A web-based frontend for RetroArch
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Ethan O'Brien 084365a1b4 Version 3.0.5 is finally here!
Changes:
- Fixed screen recording on devices that do not support getUserMedia api.
- Added C label buttons to nintendo 64 virtual gamepad.
- Fixed EJS_color bug.
- Savestates are pulled from the core itself, to always be correct.
- Several new cores. (a5200, beetle_vb, desmume2015, fbalpha2012_cps1, fbalpha2012_cps2, fceumm, gambatte, mame2003, mednafen_psx, mednafen_psx_hw, melonds, mgba, mupen64plus_next, nestopia, snes9x)
- D-pad for virtual gamepad.
- Updated translation files to include new menu options.
- Ability to add more than one zone object to virtual gamepads.
- Added ability to set custom menu options.
- Virtual gamepad left handed mode.
- Fixed Screen record svg.
- Updated svg icons.
- Cache "clear all" button.
- Cache button moved to menu bar.
- Added feature that will display the current downloaded size when the content length is not available.
- Updated repository docs
2022-09-24 12:50:44 -05:00
.github/workflows Version 3.0.5 is finally here! 2022-09-24 12:50:44 -05:00
data Version 3.0.5 is finally here! 2022-09-24 12:50:44 -05:00
docs Version 3.0.5 is finally here! 2022-09-24 12:50:44 -05:00
.gitignore Update .gitignore 2022-07-20 10:21:16 -06:00
CHANGES.md Version 3.0.5 is finally here! 2022-09-24 12:50:44 -05:00
CODE_OF_CONDUCT.md Add code of conduct 2022-05-06 11:31:23 -05:00
index.html bug fixes 2022-08-10 15:18:48 -05:00
LICENSE Update license 2022-03-03 14:33:15 -06:00
README.md Version 3.0.5 is finally here! 2022-09-24 12:50:44 -05:00



Badge License

Self-hosted Javascript emulation for various system.


Button Website Button Usage
Button Configurator
Button Demo Button Legacy

Button Contributors


Issues

If something doesn't work, please consider opening an Issue
with as many details as possible, as well as the console log.


Extensions

GameLibrary

A library overview for your ROM folder.


Old Cores

The new cores are now the stable cores, if you want to
continue using the old cores, add this line to your code

EJS_oldCores = true;

>>When reporting bugs, please specify that you are using the old version




Supported Systems


Nintendo

Game Boy Advance| Famicom / NES| Virtual Boy

Game Boy| SNES| DS| 64



Sega

Master System| Mega Drive| Game Gear

Saturn| 32X| CD



Atari

2600| 5200| 7800| Lynx| Jaguar



Other

TurboGrafs 16 PC Engine| WanderSwan Color| Neo Geo Poket

PlayStation| Arcade| MSX| 3DO| MAME 2003