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Add repo docs
This commit is contained in:
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299c04c234
commit
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40 changed files with 6172 additions and 36 deletions
13
.github/FUNDING.yml
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.github/FUNDING.yml
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# These are supported funding model platforms
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github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
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patreon: EmulatorJS # Replace with a single Patreon username
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open_collective: # Replace with a single Open Collective username
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ko_fi: # Replace with a single Ko-fi username
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||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
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liberapay: # Replace with a single Liberapay username
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||||
issuehunt: # Replace with a single IssueHunt username
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||||
otechie: # Replace with a single Otechie username
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||||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
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||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
30
.github/ISSUE_TEMPLATE/bug.md
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.github/ISSUE_TEMPLATE/bug.md
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---
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name: Bug
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about: Something isn't functioning as intended
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title: "[Bug]"
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labels: ''
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assignees: ''
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---
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#### Make sure your issue doesn't get closed! Make sure you have done the following items
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- [ ] I have collected a **FULL** log of the console, with `EJS_DEBUG_XX` set to true, and uploaded it straight to GitHub.
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- [ ] I have not made any changes to the EmulatorJS instance I am running into this bug on.
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- [ ] I am on the latest version of EmulatorJS
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- [ ] I have not attached any images or logs via external sites. I have uploaded them straight to GitHub and acknowledge that external sites may pose a security issue.
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- [ ] I have included, **IN DETAIL**, the steps to reproduce the bug.
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<!--
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To collect a log of the console.
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1. Add the following line to your code
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```
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EJS_DEBUG_XX = true;
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```
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2. Right click and click `inspect`.
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3. Select the `console` tab at the top.
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4. then reload the broken page.
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5. Right click on the console and click `Save as...`
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6. Upload it to your issue.
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-->
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42
.github/workflows/main.yml
vendored
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.github/workflows/main.yml
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name: Minify Code
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on: [push, pull_request, workflow_dispatch]
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jobs:
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paths-filter:
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runs-on: ubuntu-latest
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outputs:
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output1: ${{ steps.filter.outputs.data }}
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steps:
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- uses: actions/checkout@v2
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- uses: dorny/paths-filter@v2
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id: filter
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with:
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filters: |
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data:
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- 'data/**'
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# run only if 'data' files were changed
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- name: workflow tests
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if: steps.filter.outputs.data == 'true'
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run: echo "Data file"
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# run only if not 'data' files were changed
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- name: not workflow tests
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if: steps.filter.outputs.data != 'true'
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run: echo "NOT Data file"
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next-job:
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runs-on: ubuntu-latest
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# Wait from the paths-filter to be completed before starting next-job
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needs: paths-filter
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if: needs.paths-filter.outputs.output1 == 'true'
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-node@v2
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with:
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node-version: '12'
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- run: cd data/minify && npm install
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- run: cd data/minify && npm run build
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- uses: EndBug/add-and-commit@v9
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with:
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default_author: github_actions
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1
.gitignore
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1
.gitignore
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**/node_modules/
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data/minify/package-lock.json
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*.db
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roms/
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247
CHANGES.md
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CHANGES.md
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# Changes
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# 4.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/f7fa5d41487a424233b40e903020455606d68fee)
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- Fixed iOS bug for iPads
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- Added netplay! (only working on new cores)
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# 3.1.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/f7fa5d41487a424233b40e903020455606d68fee)
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- Fixed iOS bug for iPads
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- Added netplay! (only working on new cores)
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# 3.1.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/614f5cb55e2768199ba05b756b47d0ab7ab283fd)
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- Added ability to drag and drop save states.
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- Fixed some "update" and "cancel" and "close" button confustion
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- Removed save state retroarch messages
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- Beta netplay cleanup (not yet working)
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- (Theoretically) fixed a bug that did not allow iOS devices to work
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# 3.0.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/44c31371fb3c314cd8dea36ccbaad89fb3ab98e6)
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- Fixed screen recording on devices that do not support getUserMedia api.
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- Added C label buttons to nintendo 64 virtual gamepad.
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- Fixed EJS_color bug.
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- Savestates are pulled from the core itself, to always be correct.
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- Several new cores. (a5200, beetle_vb, desmume2015, fbalpha2012_cps1, fbalpha2012_cps2, fceumm, gambatte, mame2003, mednafen_psx, mednafen_psx_hw, melonds, mgba, mupen64plus_next, nestopia, snes9x)
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- D-pad for virtual gamepad.
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- Updated translation files to include new menu options.
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- Ability to add more than one zone object to virtual gamepads.
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- Added ability to set custom menu options.
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- Virtual gamepad left handed mode.
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- Fixed Screen record svg.
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- Updated svg icons.
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- Cache "clear all" button.
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- Cache button moved to menu bar.
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- Added feature that will display the current downloaded size when the content length is not available.
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# 2.3.9 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/088942083e44510f07133f2074a2d63a8af477cd)
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- Fixed incorrect variable referencing when update bios download data callback.
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- Fixed rom storage size limits.
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- Fixed download percent not showing with some files.
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# 2.3.8 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5f176b963e4b2055983b82396378d1e3837a69c4)
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- Remove broken shader.
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- Add download percent message.
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- Fixed UI "saving state" message not going away.
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# 2.3.7 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/8b9607becfe0aaad42b8b8486c7d379821b72125)
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- Add more shaders.
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- Add bold fontsize option to custom virtual gamepad settings.
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- No longer set "normalOptions" from localization file.
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# 2.3.6 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/b2919bc2c3d2d4c9fe3ab4f4486790a376b7acfe)
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- Remove default control mappings for gamepads.
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- Upgraded invalid character regex to catch more characters.
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# 2.3.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/a5a9916aba041e75ee73815376ed4fd2e22701bd)
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- Use regex to detect and replace invalid characters in filename/gamename settings.
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# 2.3.4 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/45d982b6362cfd29cb2eda9721066e03893ba0d8)
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- Add new arcade core.
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- Fix patch file game id set bug.
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# 2.3.4 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/45d982b6362cfd29cb2eda9721066e03893ba0d8)
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- Add new arcade core.
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# 2.3.3 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/11bddd5a4277aa04f80b941f05cc024b3de58bfc)
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- Make version in loader.js reasonable.
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- Created function to return the game id to prevent unnecessary data stored.
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# 2.3.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/e9e017435f2c41c6c2b127024cc88ac51bdf04d9)
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- Fix reference error.
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- Fix bug in custom virtual gamepad processor where if value is set to 0 it will see that as the value being missing.
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# 2.3.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/0fd6d58e2011fa1a39bd2e11ba3d2f17773f0961)
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- Use let instead of var.
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# 2.3.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/2fd0f545285151524262cc799efef6d996d7c6c1)
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- Added ability to customize virtual gamepad UI.
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- Fixed bug where shader is not set on start.
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# 2.2.9 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/018c39d4065b866487f8f18ca88c9488eab69a6d)
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- Added feature to save save files to indexeddb every 5 minutes.
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# 2.2.8 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/9860d662d02b56417044cca11937448041d9cf43)
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- Re-write gamepad handler.
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||||
# 2.2.7 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/c03d18990b6536c1503bba2c640dbc13db982bb3)
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- Removed un-needed FS proxy functions.
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||||
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||||
# 2.2.6 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/fd71b5dfc2bd44d8e1f0e7c6c7b3ee1a1127a696)
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- Added fps counter.
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||||
- Fixed gba core aspect.
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||||
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||||
# 2.2.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/4b444ec23918149a6052807d778af82f79883c01)
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- Added ability to set custom control mappings.
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||||
- Added ability to set custom default volume value.
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- Fixed gamepad axis as button, gamepad varaible compared to incorrect value.
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- Added ability to hide/show menu/context menu buttons.
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||||
- Added ability to set game url to other data types.
|
||||
|
||||
# 2.2.3 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/41eed05677b4927bd114613040bfe4572c92c4b4)
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||||
- Fixed rar unarchiving function reference.
|
||||
- Updated rar header detection.
|
||||
- Removed netplay.
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||||
|
||||
# 2.2.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/19980deb12c3f0790176db6fc7b8b2de4069bf4e)
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||||
- Added core menu options for new cores.
|
||||
- Added new mame2003 core.
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||||
- Added support for debug emscripten setting for new cores.
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||||
|
||||
# 2.0.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/a72222c39a793c4ff470ebb2b71c04829fee4b5e)
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||||
- Control mapping for beta cores.
|
||||
- Updated beta cores.
|
||||
- Beta cores now the default option!
|
||||
- Added a5200 core.
|
||||
- Fixed save state for new n64 core.
|
||||
|
||||
# 1.2.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/8ab7bb3f49da373ed5d291c5f72039bbabf2fbc8)
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||||
- Moved virtual gamepad menu button to the top left as 3 lines.
|
||||
- Added screen orientation lock.
|
||||
- Added beta n64 core!
|
||||
|
||||
# 1.2.1 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/638658e6202fd39cb5c94bedcfa00ccdf8b25840)
|
||||
- Updated beta core files.
|
||||
|
||||
# 1.1.6 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/fa153ba76791184d978f9fb8b69991b05b161bc8)
|
||||
- Replaced axios module with custom script.
|
||||
- Added pause/play for beta cores.
|
||||
- Sepperated css into its own file.
|
||||
- Renamed emu-min.js to emulator.min.js.
|
||||
|
||||
# 1.1.5 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/2767c635b8a6e05c57e054d2f9d01ae0c4ff6d47)
|
||||
- Cleaned up fetch error function.
|
||||
- Cleaned up virtual gamepad event listeners.
|
||||
- Add code of conduct.
|
||||
|
||||
# 1.1.2 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/64731dd8219931155b4e698aa98dbf65c2120038)
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||||
- Fixed error where mame files were misnamed.
|
||||
- Fixed bug where variable referenced was not defined in loader.js.
|
||||
- Added .gitignore
|
||||
- Added nodejs script to minify js files.
|
||||
- Added audio to screen recording.
|
||||
- Removed lots of dead code from emulator.js file.
|
||||
- Update axios module.
|
||||
- Added CORS error message
|
||||
- Update nodejs buffer module.
|
||||
|
||||
# 1.1.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/715ded4ae23c2135bc9a8b9b7599f12c905393b3)
|
||||
- Added minify feature.
|
||||
- Added emulatorjs logo.
|
||||
- Added beta nds and gb core.
|
||||
- Fixed bug where when wasm was supported on the beta cores and not the old cores, a network error would appear if not using beta.
|
||||
- Added volume setting and cheats to beta cores.
|
||||
|
||||
# 1.0 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/fde44b095bb89e299daaaa4c8d7deebc79019865)
|
||||
- Official release of the beta cores.
|
||||
- Ability to use beta cores in production.
|
||||
- Ability to use the old emulatorjs netplay server.
|
||||
- Set screen recording out file name to gamename if present.
|
||||
- Set screenshot out file name to gamename if present.
|
||||
- Fixed virtual gamepad bug where a function was referenced to as an array.
|
||||
|
||||
# 0.4.26 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/0709829a11266b6ab4bbbf3e61d6dd6d3c372133)
|
||||
- Sepperated emulator.js file into 2 files.
|
||||
- Added support for a custom netplay server.
|
||||
- Fixed netplay room password input bug.
|
||||
- Fixed bug on iOS where virtual gamepad zone was un-responsive.
|
||||
- Added save state location feature.
|
||||
- Added mame core setting.
|
||||
- Added beta cores!
|
||||
- Added localization.
|
||||
- Re-wrote virtual gamepad code.
|
||||
- Added EJS_terminate function.
|
||||
- Exposed simulate_input function to window.
|
||||
- Update webrtc adapter.
|
||||
|
||||
# 0.4.25 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/ef3200ef87bffe57241e05ae9646cc201142ec46)
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||||
- Moved load state on start from loader.js file to emulator.js file.
|
||||
- Moved data path function from loader.js file to emulator.js file.
|
||||
- Added ability to set custom path to data through `EJS_pathtodata` variable.
|
||||
- Added support for custom paths.
|
||||
- Expose the module and loader to window.
|
||||
- Added `EJS_startOnLoaded` to start the emulator on load.
|
||||
- Added quick save state slots.
|
||||
- Added save state message.
|
||||
- Only show save state slot in settings when save states are supported.
|
||||
- Added ds pointer lock.
|
||||
- Added menu button to virtual gamepad. Menu will only open when clicked on mobile.
|
||||
- Created licenese
|
||||
- Created official emulatorjs website.
|
||||
|
||||
# 0.4.24 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/73ff641616bcd10f088a004002183760832a1afc)
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||||
- Deobsfocuted emulator.js and loader.js files to the most of my extent.
|
||||
- Added quick save/load hotkeys.
|
||||
- Added ability to use gamepad axis as button.
|
||||
- Fixed typo in controls title.
|
||||
- Only show needed inputs per system in control settings.
|
||||
- Re-write the loader.js file.
|
||||
- Exposed some variables to window.
|
||||
- Cleaned up context menu code.
|
||||
- Cleaned up some syntax in emulator.js file.
|
||||
- Declared `EJS_AdUrl` through loader.js file.
|
||||
- Fixed bug where mapping an axis as a button didn't work.
|
||||
- Added missing legacy n64 core.
|
||||
- Updated n64 core.
|
||||
|
||||
# 0.4.23-07 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/83e148c82cbc8b4e835a808dcf84456975f82a7c)
|
||||
- Removed not needed code.
|
||||
- Added reset button to control settings.
|
||||
- Added clear button to control settings.
|
||||
- Added `EJS_AdUrl` option, the ability to add an ad to the emulator.
|
||||
- Cleaned up some file fetching.
|
||||
- Fixed RAR unarchiving.
|
||||
|
||||
# 0.4.23-05 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/018c787ccf6daca58c863d38fff61910f33f98ec)
|
||||
- No longer cache games with the protocols of `file:`, and `chrome-extension:`.
|
||||
- Changed default keymappings.
|
||||
- Added screen recording button.
|
||||
|
||||
# 0.4.23-04 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/6464bbedc1cd58c023cd66656540fc174aedde8b)
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||||
- Added mame2003, snes2002, snes2005, snes2010, and vbanext cores.
|
||||
- Added asmjs for all supported cores.
|
||||
|
||||
# 0.4.23-03 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/c883f267e1e56ed6b6472b891f78704c6e4b4c17)
|
||||
- Start loader.js deobsfocuting.
|
||||
- Deobsfocute extractzip.js.
|
||||
- Added `EJS_gameName`, the ability to change the file name of save states.
|
||||
|
||||
# 0.4.23-02 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5d97620b25a81e49c6ba313e586fb37a5ce66002)
|
||||
- Start emulator.js deobsfocuting.
|
||||
|
||||
# 0.4.23-01 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/42a7e129cfded266b72539e8d1b5978d5e4119d8)
|
||||
- Added support for loading "blob:" urls.
|
||||
- Added support for loading state on game start.
|
||||
|
||||
# 0.4.23 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/5f5cf5cbba29cfd772d525a4c73a4bc5ea26654c)
|
||||
- Added update available message.
|
||||
- Fixed a bug where the 'x' from the ad iframe was still visible on game start.
|
||||
- Added a2600 and mame cores.
|
||||
- Remove visible 'x'
|
||||
- Add rar extraction support.
|
||||
|
||||
# 0.4.19 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/4fd22871663e5896bb5d0ce29a50ad508462387a)
|
||||
- Added support for 32x, 3do, a7800, arcade, bluemsx, jaguar, lynx, ngp, pce, saturn, sega, segacd, and ws cores.
|
||||
|
||||
# Initial release [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/be2db16cba8bd85bf901cd89ca6de51414cea792)
|
||||
- Support for unzipping zip files.
|
||||
- Support for unzipping 7zip files.
|
||||
- Support for vb, snes, psx, nes, nds, n64, gba, and gb systems. Only support for WASM.
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1
CNAME
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1
CNAME
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@ -0,0 +1 @@
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|||
demo.emulatorjs.org
|
128
CODE_OF_CONDUCT.md
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128
CODE_OF_CONDUCT.md
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|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
ethan.a.obrien@gmail.com.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
193
README.md
Normal file
193
README.md
Normal file
|
@ -0,0 +1,193 @@
|
|||
|
||||
<div align = center>
|
||||
|
||||
<img width = 300 src = docs/Logo-light.png#gh-dark-mode-only>
|
||||
<img width = 300 src = docs/Logo.png#gh-light-mode-only>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
[![Badge License]][License]
|
||||
|
||||
|
||||
Self-hosted **Javascript** emulation for various system.
|
||||
|
||||
<br>
|
||||
|
||||
Try out netplay [here](https://demo.emulatorjs.org/demos/netplay.html)!
|
||||
|
||||
<br>
|
||||
|
||||
[![Button Website]][Website]
|
||||
[![Button Usage]][Usage]<br>
|
||||
[![Button Configurator]][Configurator]<br>
|
||||
[![Button Demo]][Demo]
|
||||
[![Button Legacy]][Legacy]
|
||||
|
||||
[![Button Contributors]][Contributors]
|
||||
|
||||
Join our Discord server:
|
||||
|
||||
[![Join our Discord server!](https://invite.caspertheghost.me/?inviteCode=6akryGkETU&format=svg)](https://discord.gg/6akryGkETU)
|
||||
|
||||
</div>
|
||||
|
||||
<br>
|
||||
|
||||
### Ads
|
||||
|
||||
*This project has no ads.* <br>
|
||||
*Although, the demo page currently has an ad to help fund this project.* <br>
|
||||
*Ads on the demo page may come and go depending on how many people are* <br>
|
||||
*funding this project.* <br>
|
||||
|
||||
*You can help fund this project on* ***[patreon]***
|
||||
|
||||
<br>
|
||||
|
||||
|
||||
|
||||
### Issues
|
||||
|
||||
*If something doesn't work, please consider opening an* ***[Issue]*** <br>
|
||||
*with as many details as possible, as well as the console log.*
|
||||
|
||||
<br>
|
||||
|
||||
### Extensions
|
||||
|
||||
**[GameLibrary]**
|
||||
|
||||
*A library overview for your **ROM** folder.*
|
||||
|
||||
<br>
|
||||
|
||||
**>> When reporting bugs, please specify that you are using the old version**
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
<h1 align = center>Supported Systems</h1>
|
||||
|
||||
<br>
|
||||
|
||||
<div align = center>
|
||||
|
||||
### Nintendo
|
||||
|
||||
**[Game Boy Advance][Nintendo Game Boy Advance]** |
|
||||
**[Famicom / NES][NES / Famicom]** |
|
||||
**[Virtual Boy][Virtual Boy]**
|
||||
|
||||
**[Game Boy][Nintendo Game Boy]** |
|
||||
**[SNES]** |
|
||||
**[DS][Nintendo DS]** |
|
||||
**[64][Nintendo 64]**
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
### Sega
|
||||
|
||||
**[Master System][Sega Master System]** |
|
||||
**[Mega Drive][Sega Mega Drive]** |
|
||||
**[Game Gear][Sega Game Gear]**
|
||||
|
||||
**[Saturn][Sega Saturn]** |
|
||||
**[CD][Sega CD]**
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
### Atari
|
||||
|
||||
**[2600][Atari 2600]** |
|
||||
**[5200][Atari 5200]** |
|
||||
**[7800][Atari 7800]** |
|
||||
**[Lynx][Atari Lynx]** |
|
||||
**[Jaguar][Atari Jaguar]**
|
||||
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
### Other
|
||||
|
||||
**[PlayStation]** |
|
||||
**[Arcade]** |
|
||||
**[3DO]** |
|
||||
**[MAME 2003]**
|
||||
|
||||
</div>
|
||||
|
||||
<br>
|
||||
|
||||
|
||||
<!-- 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 --->
|
||||
|
||||
[License]: LICENSE
|
||||
[Issue]: https://github.com/ethanaobrien/emulatorjs/issues
|
||||
[patreon]: https://patreon.com/EmulatorJS
|
||||
|
||||
|
||||
<!-- 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 Extensions 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 --->
|
||||
|
||||
[GameLibrary]: https://github.com/Ramaerel/emulatorjs-GameLibrary
|
||||
|
||||
|
||||
<!-- 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 Quicklinks 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 --->
|
||||
|
||||
[Configurator]: https://emulatorjs.org/editor.html
|
||||
[Contributors]: docs/Contributors.md
|
||||
[Website]: https://emulatorjs.org/
|
||||
[Legacy]: https://coldcast.org/games/1/Super-Mario-Bros
|
||||
[Usage]: https://emulatorjs.org/docs/
|
||||
[Demo]: https://demo.emulatorjs.org/
|
||||
|
||||
|
||||
<!-- 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 Systems 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 -->
|
||||
|
||||
[Nintendo Game Boy Advance]: docs/Systems/Nintendo%20Game%20Boy%20Advance.md
|
||||
[Nintendo Game Boy]: docs/Systems/Nintendo%20Game%20Boy.md
|
||||
[Nintendo 64]: docs/Systems/Nintendo%2064.md
|
||||
[Nintendo DS]: docs/Systems/Nintendo%20DS.md
|
||||
|
||||
[Sega Master System]: docs/Systems/Sega%20Master%20System.md
|
||||
[Sega Mega Drive]: docs/Systems/Sega%20Mega%20Drive.md
|
||||
[Sega Game Gear]: docs/Systems/Sega%20Game%20Gear.md
|
||||
[Sega Saturn]: docs/Systems/Sega%20Saturn.md
|
||||
[Sega 32X]: docs/Systems/Sega%2032X.md
|
||||
[Sega CD]: docs/Systems/Sega%20CD.md
|
||||
|
||||
[Atari Jaguar]: docs/Systems/Atari%20Jaguar.md
|
||||
[Atari Lynx]: docs/Systems/Atari%20Lynx.md
|
||||
[Atari 7800]: docs/Systems/Atari%207800.md
|
||||
[Atari 2600]: docs/Systems/Atari%202600.md
|
||||
[Atari 5200]: docs/Systems/Atari%205200.md
|
||||
|
||||
[NES / Famicom]: docs/Systems/NES-Famicom.md
|
||||
[SNES]: docs/Systems/SNES.md
|
||||
|
||||
[TurboGrafs-16 / PC Engine]: docs/Systems/TurboGrafs%2016-PC%20Engine.md
|
||||
[WanderSwan / Color]: docs/Systems/WanderSwan-Color.md
|
||||
[Neo Geo Poket]: docs/Systems/Neo%20Geo%20Poket.md
|
||||
[PlayStation]: docs/Systems/PlayStation.md
|
||||
[Virtual Boy]: docs/Systems/Virtual%20Boy.md
|
||||
[Arcade]: docs/Systems/Arcade.md
|
||||
[MSX]: docs/Systems/MSX.md
|
||||
[3DO]: docs/Systems/3DO.md
|
||||
[MAME 2003]: docs/Systems/MAME%202003.md
|
||||
|
||||
|
||||
<!-- 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 Badges 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 🎮 --->
|
||||
|
||||
[Badge License]: https://img.shields.io/badge/License-GPLv3-blue.svg?style=for-the-badge
|
||||
|
||||
[Button Configurator]: https://img.shields.io/badge/Configurator-992cb3?style=for-the-badge
|
||||
[Button Contributors]: https://img.shields.io/badge/Contributors-54b7dd?style=for-the-badge
|
||||
[Button Website]: https://img.shields.io/badge/Website-736e9b?style=for-the-badge
|
||||
[Button Legacy]: https://img.shields.io/badge/Legacy-ab910b?style=for-the-badge
|
||||
[Button Usage]: https://img.shields.io/badge/Usage-2478b5?style=for-the-badge
|
||||
[Button Demo]: https://img.shields.io/badge/Demo-528116?style=for-the-badge
|
||||
[Button Beta]: https://img.shields.io/badge/Beta-bb044f?style=for-the-badge
|
28
a.html
28
a.html
|
@ -1,28 +0,0 @@
|
|||
<html>
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
</head>
|
||||
<body>
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'nes';
|
||||
EJS_gameUrl = 'roms/mega_mountain.nes';
|
||||
EJS_DEBUG_XX = true;
|
||||
//EJS_AdUrl = "https://www.google.com/search?igu=1";
|
||||
|
||||
EJS_Buttons = {
|
||||
restart: false
|
||||
}
|
||||
EJS_volume = 1;
|
||||
EJS_startOnLoaded = true;
|
||||
//EJS_loadStateURL = "mega_mountain.state";
|
||||
//EJS_netplayServer = "http://"+window.location.hostname+":3000/";
|
||||
EJS_gameID = 1;
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
</body>
|
||||
</html>
|
1
ads.txt
Normal file
1
ads.txt
Normal file
|
@ -0,0 +1 @@
|
|||
google.com, pub-8832864985153925, DIRECT, f08c47fec0942fa0
|
|
@ -20,7 +20,6 @@ class EmulatorJS {
|
|||
'mame2003': 'mame2003',
|
||||
'fbalpha2012_cps1': 'arcade',
|
||||
'fbalpha2012_cps2': 'arcade',
|
||||
'mednafen_psx': 'psx',
|
||||
'mednafen_psx_hw': 'psx',
|
||||
'melonds': 'nds',
|
||||
'nestopia': 'nes',
|
||||
|
@ -157,14 +156,27 @@ class EmulatorJS {
|
|||
})();
|
||||
}
|
||||
}
|
||||
checkForUpdates() {
|
||||
fetch('https://raw.githack.com/EmulatorJS/EmulatorJS/main/data/version.json').then(response => {
|
||||
if (response.ok) {
|
||||
response.text().then(body => {
|
||||
let version = JSON.parse(body);
|
||||
if (this.ejs_num_version < version.current_version) {
|
||||
console.log('Using emulatorjs version ' + this.ejs_num_version + ' but the newest version is ' + version.current_version + '\nopen https://github.com/EmulatorJS/EmulatorJS to update');
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
constructor(element, config) {
|
||||
this.ejs_version = "4.0";
|
||||
this.ejs_version = "4.0.1";
|
||||
this.ejs_num_version = 40.1;
|
||||
this.debug = (window.EJS_DEBUG_XX === true);
|
||||
if (this.debug || (window.location && ['localhost', '127.0.0.1'].includes(location.hostname))) this.checkForUpdates();
|
||||
this.netplay = false; //DO NOT ENABLE UNLESS YOU KNOW WHAT YOU'RE DOING
|
||||
this.config = config;
|
||||
window.EJS_TESTING = this;
|
||||
this.currentPopup = null;
|
||||
this.touch = false;
|
||||
this.debug = (window.EJS_DEBUG_XX === true);
|
||||
this.cheats = [];
|
||||
this.started = false;
|
||||
this.volume = (typeof this.config.volume === "number") ? this.config.volume : 0.5;
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
await loadScript('gamepad.js');
|
||||
await loadScript('GameManager.js');
|
||||
await loadScript('socket.io.min.js');
|
||||
await loadStyle('css/main.css');
|
||||
await loadStyle('emulator.css');
|
||||
}
|
||||
const config = {};
|
||||
config.gameUrl = window.EJS_gameUrl;
|
||||
|
@ -51,7 +51,7 @@
|
|||
config.gameName = window.EJS_gameName;
|
||||
config.color = window.EJS_color;
|
||||
config.adUrl = window.EJS_AdUrl;
|
||||
config.adTimer = window.EJS_AdTimer
|
||||
config.adTimer = window.EJS_AdTimer;
|
||||
config.VirtualGamepadSettings = window.EJS_VirtualGamepadSettings;
|
||||
config.buttonOpts = window.EJS_Buttons;
|
||||
config.volume = window.EJS_volume;
|
||||
|
@ -83,6 +83,15 @@
|
|||
}
|
||||
}
|
||||
|
||||
new EmulatorJS(EJS_player, config);
|
||||
window.EJS_emulator = new EmulatorJS(EJS_player, config);
|
||||
if (typeof window.EJS_onGameStart === "function") {
|
||||
window.EJS_emulator.on("start", window.EJS_onGameStart);
|
||||
}
|
||||
if (typeof window.EJS_onLoadState === "function") {
|
||||
window.EJS_emulator.on("load", window.EJS_onLoadState);
|
||||
}
|
||||
if (typeof window.EJS_onSaveState === "function") {
|
||||
window.EJS_emulator.on("save", window.EJS_onSaveState);
|
||||
}
|
||||
|
||||
})();
|
1
data/version.json
Normal file
1
data/version.json
Normal file
|
@ -0,0 +1 @@
|
|||
{ "current_version": 40.1 }
|
109
docs/Contributors.md
Normal file
109
docs/Contributors.md
Normal file
|
@ -0,0 +1,109 @@
|
|||
|
||||
<br>
|
||||
|
||||
<div align = center>
|
||||
|
||||
# Owner
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
![Ethan Avatar]
|
||||
|
||||
**[![Badge Ethan GitHub]][Ethan GitHub]**
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
# Contributors
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
![Allan Avatar]
|
||||
|
||||
### Co-Owner
|
||||
|
||||
***Various Fixes & Additions***
|
||||
|
||||
**[![Badge Allan GitHub]][Allan GitHub]**
|
||||
|
||||
**[![Badge Allan Website]][Allan Website]**
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
![Archiver Avatar]
|
||||
|
||||
***Documentation Design***
|
||||
|
||||
**[![Badge Archiver GitHub]][Archiver GitHub]**
|
||||
|
||||
**[![Badge Archiver Marked]][Archiver Marked]**
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
[![Avatar Nekro]][GitHub Nekro]
|
||||
[![Avatar Grey]][GitHub Grey]
|
||||
[![Avatar Kyle]][GitHub Kyle]
|
||||
[![Avatar Protektor]][GitHub Protektor]
|
||||
[![Avatar ericKuang]][GitHub ericKuang]
|
||||
[![Avatar seedgou]][GitHub seedgou]
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<!------------------------------------------------------------------------------>
|
||||
|
||||
[Avatar Nekro]: https://github.com/imneckro.png?size=100
|
||||
[GitHub Nekro]: https://github.com/imneckro 'ImNekro - ck-oneman'
|
||||
|
||||
[Avatar Grey]: https://github.com/Grey41.png?size=100
|
||||
[GitHub Grey]: https://github.com/Grey41 'Grey41 - Grey Hope'
|
||||
|
||||
[Avatar Kyle]: https://github.com/cheesykyle.png?size=100
|
||||
[GitHub Kyle]: https://github.com/cheesykyle 'CheesyKyle - Kyle Steffel'
|
||||
|
||||
[Avatar Protektor]: https://github.com/Protektor-Desura.png?size=100
|
||||
[GitHub Protektor]: https://github.com/Protektor-Desura 'Protektor-Desura - Protektor'
|
||||
|
||||
[Avatar ericKuang]: https://github.com/eric183.png?size=100
|
||||
[GitHub ericKuang]: https://github.com/eric183 'eric183 - ericKuang'
|
||||
|
||||
[Avatar seedgou]: https://github.com/rwv.png?size=100
|
||||
[GitHub seedgou]: https://github.com/rwv 'rwv - seedgou'
|
||||
|
||||
|
||||
<!----------------------------------{ Ethan }----------------------------------->
|
||||
|
||||
[Badge Ethan GitHub]: https://img.shields.io/badge/Ethan_O'_Brien-181717.svg?style=for-the-badge&logo=GitHub&logoColor=white
|
||||
|
||||
[Ethan Avatar]: https://avatars.githubusercontent.com/u/77750390?s=90 'Ethan O\'Brien'
|
||||
[Ethan GitHub]: https://github.com/ethanaobrien
|
||||
|
||||
|
||||
<!---------------------------{ ElectronicsArchiver }--------------------------->
|
||||
|
||||
[Badge Archiver GitHub]: https://img.shields.io/badge/ElectronicsArchiver-181717.svg?style=for-the-badge&logo=GitHub&logoColor=white
|
||||
[Badge Archiver Marked]: https://img.shields.io/badge/MarkedDown-49a2d5.svg?style=for-the-badge&logo=GitHub&logoColor=white
|
||||
|
||||
[Archiver Avatar]: https://avatars.githubusercontent.com/u/85485984?s=90 'ElectronicsArchiver - トトも'
|
||||
[Archiver GitHub]: https://github.com/ElectronicsArchiver
|
||||
[Archiver Marked]: https://github.com/MarkedDown
|
||||
|
||||
|
||||
<!----------------------------------{ Allan }---------------------------------->
|
||||
|
||||
[Badge Allan GitHub]: https://img.shields.io/badge/allancoding-181717.svg?style=for-the-badge&logo=GitHub&logoColor=white
|
||||
[Badge Allan Website]: https://img.shields.io/badge/AllanCoding.ga-lightgray.svg?style=for-the-badge&logo=GitHub&logoColor=white
|
||||
|
||||
[Allan Avatar]: https://avatars.githubusercontent.com/u/74841470?s=90 'Allancoding - Allan Niles'
|
||||
[Allan GitHub]: https://github.com/allancoding
|
||||
[Allan Website]: https://allancoding.ga/
|
BIN
docs/Logo-light.png
Normal file
BIN
docs/Logo-light.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
docs/Logo.png
Normal file
BIN
docs/Logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
4487
docs/Logo.svg
Normal file
4487
docs/Logo.svg
Normal file
File diff suppressed because it is too large
Load diff
After Width: | Height: | Size: 170 KiB |
56
docs/Systems/3DO.md
Normal file
56
docs/Systems/3DO.md
Normal file
|
@ -0,0 +1,56 @@
|
|||
# 3DO
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be opera
|
||||
EJS_core = 'nes';
|
||||
|
||||
// URL to BIOS file
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following types:
|
||||
- `iso`
|
||||
- `bin`
|
||||
- `chd`
|
||||
- `cue`
|
||||
|
||||
### BIOS
|
||||
|
||||
| File Name | Description | md5sum |
|
||||
| ----------- | ------------- | ----------- |
|
||||
| panafz1.bin | Panasonic FZ-1 | `f47264dd47fe30f73ab3c010015c155b`
|
||||
| panafz10.bin | Panasonic FZ-10 | `51f2f43ae2f3508a14d9f56597e2d3ce`
|
||||
| panafz10-norsa.bin | Panasonic FZ-10 [RSA Patch] | `1477bda80dc33731a65468c1f5bcbee9`
|
||||
| panafz10e-anvil.bin | Panasonic FZ-10-E [Anvil] | `a48e6746bd7edec0f40cff078f0bb19f`
|
||||
| panafz10e-anvil-norsa.bin | Panasonic FZ-10-E [Anvil RSA Patch] | `cf11bbb5a16d7af9875cca9de9a15e09`
|
||||
| panafz1j.bin | Panasonic FZ-1J | `a496cfdded3da562759be3561317b605`
|
||||
| panafz1j-norsa.bin | Panasonic FZ-1J [RSA Patch] | `f6c71de7470d16abe4f71b1444883dc8`
|
||||
| goldstar.bin | Goldstar GDO-101M | `8639fd5e549bd6238cfee79e3e749114`
|
||||
| sanyotry.bin | Sanyo IMP-21J TRY | `35fa1a1ebaaeea286dc5cd15487c13ea`
|
||||
| 3do_arcade_saot.bin | Shootout At Old Tucson | `8970fc987ab89a7f64da9f8a8c4333ff`
|
||||
|
||||
### CORES
|
||||
|
||||
The *nes* system supports 1 core
|
||||
- `opera`
|
||||
|
||||
If set to `3do`, emulator will use the `opera` core.
|
37
docs/Systems/Arcade.md
Normal file
37
docs/Systems/Arcade.md
Normal file
|
@ -0,0 +1,37 @@
|
|||
# Arcade
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be fbalpha2012_cps1 or fbalpha2012_cps2
|
||||
EJS_core = 'arcade';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `zip`
|
||||
|
||||
### CORES
|
||||
|
||||
The *arcade* system supports 2 cores
|
||||
- `fbalpha2012_cps1`
|
||||
- `fbalpha2012_cps2`
|
||||
|
||||
If set to `arcade`, emulator will use the `fbalpha2012_cps1` core.
|
||||
|
35
docs/Systems/Atari 2600.md
Normal file
35
docs/Systems/Atari 2600.md
Normal file
|
@ -0,0 +1,35 @@
|
|||
# Atari 2600
|
||||
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'atari2600';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
|
||||
|
37
docs/Systems/Atari 5200.md
Normal file
37
docs/Systems/Atari 5200.md
Normal file
|
@ -0,0 +1,37 @@
|
|||
# Atari 5200
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be a5200
|
||||
EJS_core = 'atari5200';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `a52`
|
||||
- `bin`
|
||||
|
||||
### CORES
|
||||
|
||||
The *atari5200* system supports 1 core
|
||||
- `a5200`
|
||||
|
||||
If set to `atari5200`, emulator will use the `a5200` core.
|
||||
|
33
docs/Systems/Atari 7800.md
Normal file
33
docs/Systems/Atari 7800.md
Normal file
|
@ -0,0 +1,33 @@
|
|||
# Atari 7800
|
||||
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'atari7800';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
37
docs/Systems/Atari Jaguar.md
Normal file
37
docs/Systems/Atari Jaguar.md
Normal file
|
@ -0,0 +1,37 @@
|
|||
# Atari Jaguar
|
||||
|
||||
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'jaguar';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
|
||||
|
32
docs/Systems/Atari Lynx.md
Normal file
32
docs/Systems/Atari Lynx.md
Normal file
|
@ -0,0 +1,32 @@
|
|||
# Atari Lynx
|
||||
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'lynx';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
35
docs/Systems/MAME 2003.md
Normal file
35
docs/Systems/MAME 2003.md
Normal file
|
@ -0,0 +1,35 @@
|
|||
# MAME 2003
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
EJS_core = 'mame2003';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `zip`
|
||||
|
||||
### CORES
|
||||
|
||||
The *mame2003* system supports 2 cores
|
||||
- `mame2003`
|
||||
|
||||
If set to `mame2003`, emulator will use the `mame2003` core.
|
||||
|
52
docs/Systems/NES-Famicom.md
Normal file
52
docs/Systems/NES-Famicom.md
Normal file
|
@ -0,0 +1,52 @@
|
|||
# NES / Famicom
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be fceumm or nestopia
|
||||
EJS_core = 'nes';
|
||||
|
||||
EJS_lightgun = false; // Lightgun
|
||||
|
||||
// URL to BIOS file
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `fds`
|
||||
- `nes`
|
||||
- `unif`
|
||||
- `unf`
|
||||
|
||||
### BIOS
|
||||
|
||||
| File Name | Description | md5sum |
|
||||
| ----------- | ------------- | ----------- |
|
||||
| disksys.rom | Family Computer Disk System BIOS -<br> Required for Famicom Disk System emulation | ca30b50f880eb660a320674ed365ef7a |
|
||||
| gamegenie.nes | Game Genie add-on cartridge -<br> Required for Game Genei Add-on emulation<br> (Only supported on the fceumm core) | 7f98d77d7a094ad7d069b74bd553ec98 |
|
||||
|
||||
### CORES
|
||||
|
||||
The *nes* system supports 2 cores
|
||||
- `fceumm`
|
||||
- `nestopia`
|
||||
|
||||
If set to `nes`, emulator will use the `fceumm` core.
|
||||
|
42
docs/Systems/Nintendo 64.md
Normal file
42
docs/Systems/Nintendo 64.md
Normal file
|
@ -0,0 +1,42 @@
|
|||
# Nintendo 64
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be mupen64plus_next
|
||||
EJS_core = 'n64';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `n64`
|
||||
- `v64`
|
||||
- `z64`
|
||||
- `bin`
|
||||
- `u1`
|
||||
- `ndd`
|
||||
- `gb`
|
||||
|
||||
### CORES
|
||||
|
||||
The *n64* system supports 1 core
|
||||
- `mupen64plus_next`
|
||||
|
||||
If set to `n64`, emulator will use the `mupen64plus_next` core.
|
||||
|
54
docs/Systems/Nintendo DS.md
Normal file
54
docs/Systems/Nintendo DS.md
Normal file
|
@ -0,0 +1,54 @@
|
|||
# Nintendo DS
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be desmume2015 or melonds
|
||||
EJS_core = 'nds';
|
||||
|
||||
// URL to BIOS file
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `nds`
|
||||
- `bin` (desmume2015 core only)
|
||||
|
||||
### BIOS (melonds core only)
|
||||
|
||||
| File Name | Description | md5sum |
|
||||
| ----------- | ------------- | ----------- |
|
||||
| bios7.bin | NDS ARM7 BIOS - Required | df692a80a5b1bc90728bc3dfc76cd948 |
|
||||
| bios9.bin | NDS ARM9 BIOS - Required | a392174eb3e572fed6447e956bde4b25 |
|
||||
| firmware.bin | NDS Firmware - Required | 145eaef5bd3037cbc247c213bb3da1b3 |
|
||||
| dsi_bios7.bin | DSi ARM7 BIOS - Optional | |
|
||||
| dsi_bios9.bin | DSi ARM9 BIOS - Optional | |
|
||||
| dsi_firmware.bin | DSi Firmware - Optional | |
|
||||
| dsi_nand.bin | DSi NAND - Optional | |
|
||||
| dsi_sd_card.bin | DSi SD Card - Optional | |
|
||||
|
||||
### CORES
|
||||
|
||||
The *nds* system supports 2 cores
|
||||
- `melonds`
|
||||
- `desmume2015`
|
||||
|
||||
If set to `nds`, emulator will use the `melonds` core.
|
||||
|
50
docs/Systems/Nintendo Game Boy Advance.md
Normal file
50
docs/Systems/Nintendo Game Boy Advance.md
Normal file
|
@ -0,0 +1,50 @@
|
|||
# Nintendo GameBoy Advance
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be mgba
|
||||
EJS_core = 'gba';
|
||||
|
||||
// URL to BIOS file
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `gb`
|
||||
- `gbc`
|
||||
- `gba`
|
||||
|
||||
### BIOS
|
||||
|
||||
| File Name | Description | md5sum |
|
||||
| ----------- | ------------- | ----------- |
|
||||
| gb_bios.bin | Game Boy BIOS - Optional | 32fbbd84168d3482956eb3c5051637f5 |
|
||||
| gbc_bios.bin | Game Boy Color BIOS - Optional | dbfce9db9deaa2567f6a84fde55f9680 |
|
||||
| gba_bios.bin | Game Boy Advance BIOS - Optional | a860e8c0b6d573d191e4ec7db1b1e4f6 |
|
||||
| sgb_bios.bin | Super Game Boy BIOS - Optional | d574d4f9c12f305074798f54c091a8b4 |
|
||||
|
||||
### CORES
|
||||
|
||||
The *gba* system supports 1 core
|
||||
- `mgba`
|
||||
|
||||
If set to `gba`, emulator will use the `mgba` core.
|
||||
|
49
docs/Systems/Nintendo Game Boy.md
Normal file
49
docs/Systems/Nintendo Game Boy.md
Normal file
|
@ -0,0 +1,49 @@
|
|||
# Nintendo GameBoy
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be gambatte or mgba
|
||||
EJS_core = 'gb';
|
||||
|
||||
// URL to BIOS file
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `gb`
|
||||
- `gbc`
|
||||
- `dmg`
|
||||
|
||||
### BIOS
|
||||
|
||||
| File Name | Description | md5sum |
|
||||
| ----------- | ------------- | ----------- |
|
||||
| gb_bios.bin | Game Boy BIOS - Optional | 32fbbd84168d3482956eb3c5051637f5 |
|
||||
| gbc_bios.bin | Game Boy Color BIOS - Optional | dbfce9db9deaa2567f6a84fde55f9680 |
|
||||
|
||||
### CORES
|
||||
|
||||
The *gb* system supports 2 cores
|
||||
- `gambatte`
|
||||
- `mgba`
|
||||
|
||||
If set to `gb`, emulator will use the `gambatte` core.
|
||||
|
54
docs/Systems/PlayStation.md
Normal file
54
docs/Systems/PlayStation.md
Normal file
|
@ -0,0 +1,54 @@
|
|||
# PlayStation
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be mednafen_psx or mednafen_psx_hw
|
||||
EJS_core = 'psx';
|
||||
|
||||
// URL to BIOS file
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `cue`
|
||||
- `toc`
|
||||
- `m3u`
|
||||
- `ccd`
|
||||
- `exe`
|
||||
- `pbp`
|
||||
- `chd`
|
||||
|
||||
### BIOS
|
||||
|
||||
| File Name | Description | md5sum |
|
||||
| ----------- | ------------- | ----------- |
|
||||
| scph5500.bin | PS1 JP BIOS - Required for JP games | 8dd7d5296a650fac7319bce665a6a53c |
|
||||
| scph5501.bin | PS1 US BIOS - Required for US games | 490f666e1afb15b7362b406ed1cea246 |
|
||||
| scph5502.bin | PS1 EU BIOS - Required for EU games | 32736f17079d0b2b7024407c39bd3050 |
|
||||
|
||||
### CORES
|
||||
|
||||
The *psx* system supports 2 cores
|
||||
- `mednafen_psx_hw`
|
||||
- `mednafen_psx`
|
||||
|
||||
If set to `psx`, emulator will use the `mednafen_psx_hw` core.
|
||||
|
57
docs/Systems/SNES.md
Normal file
57
docs/Systems/SNES.md
Normal file
|
@ -0,0 +1,57 @@
|
|||
# SNES
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be snes9x
|
||||
EJS_core = 'snes';
|
||||
|
||||
//SNES mouse
|
||||
EJS_mouse = false;
|
||||
|
||||
// SNES Multitap
|
||||
EJS_multitap = false;
|
||||
|
||||
// URL to BIOS file
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `smc`
|
||||
- `sfc`
|
||||
- `swc`
|
||||
- `fig`
|
||||
- `bs`
|
||||
- `st`
|
||||
|
||||
### BIOS
|
||||
|
||||
| File Name | Description | md5sum |
|
||||
| ----------- | ------------- | ----------- |
|
||||
| BS-X.bin | BS-X - Sore wa Namae o Nusumareta Machi no<br> Monogatari (Japan) (Rev 1) - Optional | fed4d8242cfbed61343d53d48432aced |
|
||||
| STBIOS.bin | Sufami Turbo (Japan) - Optional | d3a44ba7d42a74d3ac58cb9c14c6a5ca |
|
||||
|
||||
### CORES
|
||||
|
||||
The *snes* system supports 1 core
|
||||
- `snes9x`
|
||||
|
||||
If set to `snes`, emulator will use the `snes9x` core.
|
||||
|
43
docs/Systems/Sega CD.md
Normal file
43
docs/Systems/Sega CD.md
Normal file
|
@ -0,0 +1,43 @@
|
|||
# Sega CD
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaCD';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
You can search for the BIOS you need by utilizing the **MD5** checksum.
|
||||
|
||||
| Type | MD5 Checksum |
|
||||
|------|--------------|
|
||||
| MegaCD EU | `e66fa1dc5820d254611fdcdba0662372`
|
||||
| SegaCD US | `854b9150240a198070150e4566ae1290`
|
||||
| MegaCD EU | `278a9397d192149e84e820ac621a8edd`
|
||||
|
||||
<!-- Are those names correct / intended? -->
|
35
docs/Systems/Sega Game Gear.md
Normal file
35
docs/Systems/Sega Game Gear.md
Normal file
|
@ -0,0 +1,35 @@
|
|||
# Sega Game Gear
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaGG';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`
|
45
docs/Systems/Sega Master System.md
Normal file
45
docs/Systems/Sega Master System.md
Normal file
|
@ -0,0 +1,45 @@
|
|||
# Sega Master System
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaMS';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
You can search for the BIOS you need by utilizing the **MD5** checksum.
|
||||
|
||||
(bootrom) - Optional
|
||||
|
||||
| Name | MD5 Checksum | Description |
|
||||
|------|--------------|-------------|
|
||||
| `bios_E.sms` | `840481177270d5642a14ca71ee72844c` | MasterSystem EU BIOS
|
||||
| `bios_U.sms` | `840481177270d5642a14ca71ee72844c` | MasterSystem US BIOS
|
||||
| `bios_J.sms` | `24a519c53f67b00640d0048ef7089105` | MasterSystem JP BIOS
|
||||
|
||||
<!-- EU & US have the same checksum? -->
|
32
docs/Systems/Sega Mega Drive.md
Normal file
32
docs/Systems/Sega Mega Drive.md
Normal file
|
@ -0,0 +1,32 @@
|
|||
# Sega Mega Drive
|
||||
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaMD';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
39
docs/Systems/Sega Saturn.md
Normal file
39
docs/Systems/Sega Saturn.md
Normal file
|
@ -0,0 +1,39 @@
|
|||
# Sega Saturn
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaSaturn';
|
||||
|
||||
// URL to Bios file
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`
|
38
docs/Systems/Virtual Boy.md
Normal file
38
docs/Systems/Virtual Boy.md
Normal file
|
@ -0,0 +1,38 @@
|
|||
# Virtual Boy
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
EJS_player = '#game';
|
||||
|
||||
// Can also be beetle_vb
|
||||
EJS_core = 'vb';
|
||||
|
||||
// URL to Game rom
|
||||
EJS_gameUrl = '';
|
||||
|
||||
// Path to the data directory
|
||||
EJS_pathtodata = 'data/';
|
||||
</script>
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following extensions:
|
||||
- `vb`
|
||||
- `vboy`
|
||||
- `bin`
|
||||
|
||||
### CORES
|
||||
|
||||
The *vb* system supports 1 core
|
||||
- `beetle_vb`
|
||||
|
||||
If set to `vb`, emulator will use the `beetle_vb` core.
|
||||
|
BIN
docs/favicon.ico
Normal file
BIN
docs/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 126 KiB |
Loading…
Reference in a new issue