Update to newest emulatorjs version, Remove visible "x" (#2)

This commit is contained in:
Ethan O'Brien 2021-06-23 21:26:44 -05:00
parent 4fd2287166
commit f8e4811919
5 changed files with 495 additions and 26 deletions

View file

@ -45,7 +45,7 @@ Code example
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nes';
EJS_lightgun = false; // Lightgun
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -73,7 +73,7 @@ Code Example
EJS_core = 'snes';
EJS_mouse = false; // SNES Mouse
EJS_multitap = false; // SNES Multitap
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -103,7 +103,7 @@ Code Example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'n64';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -124,7 +124,7 @@ Code example
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -148,7 +148,7 @@ Code example
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gba';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -175,7 +175,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nds';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -197,7 +197,7 @@ Code example
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'psx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -232,7 +232,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'vb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -253,7 +253,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaMD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -274,7 +274,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaCD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -299,7 +299,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'lynx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -321,7 +321,7 @@ Code example
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'msx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -344,7 +344,7 @@ Code example
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = '3do';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -391,7 +391,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'sega32x';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -412,7 +412,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'jaguar';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -433,7 +433,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ngp';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -454,7 +454,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaGG';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -476,7 +476,7 @@ Code example
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaSaturn';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -497,7 +497,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'atari7800';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -518,7 +518,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ws';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -540,7 +540,7 @@ Code example
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'pce';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
@ -562,7 +562,7 @@ Code example
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'arcade';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```

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data/libunrar.js Normal file

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@ -232,7 +232,7 @@
"wasm": 0
},
"mame": {
"version":"3",
"version":"4",
"netplay": 0,
"state": 0,
"asmjs": 0,