Merge pull request #185 from ElectronicsArchiver/Laundry

Formatted Systems Documentation
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<h2>3DO</h2>
# 3DO
Code example
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = '3do';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
Your rom MUST have one of the following extensions
## ROM Type
```
.bin
.cue
.iso
```
Your **ROM** can have the following types:
- `bin`
- `cue`
- `iso`
Panasonic FZ-1 `f47264dd47fe30f73ab3c010015c155b`
## ROM List
Panasonic FZ-10 `51f2f43ae2f3508a14d9f56597e2d3ce`
Panasonic FZ-10 `1477bda80dc33731a65468c1f5bcbee9`
Panasonic FZ-10-E `a48e6746bd7edec0f40cff078f0bb19f`
Panasonic FZ-10-E `cf11bbb5a16d7af9875cca9de9a15e09`
Goldstar GDO-101M `8639fd5e549bd6238cfee79e3e749114`
Sanyo IMP-21J TRY `35fa1a1ebaaeea286dc5cd15487c13ea`
Shootout At Old Tucson `8970fc987ab89a7f64da9f8a8c4333ff`
Panasonic FZ-1 Kanji ROM `b8dc97f778a6245c58e064b0312e8281`
Panasonic FZ-10JA Kanji ROM `428577250f43edc902ea239c50d2240d`
Panasonic FZ-1J Kanji ROM `c23fb5d5e6bb1c240d02cf968972be37`
| Name | MD5 Checksum |
|------|--------------|
| Panasonic FZ-1 | `f47264dd47fe30f73ab3c010015c155b`
| Panasonic FZ-10 | `51f2f43ae2f3508a14d9f56597e2d3ce`
| Panasonic FZ-10 | `1477bda80dc33731a65468c1f5bcbee9`
| Panasonic FZ-10-E | `a48e6746bd7edec0f40cff078f0bb19f`
| Panasonic FZ-10-E | `cf11bbb5a16d7af9875cca9de9a15e09`
| Goldstar GDO-101M | `8639fd5e549bd6238cfee79e3e749114`
| Sanyo IMP-21J TRY | `35fa1a1ebaaeea286dc5cd15487c13ea`
| Shootout At Old Tucson | `8970fc987ab89a7f64da9f8a8c4333ff`
| Panasonic FZ-1 Kanji ROM | `b8dc97f778a6245c58e064b0312e8281`
| Panasonic FZ-10JA Kanji ROM | `428577250f43edc902ea239c50d2240d`
| Panasonic FZ-1J Kanji ROM | `c23fb5d5e6bb1c240d02cf968972be37`

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<h2>Arcade</h2>
# Arcade
Code example
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'arcade';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
Use only FBA v0.2.97.42 ROMs set
Important! all roms must use the same name at support list with extension .zip
## ROMS
neogeo.zip Required for Neo Geo Games `410c65b2debdf4f2dac9ea2b23aa496e`
Only use **FBA ROMs** of version`0.2.97.42`
pgm.zip Required for IGS Games `653e991a39e867354d090c3394157d1c`
### ROM List
The following **ROMs** must use the listed name.
| Name | MD5 Checksum | Description |
|------|--------------|-------------|
| `neogeo.zip` | `410c65b2debdf4f2dac9ea2b23aa496e` | Required for **Neo Geo Games**
| `pgm.zip` | `653e991a39e867354d090c3394157d1c` | Required for **IGS Games**
| `isgsm.zip` | `4a56d56e2219c5e2b006b66a4263c01c` | **ISG Selection Master Type 2006 BIOS**
isgsm.zip ISG Selection Master Type 2006 BIOS `4a56d56e2219c5e2b006b66a4263c01c`

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<h2>Atari 2600</h2>
# Atari 2600
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'atari2600';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Atari 7800</h2>
# Atari 7800
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'atari7800';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Atari Jaguar</h2>
# Atari Jaguar
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'jaguar';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Atari Lynx</h2>
# Atari Lynx
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'lynx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system.
There is no bios for this system
<script src='data/loader.js'></script>
```

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<h2>MSX</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'msx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# MSX
I do not know the file extension limits for this system.
<p>You can download the 'Databases' and 'Machines' folders from an <a href='http://bluemsx.msxblue.com/download.html'>official full standalone blueMSX emulator installation.</a> Get blueMSXv282full.zip near the bottom of the page.</p>
Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'msx';
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## Downloads
You cand download the `Databases` & `Machines` <br>
folders from the **[BlueMSX Emulator]** installation.
Download the `blueMSXv282full.zip` file, <br>
located near the bottom of the page.
Compress the `Databases` and `Machines` <br>
folders to `7z` or `zip` archives.
<!----------------------------------------------------------------------------->
[BlueMSX Emulator]: http://bluemsx.msxblue.com/download.html

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<h2>NES / Famicom</h2>
# NES / Famicom
Code example
## Code Example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Famicom Disk System bios
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nes';
EJS_lightgun = false; // Lightgun
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'nes';
// Lightgun
EJS_lightgun = false;
// URL to Famicom Disk System bios
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
.fds
.nes
.unif
.unf
```
You can find the famicon BIOS by looking up the md5 sum which is `ca30b50f880eb660a320674ed365ef7a`
## ROM Type
Your **ROM** can have the following types:
- `fds`
- `nes`
- `unif`
- `unf`
### BIOS
You can find the **Famicon BIOS** by looking up the **MD5** checksum: <br>
`ca30b50f880eb660a320674ed365ef7a`

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<h2>Neo Geo Poket</h2>
# Neo Geo Pocket
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ngp';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Nintendo 64</h2>
Code Example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'n64';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
I do not know the file extension limits for this system. I know the `.z64` roms work.
# Nintendo 64
I do not know the file extension limits for this system. <br>
I know the `.z64` roms work. <br>
There is no bios for this system
## Code Example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'n64';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```

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<h2>Nintendo DS</h2>
# Nintendo DS
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nds';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Nintendo Game Boy Advance</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gba';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# Nintendo Game Boy Advance
I do not know the file extension limits for this system.
You can find the Game Boy Advance BIOS by looking up the md5 sum which is ` a860e8c0b6d573d191e4ec7db1b1e4f6`
## Code example
You can find the Game Boy BIOS by looking up the md5 sum which is ` 32fbbd84168d3482956eb3c5051637f5`
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'gba';
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## BIOS
You can search for the BIOS you need by utilizing the **MD5** checksum.
| Type | MD5 Checksum |
|------|--------------|
| Game Boy Advance | `a860e8c0b6d573d191e4ec7db1b1e4f6`
| Game Boy | `32fbbd84168d3482956eb3c5051637f5`
| Game Boy Color | `dbfce9db9deaa2567f6a84fde55f9680`
| Super Game Boy | `d574d4f9c12f305074798f54c091a8b4`
You can find the Super Game Boy BIOS by looking up the md5 sum which is `d574d4f9c12f305074798f54c091a8b4`

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<h2>Nintendo Game Boy</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# Nintendo Game Boy
I do not know the file extension limits for this system.
You can find the Game Boy BIOS by looking up the md5 sum which is `32fbbd84168d3482956eb3c5051637f5`
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'gb';
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## BIOS
You can search for the BIOS you need by utilizing the **MD5** checksum.
| Type | MD5 Checksum |
|------|--------------|
| Game Boy | `32fbbd84168d3482956eb3c5051637f5`
| Game Boy Color | `dbfce9db9deaa2567f6a84fde55f9680`
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`

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<h2>PlayStation</h2>
# PlayStation
Code example
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'psx';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
<script src='data/loader.js'></script>
```
.bin
.cue
.img
.mdf
.pbp
.toc
.cbn
.m3u
.ccd
```
You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is `8dd7d5296a650fac7319bce665a6a53c`
You can find the PlayStation 1 US BIOS by looking up the md5 sum which is `490f666e1afb15b7362b406ed1cea246`
## ROM Type
Your **ROM** can have the following types:
- `bin`
- `cue`
- `img`
- `mdf`
- `pbp`
- `toc`
- `cbn`
- `m3u`
- `ccd`
## BIOS
You can search for the BIOS you need by utilizing the **MD5** checksum.
| Type | MD5 Checksum |
|------|--------------|
| PlayStation 1 JP | `8dd7d5296a650fac7319bce665a6a53c`
| PlayStation 1 US | `490f666e1afb15b7362b406ed1cea246`
| PlayStation 1 EU | `32736f17079d0b2b7024407c39bd3050`
You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is `32736f17079d0b2b7024407c39bd3050`

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<h2>SNES</h2>
# SNES
Code Example
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'snes';
EJS_mouse = false; // SNES Mouse
EJS_multitap = false; // SNES Multitap
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
Your rom MUST have one of the following extensions
// SNES Mouse
EJS_mouse = false;
// SNES Multitap
EJS_multitap = false;
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
.smc
.fig
.sfc
.gd3
.gd7
.dx2
.bsx
.swc
```
There is no bios for this system
## ROM Type
Your **ROM** can have the following types:
- `smc`
- `fig`
- `sfc`
- `gd3`
- `gd7`
- `dx2`
- `bsx`
- `swc`

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<h2>Sega 32X</h2>
# Sega 32X
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'sega32x';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Sega CD</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaCD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# Sega CD
I do not know the file extension limits for this system.
You can find the MegaCD EU BIOS by looking up the md5 sum which is `e66fa1dc5820d254611fdcdba0662372`
## Code example
You can find the SegaCD US BIOS by looking up the md5 sum which is `854b9150240a198070150e4566ae1290`
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
You can find the MegaCD EU BIOS by looking up the md5 sum which is `278a9397d192149e84e820ac621a8edd`
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'segaCD';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## BIOS
You can search for the BIOS you need by utilizing the **MD5** checksum.
| Type | MD5 Checksum |
|------|--------------|
| MegaCD EU | `e66fa1dc5820d254611fdcdba0662372`
| SegaCD US | `854b9150240a198070150e4566ae1290`
| MegaCD EU | `278a9397d192149e84e820ac621a8edd`
<!-- Are those names correct / intended? -->

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<h2>Sega Game Gear</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaGG';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# Sega Game Gear
I do not know the file extension limits for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'segaGG';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## BIOS
GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`

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<h2>Sega Master System</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaMS';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# Sega Master System
I do not know the file extension limits for this system.
bios_E.sms : MasterSystem EU BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
## Code example
bios_U.sms : MasterSystem US BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
bios_J.sms : MasterSystem JP BIOS (bootrom) - Optional 24a519c53f67b00640d0048ef7089105
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'segaMS';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## BIOS
You can search for the BIOS you need by utilizing the **MD5** checksum.
(bootrom) - Optional
| Name | MD5 Checksum | Description |
|------|--------------|-------------|
| `bios_E.sms` | `840481177270d5642a14ca71ee72844c` | MasterSystem EU BIOS
| `bios_U.sms` | `840481177270d5642a14ca71ee72844c` | MasterSystem US BIOS
| `bios_J.sms` | `24a519c53f67b00640d0048ef7089105` | MasterSystem JP BIOS
<!-- EU & US have the same checksum? -->

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<h2>Sega Mega Drive</h2>
# Sega Mega Drive
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaMD';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Sega Saturn</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'segaSaturn';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# Sega Saturn
I do not know the file extension limits for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'segaSaturn';
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## BIOS
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`

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<h2>TurboGrafs-16 | PC Engine</h2>
Code example
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'pce';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
</script>
<script src="data/loader.js"></script>
```
# TurboGrafs-16 | PC Engine
I do not know the file extension limits for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
EJS_player = '#game';
EJS_core = 'pce';
// URL to Bios file
EJS_biosUrl = '';
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src='data/loader.js'></script>
```
## BIOS
syscard3.pce Super CD-ROM2 System V3.xx - Required `38179df8f4ac870017db21ebcbf53114`

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<h2>Virtual Boy</h2>
# Virtual Boy
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'vb';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system

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<h2>Wanderswan | Color</h2>
# Wanderswan | Color
Code example
I do not know the file extension limits for this system. <br>
There is no bios for this system.
## Code example
```html
<div style='width:640px;height:480px;max-width:100%'>
<div id='game'></div>
</div>
<script type='text/javascript'>
```
<div style="width:640px;height:480px;max-width:100%">
<div id="game"></div>
</div>
<script type="text/javascript">
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'ws';
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
// URL to Game rom
EJS_gameUrl = '';
/*
* Path to the WASM / JS files
* HAS TO BE in the same directory.
*/
EJS_pathtodata = 'data/';
</script>
<script src="data/loader.js"></script>
<script src='data/loader.js'></script>
```
I do not know the file extension limits for this system.
There is no bios for this system