Separated Systems

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ElectronicsArchiver 2021-12-20 11:30:29 -05:00
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README.md
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@ -1,3 +1,30 @@
[NES / Famicom]: docs/NES-Famicom.md
[SNES]: docs/SNES.md.md
[Nintendo 64]: docs/Nintendo%2064.md
[Nintendo Game Boy]: docs/Nintendo%20Game%20Boy.md
[Nintendo Game Boy Advance]: docs/Nintendo%20Game%20Boy%20Advance.md
[Nintendo DS]: docs/Nintendo%20DS.md
[PlayStation]: docs/PlayStation.md
[Virtual Boy]: docs/Virtual%20Boy.md
[Sega Mega Drive]: docs/Sega%20Mega%20Drive.md
[Sega Master System]: docs/Sega%20Master%20System.md
[Sega CD]: docs/Sega%20CD.md
[Atari Lynx]: docs/Atari%20Lynx.md
[MSX]: docs/MSX.md
[3DO]: docs/3DO.md
[Sega 32X]: docs/Sega%2032X.md
[Atari Jaguar]: docs/Atari%20Jaguar.md
[Neo Geo Poket]: docs/Neo%20Geo%20Poket.md
[Sega Game Gear]: docs/Sega%20Game%20Gear.md
[Sega Saturn]: docs/Sega%20Saturn.md
[Atari 7800]: docs/Atari%207800.md
[WanderSwan / Color]: docs/WanderSwan-Color.md
[TurboGrafs-16 / PC Engine]: docs/TurboGrafs%2016-PC%20Engine.md
[Arcade]: docs/Arcade.md
[Atari 2600]: docs/Atari%202600.md
<h1>emulatorjs</h1>
A javascript emulator for nes, snes, and more!
@ -42,595 +69,30 @@ When the user saves a state, the state will be saved with the name `name of game
<h1>Supported systems!</h1>
<h2>NES / Famicom</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Famicom Disk System bios
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nes';
EJS_lightgun = false; // Lightgun
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.fds
.nes
.unif
.unf
```
You can find the famicon BIOS by looking up the md5 sum which is `ca30b50f880eb660a320674ed365ef7a`
<br><br>
<h2>SNES</h2>
Code Example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'snes';
EJS_mouse = false; // SNES Mouse
EJS_multitap = false; // SNES Multitap
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.smc
.fig
.sfc
.gd3
.gd7
.dx2
.bsx
.swc
```
There is no bios for this system
<br><br>
<h2>Nintendo 64</h2>
Code Example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'n64';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system. I know the `.z64` roms work.
There is no bios for this system
<br><br>
<h2>Nintendo Game Boy</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
You can find the Game Boy BIOS by looking up the md5 sum which is `32fbbd84168d3482956eb3c5051637f5`
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
<br><br>
<h2>Nintendo Game Boy Advance</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gba';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
You can find the Game Boy Advance BIOS by looking up the md5 sum which is ` a860e8c0b6d573d191e4ec7db1b1e4f6`
You can find the Game Boy BIOS by looking up the md5 sum which is ` 32fbbd84168d3482956eb3c5051637f5`
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
You can find the Super Game Boy BIOS by looking up the md5 sum which is `d574d4f9c12f305074798f54c091a8b4`
<br><br>
<h2>Nintendo DS</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nds';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>PlayStation</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'psx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.bin
.cue
.img
.mdf
.pbp
.toc
.cbn
.m3u
.ccd
```
You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is `8dd7d5296a650fac7319bce665a6a53c`
You can find the PlayStation 1 US BIOS by looking up the md5 sum which is `490f666e1afb15b7362b406ed1cea246`
You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is `32736f17079d0b2b7024407c39bd3050`
<br><br>
<h2>Virtual Boy</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'vb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>Sega Mega Drive</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaMD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>Sega Master System</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaMS';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
bios_E.sms : MasterSystem EU BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
bios_U.sms : MasterSystem US BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
bios_J.sms : MasterSystem JP BIOS (bootrom) - Optional 24a519c53f67b00640d0048ef7089105
<br><br>
<h2>Sega CD</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaCD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
You can find the MegaCD EU BIOS by looking up the md5 sum which is `e66fa1dc5820d254611fdcdba0662372`
You can find the SegaCD US BIOS by looking up the md5 sum which is `854b9150240a198070150e4566ae1290`
You can find the MegaCD EU BIOS by looking up the md5 sum which is `278a9397d192149e84e820ac621a8edd`
<br><br>
<h2>Atari Lynx</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'lynx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>MSX</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'msx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
<p>You can download the 'Databases' and 'Machines' folders from an <a href='http://bluemsx.msxblue.com/download.html'>official full standalone blueMSX emulator installation.</a> Get blueMSXv282full.zip near the bottom of the page.</p>
Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.
<br><br>
<h2>3DO</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = '3do';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.bin
.cue
.iso
```
Panasonic FZ-1 `f47264dd47fe30f73ab3c010015c155b`
Panasonic FZ-10 `51f2f43ae2f3508a14d9f56597e2d3ce`
Panasonic FZ-10 `1477bda80dc33731a65468c1f5bcbee9`
Panasonic FZ-10-E `a48e6746bd7edec0f40cff078f0bb19f`
Panasonic FZ-10-E `cf11bbb5a16d7af9875cca9de9a15e09`
Goldstar GDO-101M `8639fd5e549bd6238cfee79e3e749114`
Sanyo IMP-21J TRY `35fa1a1ebaaeea286dc5cd15487c13ea`
Shootout At Old Tucson `8970fc987ab89a7f64da9f8a8c4333ff`
Panasonic FZ-1 Kanji ROM `b8dc97f778a6245c58e064b0312e8281`
Panasonic FZ-10JA Kanji ROM `428577250f43edc902ea239c50d2240d`
Panasonic FZ-1J Kanji ROM `c23fb5d5e6bb1c240d02cf968972be37`
<br><br>
<h2>Sega 32X</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'sega32x';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>Atari Jaguar</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'jaguar';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>Neo Geo Poket</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ngp';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>Sega Game Gear</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaGG';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`
<br><br>
<h2>Sega Saturn</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaSaturn';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`
<br><br>
<h2>Atari 7800</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'atari7800';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>Wanderswan | Color</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ws';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
<h2>TurboGrafs-16 | PC Engine</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'pce';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
syscard3.pce Super CD-ROM2 System V3.xx - Required `38179df8f4ac870017db21ebcbf53114`
<br><br>
<h2>Arcade</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'arcade';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Use only FBA v0.2.97.42 ROMs set
Important! all roms must use the same name at support list with extension .zip
neogeo.zip Required for Neo Geo Games `410c65b2debdf4f2dac9ea2b23aa496e`
pgm.zip Required for IGS Games `653e991a39e867354d090c3394157d1c`
isgsm.zip ISG Selection Master Type 2006 BIOS `4a56d56e2219c5e2b006b66a4263c01c`
<h2>Atari 2600</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'atari2600';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<br><br>
| Supported Systems |
|:------------------:|
| [NES / Famicom] |
| [SNES] |
| [Nintendo 64] |
| [Nintendo Game Boy] |
| [Nintendo Game Boy Advance] |
| [Nintendo DS] |
| [PlayStation] |
| [Virtual Boy] |
| [Sega Mega Drive] |
| [Sega Master System] |
| [Sega CD] |
| [Atari Lynx] |
| [MSX] |
| [3DO] |
| [Sega 32X] |
| [Atari Jaguar] |
| [Neo Geo Poket] |
| [Sega Game Gear] |
| [Sega Saturn] |
| [Atari 7800] |
| [WanderSwan / Color] |
| [TurboGrafs-16 / PC Engine] |
| [Arcade] |
| [Atari 2600] |

47
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@ -0,0 +1,47 @@
<h2>3DO</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = '3do';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.bin
.cue
.iso
```
Panasonic FZ-1 `f47264dd47fe30f73ab3c010015c155b`
Panasonic FZ-10 `51f2f43ae2f3508a14d9f56597e2d3ce`
Panasonic FZ-10 `1477bda80dc33731a65468c1f5bcbee9`
Panasonic FZ-10-E `a48e6746bd7edec0f40cff078f0bb19f`
Panasonic FZ-10-E `cf11bbb5a16d7af9875cca9de9a15e09`
Goldstar GDO-101M `8639fd5e549bd6238cfee79e3e749114`
Sanyo IMP-21J TRY `35fa1a1ebaaeea286dc5cd15487c13ea`
Shootout At Old Tucson `8970fc987ab89a7f64da9f8a8c4333ff`
Panasonic FZ-1 Kanji ROM `b8dc97f778a6245c58e064b0312e8281`
Panasonic FZ-10JA Kanji ROM `428577250f43edc902ea239c50d2240d`
Panasonic FZ-1J Kanji ROM `c23fb5d5e6bb1c240d02cf968972be37`

26
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@ -0,0 +1,26 @@
<h2>Arcade</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'arcade';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Use only FBA v0.2.97.42 ROMs set
Important! all roms must use the same name at support list with extension .zip
neogeo.zip Required for Neo Geo Games `410c65b2debdf4f2dac9ea2b23aa496e`
pgm.zip Required for IGS Games `653e991a39e867354d090c3394157d1c`
isgsm.zip ISG Selection Master Type 2006 BIOS `4a56d56e2219c5e2b006b66a4263c01c`

20
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<h2>Atari 2600</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'atari2600';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

20
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<h2>Atari 7800</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'atari7800';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

20
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<h2>Atari Jaguar</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'jaguar';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

20
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<h2>Atari Lynx</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'lynx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>MSX</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'msx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
<p>You can download the 'Databases' and 'Machines' folders from an <a href='http://bluemsx.msxblue.com/download.html'>official full standalone blueMSX emulator installation.</a> Get blueMSXv282full.zip near the bottom of the page.</p>
Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.

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<h2>NES / Famicom</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Famicom Disk System bios
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nes';
EJS_lightgun = false; // Lightgun
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.fds
.nes
.unif
.unf
```
You can find the famicon BIOS by looking up the md5 sum which is `ca30b50f880eb660a320674ed365ef7a`

20
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<h2>Neo Geo Poket</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ngp';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

19
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<h2>Nintendo 64</h2>
Code Example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'n64';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system. I know the `.z64` roms work.
There is no bios for this system

20
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<h2>Nintendo DS</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nds';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Nintendo Game Boy Advance</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gba';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
You can find the Game Boy Advance BIOS by looking up the md5 sum which is ` a860e8c0b6d573d191e4ec7db1b1e4f6`
You can find the Game Boy BIOS by looking up the md5 sum which is ` 32fbbd84168d3482956eb3c5051637f5`
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
You can find the Super Game Boy BIOS by looking up the md5 sum which is `d574d4f9c12f305074798f54c091a8b4`

23
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<h2>Nintendo Game Boy</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
You can find the Game Boy BIOS by looking up the md5 sum which is `32fbbd84168d3482956eb3c5051637f5`
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`

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<h2>PlayStation</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'psx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.bin
.cue
.img
.mdf
.pbp
.toc
.cbn
.m3u
.ccd
```
You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is `8dd7d5296a650fac7319bce665a6a53c`
You can find the PlayStation 1 US BIOS by looking up the md5 sum which is `490f666e1afb15b7362b406ed1cea246`
You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is `32736f17079d0b2b7024407c39bd3050`

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<h2>SNES</h2>
Code Example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'snes';
EJS_mouse = false; // SNES Mouse
EJS_multitap = false; // SNES Multitap
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
```
.smc
.fig
.sfc
.gd3
.gd7
.dx2
.bsx
.swc
```
There is no bios for this system

20
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<h2>Sega 32X</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'sega32x';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

24
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<h2>Sega CD</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaCD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
You can find the MegaCD EU BIOS by looking up the md5 sum which is `e66fa1dc5820d254611fdcdba0662372`
You can find the SegaCD US BIOS by looking up the md5 sum which is `854b9150240a198070150e4566ae1290`
You can find the MegaCD EU BIOS by looking up the md5 sum which is `278a9397d192149e84e820ac621a8edd`

20
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<h2>Sega Game Gear</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaGG';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`

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<h2>Sega Master System</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaMS';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
bios_E.sms : MasterSystem EU BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
bios_U.sms : MasterSystem US BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
bios_J.sms : MasterSystem JP BIOS (bootrom) - Optional 24a519c53f67b00640d0048ef7089105

20
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<h2>Sega Mega Drive</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaMD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

21
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<h2>Sega Saturn</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaSaturn';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`

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<h2>TurboGrafs-16 | PC Engine</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'pce';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
syscard3.pce Super CD-ROM2 System V3.xx - Required `38179df8f4ac870017db21ebcbf53114`

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<h2>Virtual Boy</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'vb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

20
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<h2>Wanderswan | Color</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ws';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system