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Fix gamepad support for legacy browsers
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1 changed files with 10 additions and 1 deletions
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@ -19,7 +19,16 @@ class GamepadHandler {
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this.timeout = setTimeout(this.loop.bind(this), 10);
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this.timeout = setTimeout(this.loop.bind(this), 10);
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}
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}
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updateGamepadState() {
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updateGamepadState() {
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const gamepads = this.getGamepads();
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let gamepads = this.getGamepads();
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if (!gamepads) return;
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if (!Array.isArray(gamepads) && gamepads.length) {
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let gp = [];
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for (let i=0; i<gamepads.length; i++) {
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gp.push(gamepads[i]);
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}
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gamepads = gp;
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} else if (!Array.isArray(gamepads)) return;
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gamepads.forEach((gamepad, index) => {
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gamepads.forEach((gamepad, index) => {
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if (!gamepad) return;
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if (!gamepad) return;
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let hasGamepad = false;
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let hasGamepad = false;
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