Version 4.0.11

This commit is contained in:
Ethan O'Brien 2024-02-06 17:59:58 -06:00
parent 390605d2ab
commit aede60e06c
3 changed files with 10 additions and 5 deletions

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# Changes
# 4.0.11
- Added the ability to disable localstorage using `EJS_disableLocalStorage`. (Thanks to [@n-at](https://github.com/n-at))
- Added the ability to trigger `EJS_emulator.displayMessage` with a duration. (Thanks to [@allancoding](https://github.com/allancoding))
- `EJS_emulator.gameManager.getState` now returns a Uint8Array instead of a promise.
- Fixed broken save states from the 4.0.10 release.
# 4.0.10
# 4.0.10 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/390605d2ab48db16c07c8fb4fc2815033af5c3a6)
- Fixed bug with duplicate control inputs.
- Fixed mobile settings menu positioning.
- Ability to load custom files into the wasm instance.
@ -13,7 +18,7 @@
- Fixed screenshot for some cores.
- Fixed game element not being focused after fullscreening.
- Added missing Famicom controls.
- Fixed volume slider shadow (Thanks to [@allancoding](https://github.com/allancoding))
- Fixed volume slider shadow. (Thanks to [@allancoding](https://github.com/allancoding))
# 4.0.9 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/ddb5c6092f12a63a46d74ea67e6469726665ebc2)
- Repository history rewrite - expect faster cloning times.

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@ -267,8 +267,8 @@ class EmulatorJS {
})
}
constructor(element, config) {
this.ejs_version = "4.0.10";
this.ejs_num_version = 40.91;
this.ejs_version = "4.0.11";
this.ejs_num_version = 401.1;
this.debug = (window.EJS_DEBUG_XX === true);
if (this.debug || (window.location && ['localhost', '127.0.0.1'].includes(location.hostname))) this.checkForUpdates();
this.netplayEnabled = (window.EJS_DEBUG_XX === true) && (window.EJS_EXPERIMENTAL_NETPLAY === true);

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{ "current_version": 40.91 }
{ "current_version": 401.1 }