A web-based frontend for RetroArch
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emulatorjs

A javascript emulator for nes, snes, and more! The BEST emulator on the internet. No ads and self hosted!

Example page: https://coldcast.org/games/1/Super-Mario-Bros

demo: https://ethanaobrien.github.io/emulatorjs/

EMULATOR JS PEOPLE - If you want to talk to me about taking this down, you can email me at ethan.a.obrien@gmail.com

Where did I get this?

So I found this website called emulatorjs and I went into inspect and downloaded the resources. I removed the ad server, and made everything work within your own domain.

https://github.com/linuxserver/emulatorjs may soon make it possible to use all this open source

The emulator is not illegal - the rom is - I am not responsible for what people decide to do with this software.

IF SOMETHING DOES NOT WORK - Please make an issue!! Include as many details as possible and please include a log of the console!

NOTE: The screen recording option does not currently support audio! only video recording is supported at this time.

IF YOU WOULD LIKE ANOTHER SYSTEM

Check if the system is on emulatorjs.com. If it is then open an issue asking for the system you would like to emulate.

HOW TO

Download this repository (Code > Download as zip) then Extract the contents

MUST HOST ON WEB SERVER!! (I use Web Server for Chrome but you are welcome to use what you like)

If you have questions, ask me and I will clarify (use the issues tab)

Just so you know - You DO NOT NEED the bios for most games / systems, even if it is listed. For some systems, the bios is REQUIRED

Roms can be zipped into .zip archive or .7z archive

TIPS: you can use blob: urls, although the save state name will be game.state. To have the proper file name add the following line to your configuration. You can use this without having the gameUrl set to a blob: url. Just do the same thing below

EJS_gameName = "name of game";

When the user saves a state, the state will be saved with the name name of game.state

Supported systems!

NES / Famicom

Code example

<div style="width:640px;height:480px;max-width:100%">
  <div id="game"></div>
</div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = ''; // Url to Famicom Disk System bios
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'nes';
    EJS_lightgun = false; // Lightgun
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

Your rom MUST have one of the following extensions

.fds
.nes
.unif
.unf

You can find the famicon BIOS by looking up the md5 sum which is ca30b50f880eb660a320674ed365ef7a

SNES

Code Example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'snes';
    EJS_mouse = false; // SNES Mouse
    EJS_multitap = false; // SNES Multitap
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

Your rom MUST have one of the following extensions

.smc
.fig
.sfc
.gd3
.gd7
.dx2
.bsx
.swc

There is no bios for this system

Nintendo 64

Code Example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'n64';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system. I know the .z64 roms work.

There is no bios for this system

Nintendo Game Boy

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = '';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'gb';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

You can find the Game Boy BIOS by looking up the md5 sum which is 32fbbd84168d3482956eb3c5051637f5

You can find the Game Boy Color BIOS by looking up the md5 sum which is dbfce9db9deaa2567f6a84fde55f9680

Nintendo Game Boy Advance

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = '';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'gba';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

You can find the Game Boy Advance BIOS by looking up the md5 sum which is a860e8c0b6d573d191e4ec7db1b1e4f6

You can find the Game Boy BIOS by looking up the md5 sum which is 32fbbd84168d3482956eb3c5051637f5

You can find the Game Boy Color BIOS by looking up the md5 sum which is dbfce9db9deaa2567f6a84fde55f9680

You can find the Super Game Boy BIOS by looking up the md5 sum which is d574d4f9c12f305074798f54c091a8b4

Nintendo DS

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'nds';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

PlayStation

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = ''; // Url to Bios file
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'psx';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

Your rom MUST have one of the following extensions

.bin
.cue
.img
.mdf
.pbp
.toc
.cbn
.m3u
.ccd

You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is 8dd7d5296a650fac7319bce665a6a53c

You can find the PlayStation 1 US BIOS by looking up the md5 sum which is 490f666e1afb15b7362b406ed1cea246

You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is 32736f17079d0b2b7024407c39bd3050

Virtual Boy

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'vb';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

Sega Mega Drive

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'segaMD';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

Sega Master System

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'segaMS';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

bios_E.sms : MasterSystem EU BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c

bios_U.sms : MasterSystem US BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c

bios_J.sms : MasterSystem JP BIOS (bootrom) - Optional 24a519c53f67b00640d0048ef7089105

Sega CD

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'segaCD';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

You can find the MegaCD EU BIOS by looking up the md5 sum which is e66fa1dc5820d254611fdcdba0662372

You can find the SegaCD US BIOS by looking up the md5 sum which is 854b9150240a198070150e4566ae1290

You can find the MegaCD EU BIOS by looking up the md5 sum which is 278a9397d192149e84e820ac621a8edd

Atari Lynx

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'lynx';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

MSX

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = ''; // Url to Bios file
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'msx';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

You can download the 'Databases' and 'Machines' folders from an official full standalone blueMSX emulator installation. Get blueMSXv282full.zip near the bottom of the page.

Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.

3DO

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = ''; // Url to Bios file
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = '3do';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

Your rom MUST have one of the following extensions

.bin
.cue
.iso

Panasonic FZ-1 f47264dd47fe30f73ab3c010015c155b

Panasonic FZ-10 51f2f43ae2f3508a14d9f56597e2d3ce

Panasonic FZ-10 1477bda80dc33731a65468c1f5bcbee9

Panasonic FZ-10-E a48e6746bd7edec0f40cff078f0bb19f

Panasonic FZ-10-E cf11bbb5a16d7af9875cca9de9a15e09

Goldstar GDO-101M 8639fd5e549bd6238cfee79e3e749114

Sanyo IMP-21J TRY 35fa1a1ebaaeea286dc5cd15487c13ea

Shootout At Old Tucson 8970fc987ab89a7f64da9f8a8c4333ff

Panasonic FZ-1 Kanji ROM b8dc97f778a6245c58e064b0312e8281

Panasonic FZ-10JA Kanji ROM 428577250f43edc902ea239c50d2240d

Panasonic FZ-1J Kanji ROM c23fb5d5e6bb1c240d02cf968972be37

Sega 32X

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'sega32x';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

Atari Jaguar

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'jaguar';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

Neo Geo Poket

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'ngp';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

Sega Game Gear

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'segaGG';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

GameGear BIOS (bootrom) - Optional 672e104c3be3a238301aceffc3b23fd6

Sega Saturn

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = ''; // Url to Bios file
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'segaSaturn';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

Saturn BIOS - Optional af5828fdff51384f99b3c4926be27762

Atari 7800

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'atari7800';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

Wanderswan | Color

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'ws';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system

TurboGrafs-16 | PC Engine

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = ''; // Url to Bios file
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'pce';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

syscard3.pce Super CD-ROM2 System V3.xx - Required 38179df8f4ac870017db21ebcbf53114

Arcade

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_biosUrl = ''; // Url to Bios file
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'arcade';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

Use only FBA v0.2.97.42 ROMs set Important! all roms must use the same name at support list with extension .zip

neogeo.zip Required for Neo Geo Games 410c65b2debdf4f2dac9ea2b23aa496e

pgm.zip Required for IGS Games 653e991a39e867354d090c3394157d1c

isgsm.zip ISG Selection Master Type 2006 BIOS 4a56d56e2219c5e2b006b66a4263c01c

Atari 2600

Code example

<div style="width:640px;height:480px;max-width:100%">
        <div id="game"></div>
      </div>
<script type="text/javascript">
    EJS_player = '#game';
    EJS_gameUrl = ''; // Url to Game rom
    EJS_core = 'atari2600';
    EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>

I do not know the file extension limits for this system.

There is no bios for this system