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Version 4.0.11
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# Changes
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# 4.0.11
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- Added the ability to disable localstorage using `EJS_disableLocalStorage`. (Thanks to [@n-at](https://github.com/n-at))
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- Added the ability to trigger `EJS_emulator.displayMessage` with a duration. (Thanks to [@allancoding](https://github.com/allancoding))
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- `EJS_emulator.gameManager.getState` now returns a Uint8Array instead of a promise.
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- Fixed broken save states from the 4.0.10 release.
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# 4.0.10
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# 4.0.10 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/390605d2ab48db16c07c8fb4fc2815033af5c3a6)
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- Fixed bug with duplicate control inputs.
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- Fixed mobile settings menu positioning.
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- Ability to load custom files into the wasm instance.
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- Fixed screenshot for some cores.
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- Fixed game element not being focused after fullscreening.
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- Added missing Famicom controls.
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- Fixed volume slider shadow (Thanks to [@allancoding](https://github.com/allancoding))
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- Fixed volume slider shadow. (Thanks to [@allancoding](https://github.com/allancoding))
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# 4.0.9 [View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/ddb5c6092f12a63a46d74ea67e6469726665ebc2)
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- Repository history rewrite - expect faster cloning times.
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@ -267,8 +267,8 @@ class EmulatorJS {
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})
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}
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constructor(element, config) {
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this.ejs_version = "4.0.10";
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this.ejs_num_version = 40.91;
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this.ejs_version = "4.0.11";
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this.ejs_num_version = 401.1;
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this.debug = (window.EJS_DEBUG_XX === true);
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if (this.debug || (window.location && ['localhost', '127.0.0.1'].includes(location.hostname))) this.checkForUpdates();
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this.netplayEnabled = (window.EJS_DEBUG_XX === true) && (window.EJS_EXPERIMENTAL_NETPLAY === true);
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{ "current_version": 40.91 }
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{ "current_version": 401.1 }
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