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Update to 4.0.7
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# Changes
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# 4.0.7
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- Fixed typo in virtual gamepad dpad.
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- Added updated desmume core.
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- Fixed key mapping (Thanks to [@allancoding](https://github.com/allancoding))
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- Fixed adblock message (Thanks to [@allancoding](https://github.com/allancoding))
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- Added `EJS_startButtonName` option.
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- Re-Added ability to drag and drop save states.
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- Fixed cheats menu.
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- Added popup message for Safari mobile users if game is not running.
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- Added `EJS_softLoad` option.
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# 4.0.7 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/f579eb4c080f612723fd6a119b02173cafb37503)
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- Added rewind (Thanks to [@n-at](https://github.com/n-at))
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- Added slowdown (Thanks to [@n-at](https://github.com/n-at))
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- Fixes "zone" object in front of settings menu.
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- Fixes virtual gamepad alignment.
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- Fixed "zone" object in front of settings menu.
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- Fixed virtual gamepad alignment.
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- Add `EJS_fullscreenOnLoaded` option.
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- Add virtual gamepad toggle to the control menu (for touchscreen devices)
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- Fix gamepad ID showing as "undefined".
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class EmulatorJS {
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version = 10; //Increase by 1 when cores are updated
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version = 11; //Increase by 1 when cores are updated
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getCore(generic) {
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const core = this.config.system;
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/*todo:
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})
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}
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constructor(element, config) {
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this.ejs_version = "4.0.7";
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this.ejs_num_version = 40.7;
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this.ejs_version = "4.0.8";
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this.ejs_num_version = 40.8;
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this.debug = (window.EJS_DEBUG_XX === true);
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if (this.debug || (window.location && ['localhost', '127.0.0.1'].includes(location.hostname))) this.checkForUpdates();
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this.netplayEnabled = (window.EJS_DEBUG_XX === true) && (window.EJS_EXPERIMENTAL_NETPLAY === true);
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{ "current_version": 40.7 }
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{ "current_version": 40.8 }
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