mirror of
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Merge pull request #185 from ElectronicsArchiver/Laundry
Formatted Systems Documentation
This commit is contained in:
commit
cbe515030d
24 changed files with 834 additions and 416 deletions
83
docs/3DO.md
83
docs/3DO.md
|
@ -1,47 +1,56 @@
|
|||
<h2>3DO</h2>
|
||||
# 3DO
|
||||
|
||||
Code example
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
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<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
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<script type="text/javascript">
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EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
|
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EJS_core = '3do';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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|
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// URL to Bios file
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EJS_biosUrl = '';
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|
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// URL to Game rom
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|
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EJS_gameUrl = '';
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|
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/*
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* Path to the WASM / JS files
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* HAS TO BE in the same directory.
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||||
*/
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|
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EJS_pathtodata = 'data/';
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|
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</script>
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<script src="data/loader.js"></script>
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<script src='data/loader.js'></script>
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```
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Your rom MUST have one of the following extensions
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## ROM Type
|
||||
|
||||
```
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||||
.bin
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||||
.cue
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||||
.iso
|
||||
```
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||||
Your **ROM** can have the following types:
|
||||
- `bin`
|
||||
- `cue`
|
||||
- `iso`
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||||
|
||||
Panasonic FZ-1 `f47264dd47fe30f73ab3c010015c155b`
|
||||
## ROM List
|
||||
|
||||
Panasonic FZ-10 `51f2f43ae2f3508a14d9f56597e2d3ce`
|
||||
|
||||
Panasonic FZ-10 `1477bda80dc33731a65468c1f5bcbee9`
|
||||
|
||||
Panasonic FZ-10-E `a48e6746bd7edec0f40cff078f0bb19f`
|
||||
|
||||
Panasonic FZ-10-E `cf11bbb5a16d7af9875cca9de9a15e09`
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||||
|
||||
Goldstar GDO-101M `8639fd5e549bd6238cfee79e3e749114`
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||||
|
||||
Sanyo IMP-21J TRY `35fa1a1ebaaeea286dc5cd15487c13ea`
|
||||
|
||||
Shootout At Old Tucson `8970fc987ab89a7f64da9f8a8c4333ff`
|
||||
|
||||
Panasonic FZ-1 Kanji ROM `b8dc97f778a6245c58e064b0312e8281`
|
||||
|
||||
Panasonic FZ-10JA Kanji ROM `428577250f43edc902ea239c50d2240d`
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||||
|
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Panasonic FZ-1J Kanji ROM `c23fb5d5e6bb1c240d02cf968972be37`
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||||
| Name | MD5 Checksum |
|
||||
|------|--------------|
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||||
| Panasonic FZ-1 | `f47264dd47fe30f73ab3c010015c155b`
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||||
| Panasonic FZ-10 | `51f2f43ae2f3508a14d9f56597e2d3ce`
|
||||
| Panasonic FZ-10 | `1477bda80dc33731a65468c1f5bcbee9`
|
||||
| Panasonic FZ-10-E | `a48e6746bd7edec0f40cff078f0bb19f`
|
||||
| Panasonic FZ-10-E | `cf11bbb5a16d7af9875cca9de9a15e09`
|
||||
| Goldstar GDO-101M | `8639fd5e549bd6238cfee79e3e749114`
|
||||
| Sanyo IMP-21J TRY | `35fa1a1ebaaeea286dc5cd15487c13ea`
|
||||
| Shootout At Old Tucson | `8970fc987ab89a7f64da9f8a8c4333ff`
|
||||
| Panasonic FZ-1 Kanji ROM | `b8dc97f778a6245c58e064b0312e8281`
|
||||
| Panasonic FZ-10JA Kanji ROM | `428577250f43edc902ea239c50d2240d`
|
||||
| Panasonic FZ-1J Kanji ROM | `c23fb5d5e6bb1c240d02cf968972be37`
|
||||
|
|
|
@ -1,26 +1,48 @@
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<h2>Arcade</h2>
|
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# Arcade
|
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|
||||
Code example
|
||||
## Code example
|
||||
|
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```html
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<div style='width:640px;height:480px;max-width:100%'>
|
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<div id='game'></div>
|
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</div>
|
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|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
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<div id="game"></div>
|
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</div>
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<script type="text/javascript">
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EJS_player = '#game';
|
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EJS_biosUrl = ''; // Url to Bios file
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'arcade';
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
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|
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// URL to Bios file
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|
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EJS_biosUrl = '';
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|
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// URL to Game rom
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|
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EJS_gameUrl = '';
|
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|
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/*
|
||||
* Path to the WASM / JS files
|
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* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
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<script src="data/loader.js"></script>
|
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|
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<script src='data/loader.js'></script>
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```
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|
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Use only FBA v0.2.97.42 ROMs set
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Important! all roms must use the same name at support list with extension .zip
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## ROMS
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neogeo.zip Required for Neo Geo Games `410c65b2debdf4f2dac9ea2b23aa496e`
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Only use **FBA ROMs** of version`0.2.97.42`
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pgm.zip Required for IGS Games `653e991a39e867354d090c3394157d1c`
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### ROM List
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The following **ROMs** must use the listed name.
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|
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| Name | MD5 Checksum | Description |
|
||||
|------|--------------|-------------|
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||||
| `neogeo.zip` | `410c65b2debdf4f2dac9ea2b23aa496e` | Required for **Neo Geo Games**
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| `pgm.zip` | `653e991a39e867354d090c3394157d1c` | Required for **IGS Games**
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| `isgsm.zip` | `4a56d56e2219c5e2b006b66a4263c01c` | **ISG Selection Master Type 2006 BIOS**
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isgsm.zip ISG Selection Master Type 2006 BIOS `4a56d56e2219c5e2b006b66a4263c01c`
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|
|
|
@ -1,20 +1,35 @@
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<h2>Atari 2600</h2>
|
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# Atari 2600
|
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|
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Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
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<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
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|
||||
```
|
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<div style="width:640px;height:480px;max-width:100%">
|
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<div id="game"></div>
|
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</div>
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<script type="text/javascript">
|
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EJS_player = '#game';
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EJS_gameUrl = ''; // Url to Game rom
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EJS_core = 'atari2600';
|
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
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|
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// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
||||
|
|
|
@ -1,20 +1,33 @@
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<h2>Atari 7800</h2>
|
||||
# Atari 7800
|
||||
|
||||
Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'atari7800';
|
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EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
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// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
|
|
@ -1,20 +1,37 @@
|
|||
<h2>Atari Jaguar</h2>
|
||||
# Atari Jaguar
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'jaguar';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
||||
|
|
|
@ -1,20 +1,32 @@
|
|||
<h2>Atari Lynx</h2>
|
||||
# Atari Lynx
|
||||
|
||||
Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'lynx';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
67
docs/MSX.md
67
docs/MSX.md
|
@ -1,22 +1,51 @@
|
|||
<h2>MSX</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'msx';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# MSX
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
<p>You can download the 'Databases' and 'Machines' folders from an <a href='http://bluemsx.msxblue.com/download.html'>official full standalone blueMSX emulator installation.</a> Get blueMSXv282full.zip near the bottom of the page.</p>
|
||||
Compress the 'Databases' and 'Machines' Folders to 7z or zip archive.
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'msx';
|
||||
|
||||
// URL to Bios file
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## Downloads
|
||||
|
||||
You cand download the `Databases` & `Machines` <br>
|
||||
folders from the **[BlueMSX Emulator]** installation.
|
||||
|
||||
Download the `blueMSXv282full.zip` file, <br>
|
||||
located near the bottom of the page.
|
||||
|
||||
Compress the `Databases` and `Machines` <br>
|
||||
folders to `7z` or `zip` archives.
|
||||
|
||||
|
||||
<!----------------------------------------------------------------------------->
|
||||
|
||||
[BlueMSX Emulator]: http://bluemsx.msxblue.com/download.html
|
||||
|
|
|
@ -1,27 +1,50 @@
|
|||
<h2>NES / Famicom</h2>
|
||||
# NES / Famicom
|
||||
|
||||
Code example
|
||||
## Code Example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Famicom Disk System bios
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'nes';
|
||||
EJS_lightgun = false; // Lightgun
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
Your rom MUST have one of the following extensions
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'nes';
|
||||
|
||||
// Lightgun
|
||||
|
||||
EJS_lightgun = false;
|
||||
|
||||
// URL to Famicom Disk System bios
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
.fds
|
||||
.nes
|
||||
.unif
|
||||
.unf
|
||||
```
|
||||
You can find the famicon BIOS by looking up the md5 sum which is `ca30b50f880eb660a320674ed365ef7a`
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following types:
|
||||
- `fds`
|
||||
- `nes`
|
||||
- `unif`
|
||||
- `unf`
|
||||
|
||||
### BIOS
|
||||
|
||||
You can find the **Famicon BIOS** by looking up the **MD5** checksum: <br>
|
||||
`ca30b50f880eb660a320674ed365ef7a`
|
||||
|
|
|
@ -1,20 +1,35 @@
|
|||
<h2>Neo Geo Poket</h2>
|
||||
# Neo Geo Pocket
|
||||
|
||||
Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'ngp';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
||||
|
|
|
@ -1,19 +1,35 @@
|
|||
<h2>Nintendo 64</h2>
|
||||
|
||||
Code Example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'n64';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
I do not know the file extension limits for this system. I know the `.z64` roms work.
|
||||
# Nintendo 64
|
||||
|
||||
I do not know the file extension limits for this system. <br>
|
||||
I know the `.z64` roms work. <br>
|
||||
There is no bios for this system
|
||||
|
||||
## Code Example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'n64';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
|
||||
|
|
|
@ -1,20 +1,34 @@
|
|||
<h2>Nintendo DS</h2>
|
||||
# Nintendo DS
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'nds';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
|
|
@ -1,27 +1,47 @@
|
|||
<h2>Nintendo Game Boy Advance</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = '';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'gba';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# Nintendo Game Boy Advance
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
You can find the Game Boy Advance BIOS by looking up the md5 sum which is ` a860e8c0b6d573d191e4ec7db1b1e4f6`
|
||||
## Code example
|
||||
|
||||
You can find the Game Boy BIOS by looking up the md5 sum which is ` 32fbbd84168d3482956eb3c5051637f5`
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'gba';
|
||||
|
||||
// URL to Bios file
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
You can search for the BIOS you need by utilizing the **MD5** checksum.
|
||||
|
||||
| Type | MD5 Checksum |
|
||||
|------|--------------|
|
||||
| Game Boy Advance | `a860e8c0b6d573d191e4ec7db1b1e4f6`
|
||||
| Game Boy | `32fbbd84168d3482956eb3c5051637f5`
|
||||
| Game Boy Color | `dbfce9db9deaa2567f6a84fde55f9680`
|
||||
| Super Game Boy | `d574d4f9c12f305074798f54c091a8b4`
|
||||
|
||||
You can find the Super Game Boy BIOS by looking up the md5 sum which is `d574d4f9c12f305074798f54c091a8b4`
|
||||
|
|
|
@ -1,23 +1,45 @@
|
|||
<h2>Nintendo Game Boy</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = '';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'gb';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# Nintendo Game Boy
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
You can find the Game Boy BIOS by looking up the md5 sum which is `32fbbd84168d3482956eb3c5051637f5`
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'gb';
|
||||
|
||||
// URL to Bios file
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
You can search for the BIOS you need by utilizing the **MD5** checksum.
|
||||
|
||||
| Type | MD5 Checksum |
|
||||
|------|--------------|
|
||||
| Game Boy | `32fbbd84168d3482956eb3c5051637f5`
|
||||
| Game Boy Color | `dbfce9db9deaa2567f6a84fde55f9680`
|
||||
|
||||
You can find the Game Boy Color BIOS by looking up the md5 sum which is `dbfce9db9deaa2567f6a84fde55f9680`
|
||||
|
|
|
@ -1,35 +1,57 @@
|
|||
<h2>PlayStation</h2>
|
||||
# PlayStation
|
||||
|
||||
Code example
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'psx';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Bios file
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
Your rom MUST have one of the following extensions
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
.bin
|
||||
.cue
|
||||
.img
|
||||
.mdf
|
||||
.pbp
|
||||
.toc
|
||||
.cbn
|
||||
.m3u
|
||||
.ccd
|
||||
```
|
||||
You can find the PlayStation 1 JP BIOS by looking up the md5 sum which is `8dd7d5296a650fac7319bce665a6a53c`
|
||||
|
||||
You can find the PlayStation 1 US BIOS by looking up the md5 sum which is `490f666e1afb15b7362b406ed1cea246`
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following types:
|
||||
- `bin`
|
||||
- `cue`
|
||||
- `img`
|
||||
- `mdf`
|
||||
- `pbp`
|
||||
- `toc`
|
||||
- `cbn`
|
||||
- `m3u`
|
||||
- `ccd`
|
||||
|
||||
## BIOS
|
||||
|
||||
You can search for the BIOS you need by utilizing the **MD5** checksum.
|
||||
|
||||
| Type | MD5 Checksum |
|
||||
|------|--------------|
|
||||
| PlayStation 1 JP | `8dd7d5296a650fac7319bce665a6a53c`
|
||||
| PlayStation 1 US | `490f666e1afb15b7362b406ed1cea246`
|
||||
| PlayStation 1 EU | `32736f17079d0b2b7024407c39bd3050`
|
||||
|
||||
You can find the PlayStation 1 EU BIOS by looking up the md5 sum which is `32736f17079d0b2b7024407c39bd3050`
|
||||
|
|
71
docs/SNES.md
71
docs/SNES.md
|
@ -1,31 +1,52 @@
|
|||
<h2>SNES</h2>
|
||||
# SNES
|
||||
|
||||
Code Example
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'snes';
|
||||
EJS_mouse = false; // SNES Mouse
|
||||
EJS_multitap = false; // SNES Multitap
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
Your rom MUST have one of the following extensions
|
||||
|
||||
// SNES Mouse
|
||||
|
||||
EJS_mouse = false;
|
||||
|
||||
// SNES Multitap
|
||||
|
||||
EJS_multitap = false;
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
.smc
|
||||
.fig
|
||||
.sfc
|
||||
.gd3
|
||||
.gd7
|
||||
.dx2
|
||||
.bsx
|
||||
.swc
|
||||
```
|
||||
There is no bios for this system
|
||||
|
||||
## ROM Type
|
||||
|
||||
Your **ROM** can have the following types:
|
||||
- `smc`
|
||||
- `fig`
|
||||
- `sfc`
|
||||
- `gd3`
|
||||
- `gd7`
|
||||
- `dx2`
|
||||
- `bsx`
|
||||
- `swc`
|
||||
|
||||
|
|
|
@ -1,20 +1,35 @@
|
|||
<h2>Sega 32X</h2>
|
||||
# Sega 32X
|
||||
|
||||
Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'sega32x';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
||||
|
|
|
@ -1,24 +1,43 @@
|
|||
<h2>Sega CD</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaCD';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# Sega CD
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
You can find the MegaCD EU BIOS by looking up the md5 sum which is `e66fa1dc5820d254611fdcdba0662372`
|
||||
## Code example
|
||||
|
||||
You can find the SegaCD US BIOS by looking up the md5 sum which is `854b9150240a198070150e4566ae1290`
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
You can find the MegaCD EU BIOS by looking up the md5 sum which is `278a9397d192149e84e820ac621a8edd`
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaCD';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
You can search for the BIOS you need by utilizing the **MD5** checksum.
|
||||
|
||||
| Type | MD5 Checksum |
|
||||
|------|--------------|
|
||||
| MegaCD EU | `e66fa1dc5820d254611fdcdba0662372`
|
||||
| SegaCD US | `854b9150240a198070150e4566ae1290`
|
||||
| MegaCD EU | `278a9397d192149e84e820ac621a8edd`
|
||||
|
||||
<!-- Are those names correct / intended? -->
|
||||
|
|
|
@ -1,20 +1,35 @@
|
|||
<h2>Sega Game Gear</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaGG';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# Sega Game Gear
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaGG';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
GameGear BIOS (bootrom) - Optional `672e104c3be3a238301aceffc3b23fd6`
|
||||
|
|
|
@ -1,24 +1,45 @@
|
|||
<h2>Sega Master System</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaMS';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# Sega Master System
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
bios_E.sms : MasterSystem EU BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
|
||||
## Code example
|
||||
|
||||
bios_U.sms : MasterSystem US BIOS (bootrom) - Optional 840481177270d5642a14ca71ee72844c
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
bios_J.sms : MasterSystem JP BIOS (bootrom) - Optional 24a519c53f67b00640d0048ef7089105
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaMS';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
You can search for the BIOS you need by utilizing the **MD5** checksum.
|
||||
|
||||
(bootrom) - Optional
|
||||
|
||||
| Name | MD5 Checksum | Description |
|
||||
|------|--------------|-------------|
|
||||
| `bios_E.sms` | `840481177270d5642a14ca71ee72844c` | MasterSystem EU BIOS
|
||||
| `bios_U.sms` | `840481177270d5642a14ca71ee72844c` | MasterSystem US BIOS
|
||||
| `bios_J.sms` | `24a519c53f67b00640d0048ef7089105` | MasterSystem JP BIOS
|
||||
|
||||
<!-- EU & US have the same checksum? -->
|
|
@ -1,20 +1,32 @@
|
|||
<h2>Sega Mega Drive</h2>
|
||||
# Sega Mega Drive
|
||||
|
||||
Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaMD';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
|
|
@ -1,21 +1,39 @@
|
|||
<h2>Sega Saturn</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'segaSaturn';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# Sega Saturn
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'segaSaturn';
|
||||
|
||||
// URL to Bios file
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
Saturn BIOS - Optional `af5828fdff51384f99b3c4926be27762`
|
||||
|
|
|
@ -1,21 +1,39 @@
|
|||
<h2>TurboGrafs-16 | PC Engine</h2>
|
||||
|
||||
Code example
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_biosUrl = ''; // Url to Bios file
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'pce';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
```
|
||||
# TurboGrafs-16 | PC Engine
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
EJS_player = '#game';
|
||||
EJS_core = 'pce';
|
||||
|
||||
// URL to Bios file
|
||||
|
||||
EJS_biosUrl = '';
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
## BIOS
|
||||
|
||||
syscard3.pce Super CD-ROM2 System V3.xx - Required `38179df8f4ac870017db21ebcbf53114`
|
||||
|
|
|
@ -1,20 +1,35 @@
|
|||
<h2>Virtual Boy</h2>
|
||||
# Virtual Boy
|
||||
|
||||
Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'vb';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
||||
|
|
|
@ -1,20 +1,35 @@
|
|||
<h2>Wanderswan | Color</h2>
|
||||
# Wanderswan | Color
|
||||
|
||||
Code example
|
||||
I do not know the file extension limits for this system. <br>
|
||||
There is no bios for this system.
|
||||
|
||||
## Code example
|
||||
|
||||
```html
|
||||
<div style='width:640px;height:480px;max-width:100%'>
|
||||
<div id='game'></div>
|
||||
</div>
|
||||
|
||||
<script type='text/javascript'>
|
||||
|
||||
```
|
||||
<div style="width:640px;height:480px;max-width:100%">
|
||||
<div id="game"></div>
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
EJS_player = '#game';
|
||||
EJS_gameUrl = ''; // Url to Game rom
|
||||
EJS_core = 'ws';
|
||||
EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!!
|
||||
|
||||
// URL to Game rom
|
||||
|
||||
EJS_gameUrl = '';
|
||||
|
||||
/*
|
||||
* Path to the WASM / JS files
|
||||
* HAS TO BE in the same directory.
|
||||
*/
|
||||
|
||||
EJS_pathtodata = 'data/';
|
||||
|
||||
</script>
|
||||
<script src="data/loader.js"></script>
|
||||
|
||||
<script src='data/loader.js'></script>
|
||||
```
|
||||
|
||||
I do not know the file extension limits for this system.
|
||||
|
||||
There is no bios for this system
|
||||
|
||||
|
|
Loading…
Reference in a new issue