mirror of
https://github.com/EmulatorJS/EmulatorJS.git
synced 2024-09-19 18:36:25 +00:00
0dd28d6d57
* Add support for the SMSPlus-GX core * Added settings.json file to tell the live preview VS Code plugin to set the correct headers for threads * Updated using the @ethanaobrien's suggestions
255 lines
8.9 KiB
HTML
255 lines
8.9 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>EmulatorJS Demo</title>
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<link rel = icon href = docs/favicon.ico sizes = "16x16 32x32 48x48 64x64" type = image/vnd.microsoft.icon>
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<meta name = viewport content = "width = device-width, initial-scale = 1">
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<style>
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body, html {
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height: 100%;
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background-color: black;
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color: white;
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}
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body {
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margin: 0;
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overflow: hidden;
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}
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body, #box, #top {
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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}
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#box {
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color: #aaa;
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height: 20em;
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width: 30em;
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max-width: 80%;
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max-height: 80%;
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background-color: #333;
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border-radius: 0.4em;
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border: 2px solid #555;
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position: relative;
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flex-direction: column;
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transition-duration: 0.2s;
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overflow: hidden;
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font-family: monospace;
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font-weight: bold;
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font-size: 20px;
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margin: 5px;
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}
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#box:hover, #box[drag] {
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border-color: #38f;
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color: #ddd
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}
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#input {
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cursor: pointer;
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position: absolute;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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opacity: 0
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}
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#display {
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width: 100%;
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height: 100%
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}
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select, button {
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padding: 0.6em 0.4em;
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margin: 0.5em;
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width: 15em;
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max-width: 100%;
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font-family: monospace;
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font-weight: bold;
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font-size: 16px;
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background-color: #444;
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color: #aaa;
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border-radius: 0.4em;
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border: 1px solid #555;
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cursor: pointer;
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transition-duration: 0.2s
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}
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select:hover, button:hover {
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background-color: #666;
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color: #ddd
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}
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.logo {
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width: 130px;
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height: 130px;
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filter: drop-shadow(0 0 10px white);
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}
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#top {
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margin: 5px;
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}
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</style>
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</head>
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<body>
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<div id="top">
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<h1>EmulatorJS Demo</h1>
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<img src="docs/Logo-light.png" alt="Logo" class="logo">
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</div>
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<div id = box>
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<input type = file id = input>
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Drag ROM file or click here
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</div>
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<script>
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let enableDebug = false;
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let enableThreads = false;
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const queryString = window.location.search;
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const urlParams = new URLSearchParams(queryString);
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if (urlParams.get('debug') == 1) {
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enableDebug = true;
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console.log("Debug is enabled");
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} else {
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console.log("Debug is disabled");
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}
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if (urlParams.get('threads') == 1) {
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if (window.SharedArrayBuffer) {
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enableThreads = true;
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console.log("Threads are enabled");
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} else {
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console.warn("Threads are disabled as SharedArrayBuffer is not available. Threads requires two headers to be set when sending you html page. See https://stackoverflow.com/a/68630724");
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console.log("Threads are disabled");
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}
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} else {
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console.log("Threads are disabled");
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}
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input.onchange = async () => {
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const url = new Blob([input.files[0]])
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const parts = input.files[0].name.split(".")
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const core = await (async (ext) => {
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if (["fds", "nes", "unif", "unf"].includes(ext))
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return "nes"
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if (["smc", "fig", "sfc", "gd3", "gd7", "dx2", "bsx", "swc"].includes(ext))
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return "snes"
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if (["z64", "n64"].includes(ext))
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return "n64"
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if (["pce"].includes(ext))
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return "pce"
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if (["ngp", "ngc"].includes(ext))
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return "ngp"
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if (["ws", "wsc"].includes(ext))
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return "ws"
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if (["col", "cv"].includes(ext))
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return "coleco"
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if (["d64"].includes(ext))
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return "vice_x64sc"
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if (["nds", "gba", "gb", "z64", "n64"].includes(ext))
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return ext
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return await new Promise(resolve => {
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var coreValues = {
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"Nintendo 64": "n64",
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"Nintendo Game Boy": "gb",
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"Nintendo Game Boy Advance": "gba",
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"Nintendo DS": "nds",
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"Nintendo Entertainment System": "nes",
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"Super Nintendo Entertainment System": "snes",
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"PlayStation": "psx",
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"Virtual Boy": "vb",
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"Sega Mega Drive": "segaMD",
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"Sega Master System": "segaMS",
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"Sega CD": "segaCD",
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"Atari Lynx": "lynx",
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"Sega 32X": "sega32x",
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"Atari Jaguar": "jaguar",
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"Sega Game Gear": "segaGG",
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"Sega Saturn": "segaSaturn",
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"Atari 7800": "atari7800",
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"Atari 2600": "atari2600",
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"NEC TurboGrafx-16/SuperGrafx/PC Engine": "pce",
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"NEC PC-FX": "pcfx",
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"SNK NeoGeo Pocket (Color)": "ngp",
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"Bandai WonderSwan (Color)": "ws",
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"ColecoVision": "coleco",
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"Commodore 64": "vice_x64sc",
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"Commodore 128": "vice_x128",
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"Commodore VIC20": "vice_xvic",
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"Commodore Plus/4": "vice_xplus4",
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"Commodore PET": "vice_xpet"
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}
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const cores = Object.keys(coreValues).sort().reduce(
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(obj, key) => {
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obj[key] = coreValues[key];
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return obj;
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},
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{}
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);
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const button = document.createElement("button")
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const select = document.createElement("select")
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for (const type in cores) {
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const option = document.createElement("option")
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option.value = cores[type]
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option.textContent = type
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select.appendChild(option)
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}
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button.onclick = () => resolve(select[select.selectedIndex].value)
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button.textContent = "Load game"
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box.innerHTML = ""
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box.appendChild(select)
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box.appendChild(button)
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})
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})(parts.pop())
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const div = document.createElement("div")
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const sub = document.createElement("div")
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const script = document.createElement("script")
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sub.id = "game"
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div.id = "display"
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const top = document.getElementById("top");
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top.remove();
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box.remove()
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div.appendChild(sub)
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document.body.appendChild(div)
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window.EJS_player = "#game";
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window.EJS_gameName = parts.shift();
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window.EJS_biosUrl = "";
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window.EJS_gameUrl = url;
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window.EJS_core = core;
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window.EJS_pathtodata = "data/";
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window.EJS_startOnLoaded = true;
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window.EJS_DEBUG_XX = enableDebug;
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window.EJS_disableDatabases = true;
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window.EJS_threads = enableThreads;
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script.src = "data/loader.js";
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document.body.appendChild(script);
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}
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box.ondragover = () => box.setAttribute("drag", true);
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box.ondragleave = () => box.removeAttribute("drag");
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</script>
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</body>
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</html>
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