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Version 4.0.9
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3 changed files with 16 additions and 5 deletions
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CHANGES.md
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CHANGES.md
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@ -1,6 +1,17 @@
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# Changes
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# 4.0.8
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# 4.0.9
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- Repository history rewrite - expect faster cloning times.
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- Prevent Vice64 from creating cue files (Thanks to [@michael-j-green](https://github.com/michael-j-green))
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- Chinese translation updated (Thanks to [@oyepriyansh](https://github.com/oyepriyansh))
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- Added button to open context menu (Thanks to [@andrigamerita](https://github.com/andrigamerita))
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- Fixed menu bar text placement for items on the right.
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- Fixed a bug in safari where fullscreen would not resize the game element.
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- Fixed a bug in safari where the bottom menu would be visible on initial page load.
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- Fixed game rom filename showing as "game" when the game name is set.
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- Added legacy nintendo 64 cores for browsers that don't support webgl2.
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# 4.0.8 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/f579eb4c080f612723fd6a119b02173cafb37503)
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- Fixed typo in virtual gamepad dpad.
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- Added updated desmume core.
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- Fixed key mapping (Thanks to [@allancoding](https://github.com/allancoding))
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@ -239,7 +239,7 @@ class EmulatorJS {
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})
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}
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checkForUpdates() {
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fetch('https://raw.githack.com/EmulatorJS/EmulatorJS/main/data/version.json').then(response => {
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fetch('https://cdn.emulatorjs.org/stable/data/version.json').then(response => {
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if (response.ok) {
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response.text().then(body => {
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let version = JSON.parse(body);
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@ -251,8 +251,8 @@ class EmulatorJS {
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})
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}
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constructor(element, config) {
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this.ejs_version = "4.0.8";
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this.ejs_num_version = 40.8;
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this.ejs_version = "4.0.9";
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this.ejs_num_version = 40.9;
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this.debug = (window.EJS_DEBUG_XX === true);
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if (this.debug || (window.location && ['localhost', '127.0.0.1'].includes(location.hostname))) this.checkForUpdates();
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this.netplayEnabled = (window.EJS_DEBUG_XX === true) && (window.EJS_EXPERIMENTAL_NETPLAY === true);
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@ -1 +1 @@
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{ "current_version": 40.8 }
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{ "current_version": 40.9 }
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