EmulatorJS/docs/Systems/Nintendo Game Boy Advance.md

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# Nintendo GameBoy Advance
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## Code Example
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```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
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EJS_player = '#game';
// Can also be mgba
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EJS_core = 'gba';
// URL to BIOS file
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EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
// Path to the data directory
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EJS_pathtodata = 'data/';
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</script>
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<script src='data/loader.js'></script>
```
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### BIOS
| File Name | Description | md5sum |
| ----------- | ------------- | ----------- |
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| gb_bios.bin | Game Boy BIOS - Optional | `32fbbd84168d3482956eb3c5051637f5` |
| gbc_bios.bin | Game Boy Color BIOS - Optional | `dbfce9db9deaa2567f6a84fde55f9680` |
| gba_bios.bin | Game Boy Advance BIOS - Optional | `a860e8c0b6d573d191e4ec7db1b1e4f6` |
| sgb_bios.bin | Super Game Boy BIOS - Optional | `d574d4f9c12f305074798f54c091a8b4` |
### CORES
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The *gba* system supports 1 core
- `mgba`
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If set to `gba`, emulator will use the `mgba` core.