EmulatorJS/index.html
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HTML

<!DOCTYPE html>
<html>
<head>
<title>EmulatorJS Demo</title>
<link rel = icon href = docs/favicon.ico sizes = "16x16 32x32 48x48 64x64" type = image/vnd.microsoft.icon>
<meta name = viewport content = "width = device-width, initial-scale = 1">
<style>
body, html {
height: 100%;
background-color: black;
color: white;
}
body {
margin: 0;
overflow: hidden;
}
body, #box, #top {
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
#box {
color: #aaa;
height: 20em;
width: 30em;
max-width: 80%;
max-height: 80%;
background-color: #333;
border-radius: 0.4em;
border: 2px solid #555;
position: relative;
flex-direction: column;
transition-duration: 0.2s;
overflow: hidden;
font-family: monospace;
font-weight: bold;
font-size: 20px;
margin: 5px;
}
#box:hover, #box[drag] {
border-color: #38f;
color: #ddd
}
#input {
cursor: pointer;
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
opacity: 0
}
#display {
width: 100%;
height: 100%
}
select, button {
padding: 0.6em 0.4em;
margin: 0.5em;
width: 15em;
max-width: 100%;
font-family: monospace;
font-weight: bold;
font-size: 16px;
background-color: #444;
color: #aaa;
border-radius: 0.4em;
border: 1px solid #555;
cursor: pointer;
transition-duration: 0.2s
}
select:hover, button:hover {
background-color: #666;
color: #ddd
}
.logo {
width: 130px;
height: 130px;
filter: drop-shadow(0 0 10px white);
}
#top {
margin: 5px;
}
</style>
</head>
<body>
<div id="top">
<h1>EmulatorJS Demo</h1>
<img src="docs/Logo-light.png" alt="Logo" class="logo">
</div>
<div id = box>
<input type = file id = input>
Drag ROM file or click here
</div>
<script>
let enableDebug = false;
let enableThreads = false;
const queryString = window.location.search;
const urlParams = new URLSearchParams(queryString);
if (urlParams.get('debug') == 1) {
enableDebug = true;
console.log("Debug is enabled");
} else {
console.log("Debug is disabled");
}
if (urlParams.get('threads') == 1) {
if (window.SharedArrayBuffer) {
enableThreads = true;
console.log("Threads are enabled");
} else {
console.warn("Threads are disabled as SharedArrayBuffer is not available. Threads requires two headers to be set when sending you html page. See https://stackoverflow.com/a/68630724");
console.log("Threads are disabled");
}
} else {
console.log("Threads are disabled");
}
input.onchange = async () => {
const url = input.files[0]
const parts = input.files[0].name.split(".")
const core = await (async (ext) => {
if (["fds", "nes", "unif", "unf"].includes(ext))
return "nes"
if (["smc", "fig", "sfc", "gd3", "gd7", "dx2", "bsx", "swc"].includes(ext))
return "snes"
if (["z64", "n64"].includes(ext))
return "n64"
if (["pce"].includes(ext))
return "pce"
if (["ngp", "ngc"].includes(ext))
return "ngp"
if (["ws", "wsc"].includes(ext))
return "ws"
if (["col", "cv"].includes(ext))
return "coleco"
if (["d64"].includes(ext))
return "vice_x64sc"
if (["nds", "gba", "gb", "z64", "n64"].includes(ext))
return ext
return await new Promise(resolve => {
var coreValues = {
"Nintendo 64": "n64",
"Nintendo Game Boy": "gb",
"Nintendo Game Boy Advance": "gba",
"Nintendo DS": "nds",
"Nintendo Entertainment System": "nes",
"Super Nintendo Entertainment System": "snes",
"PlayStation": "psx",
"Virtual Boy": "vb",
"Sega Mega Drive": "segaMD",
"Sega Master System": "segaMS",
"Sega CD": "segaCD",
"Atari Lynx": "lynx",
"Sega 32X": "sega32x",
"Atari Jaguar": "jaguar",
"Sega Game Gear": "segaGG",
"Sega Saturn": "segaSaturn",
"Atari 7800": "atari7800",
"Atari 2600": "atari2600",
"NEC TurboGrafx-16/SuperGrafx/PC Engine": "pce",
"NEC PC-FX": "pcfx",
"SNK NeoGeo Pocket (Color)": "ngp",
"Bandai WonderSwan (Color)": "ws",
"ColecoVision": "coleco",
"Commodore 64": "vice_x64sc",
"Commodore 128": "vice_x128",
"Commodore VIC20": "vice_xvic",
"Commodore Plus/4": "vice_xplus4",
"Commodore PET": "vice_xpet"
}
const cores = Object.keys(coreValues).sort().reduce(
(obj, key) => {
obj[key] = coreValues[key];
return obj;
},
{}
);
const button = document.createElement("button")
const select = document.createElement("select")
for (const type in cores) {
const option = document.createElement("option")
option.value = cores[type]
option.textContent = type
select.appendChild(option)
}
button.onclick = () => resolve(select[select.selectedIndex].value)
button.textContent = "Load game"
box.innerHTML = ""
box.appendChild(select)
box.appendChild(button)
})
})(parts.pop())
const div = document.createElement("div")
const sub = document.createElement("div")
const script = document.createElement("script")
sub.id = "game"
div.id = "display"
const top = document.getElementById("top");
top.remove();
box.remove()
div.appendChild(sub)
document.body.appendChild(div)
window.EJS_player = "#game";
window.EJS_gameName = parts.shift();
window.EJS_biosUrl = "";
window.EJS_gameUrl = url;
window.EJS_core = core;
window.EJS_pathtodata = "data/";
window.EJS_startOnLoaded = true;
window.EJS_DEBUG_XX = enableDebug;
window.EJS_disableDatabases = true;
window.EJS_threads = enableThreads;
script.src = "data/loader.js";
document.body.appendChild(script);
}
box.ondragover = () => box.setAttribute("drag", true);
box.ondragleave = () => box.removeAttribute("drag");
</script>
</body>
</html>