouse
|
||||
EJS_multitap = false; // SNES Multitap
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
Your rom MUST have one of the following extensions
|
||||
|
||||
```
|
||||
.smc
|
||||
.fig
|
||||
.sfc
|
||||
.gd3
|
||||
.gd7
|
||||
.dx2
|
||||
.bsx
|
||||
.swc
|
||||
```
|
||||
There is no bios for this system
|
20
docs/Sega 32X.md
Normal file
20
docs/Sega 32X.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Sega 32X</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'sega32x';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
24
docs/Sega CD.md
Normal file
24
docs/Sega CD.md
Normal file
|
@ -0,0 +1,24 @@
|
|||
<h2>Sega CD</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaCD';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
You can find the MegaCD EU BIOS by looking up the md5 sum which is `e66fa1dc5820d254611fdcdba0662372`
|
||||
|
||||
You can find the SegaCD US BIOS by looking up the md5 sum which is `854b9150240a198070150e4566ae1290`
|
||||
|
||||
You can find the MegaCD EU BIOS by looking up the md5 sum which is `278a9397d192149e84e820ac621a8edd`
|
20
docs/Sega Game Gear.md
Normal file
20
docs/Sega Game Gear.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Sega Game Gear</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaGG';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`
|
24
docs/Sega Master System.md
Normal file
24
docs/Sega Master System.md
Normal file
|
@ -0,0 +1,24 @@
|
|||
<h2>Sega Master System</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaMS';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
bios_E.sms : MasterSystem EU BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
|
||||
|
||||
bios_U.sms : MasterSystem US BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
|
||||
|
||||
bios_J.sms : MasterSystem JP BIOS (bootrom) - Optional 24a519c53f67b00640d0048ef7089105
|
20
docs/Sega Mega Drive.md
Normal file
20
docs/Sega Mega Drive.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Sega Mega Drive</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaMD';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
21
docs/Sega Saturn.md
Normal file
21
docs/Sega Saturn.md
Normal file
|
@ -0,0 +1,21 @@
|
|||
<h2>Sega Saturn</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaSaturn';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`
|
21
docs/TurboGrafs 16-PC Engine.md
Normal file
21
docs/TurboGrafs 16-PC Engine.md
Normal file
|
@ -0,0 +1,21 @@
|
|||
<h2>TurboGrafs-16 | PC Engine</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'pce';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
syscard3.pce Super CD-ROM2 System V3.xx - Required `38179df8f4ac870017db21ebcbf53114`
|
20
docs/Virtual Boy.md
Normal file
20
docs/Virtual Boy.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Virtual Boy</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'vb';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
20
docs/WanderSwan-Color.md
Normal file
20
docs/WanderSwan-Color.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
<h2>Wanderswan | Color</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'ws';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
Loading…
Reference in a new issue