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https://github.com/EmulatorJS/EmulatorJS.git
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save buttons order in control settings menu
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parent
f4a9e0ade1
commit
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1 changed files with 129 additions and 121 deletions
250
data/emulator.js
250
data/emulator.js
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@ -1775,130 +1775,135 @@ class EmulatorJS {
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let buttons;
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if ('nes' === this.getCore(true)) {
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buttons = {
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8: 'A',
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0: 'B',
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2: 'SELECT',
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3: 'START',
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4: 'UP',
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5: 'DOWN',
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6: 'LEFT',
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7: 'RIGHT',
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24: this.localization('QUICK SAVE STATE'),
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25: this.localization('QUICK LOAD STATE'),
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26: this.localization('CHANGE STATE SLOT')
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}
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buttons = [
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{id: 8, label: 'A'},
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{id: 0, label: 'B'},
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{id: 2, label: 'SELECT'},
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{id: 3, label: 'START'},
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{id: 4, label: 'UP'},
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{id: 5, label: 'DOWN'},
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{id: 6, label: 'LEFT'},
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{id: 7, label: 'RIGHT'},
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{id: 24, label: this.localization('QUICK SAVE STATE')},
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{id: 25, label: this.localization('QUICK LOAD STATE')},
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{id: 26, label: this.localization('CHANGE STATE SLOT')},
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];
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} else if ('snes' === this.getCore(true)) {
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buttons = {
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0: 'B',
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1: 'Y',
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2: 'SELECT',
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3: 'START',
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4: 'UP',
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5: 'DOWN',
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6: 'LEFT',
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7: 'RIGHT',
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8: 'A',
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9: 'X',
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10: 'L',
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11: 'R',
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24: this.localization('QUICK SAVE STATE'),
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25: this.localization('QUICK LOAD STATE'),
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26: this.localization('CHANGE STATE SLOT')
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};
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buttons = [
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{id: 8, label: 'A'},
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{id: 0, label: 'B'},
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{id: 9, label: 'X'},
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{id: 1, label: 'Y'},
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{id: 2, label: 'SELECT'},
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{id: 3, label: 'START'},
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{id: 4, label: 'UP'},
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{id: 5, label: 'DOWN'},
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{id: 6, label: 'LEFT'},
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{id: 7, label: 'RIGHT'},
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{id: 10, label: 'L'},
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{id: 11, label: 'R'},
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{id: 24, label: this.localization('QUICK SAVE STATE')},
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{id: 25, label: this.localization('QUICK LOAD STATE')},
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{id: 26, label: this.localization('CHANGE STATE SLOT')},
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];
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} else if ('n64' === this.getCore(true)) {
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buttons = {
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0: 'A',
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1: 'B',
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3: 'START',
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4: 'UP',
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5: 'DOWN',
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6: 'LEFT',
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7: 'RIGHT',
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10: 'L',
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11: 'R',
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12: 'Z',
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19: 'L STICK UP',
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18: 'L STICK DOWN',
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17: 'L STICK LEFT',
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16: 'L STICK RIGHT',
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23: 'R STICK UP',
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22: 'R STICK DOWN',
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21: 'R STICK LEFT',
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20: 'R STICK RIGHT',
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24: this.localization('QUICK SAVE STATE'),
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25: this.localization('QUICK LOAD STATE'),
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26: this.localization('CHANGE STATE SLOT')
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};
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buttons = [
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{id: 0, label: 'A'},
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{id: 1, label: 'B'},
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{id: 3, label: 'START'},
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{id: 4, label: 'UP'},
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{id: 5, label: 'DOWN'},
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{id: 6, label: 'LEFT'},
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{id: 7, label: 'RIGHT'},
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{id: 10, label: 'L'},
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{id: 11, label: 'R'},
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{id: 12, label: 'Z'},
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{id: 19, label: 'L STICK UP'},
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{id: 18, label: 'L STICK DOWN'},
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{id: 17, label: 'L STICK LEFT'},
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{id: 16, label: 'L STICK RIGHT'},
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{id: 23, label: 'R STICK UP'},
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{id: 22, label: 'R STICK DOWN'},
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{id: 21, label: 'R STICK LEFT'},
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{id: 20, label: 'R STICK RIGHT'},
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{id: 24, label: this.localization('QUICK SAVE STATE')},
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{id: 25, label: this.localization('QUICK LOAD STATE')},
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{id: 26, label: this.localization('CHANGE STATE SLOT')},
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];
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} else if ('nds' === this.getCore(true)) {
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buttons = {
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0: 'B',
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1: 'Y',
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2: 'SELECT',
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3: 'START',
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4: 'UP',
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5: 'DOWN',
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6: 'LEFT',
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7: 'RIGHT',
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8: 'A',
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9: 'X',
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10: 'L',
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11: 'R',
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14: 'Microphone',
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24: this.localization('QUICK SAVE STATE'),
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25: this.localization('QUICK LOAD STATE'),
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26: this.localization('CHANGE STATE SLOT')
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};
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buttons = [
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{id: 8, label: 'A'},
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{id: 0, label: 'B'},
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{id: 9, label: 'X'},
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{id: 1, label: 'Y'},
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{id: 2, label: 'SELECT'},
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{id: 3, label: 'START'},
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{id: 4, label: 'UP'},
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{id: 5, label: 'DOWN'},
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{id: 6, label: 'LEFT'},
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{id: 7, label: 'RIGHT'},
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{id: 10, label: 'L'},
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{id: 11, label: 'R'},
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{id: 14, label: 'Microphone'},
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{id: 24, label: this.localization('QUICK SAVE STATE')},
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{id: 25, label: this.localization('QUICK LOAD STATE')},
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{id: 26, label: this.localization('CHANGE STATE SLOT')},
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];
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} else if (['segaMD', 'segaCD', 'sega32x'].includes(this.getCore(true))) {
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buttons = {
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0: 'B',
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1: 'A',
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3: 'START',
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8: 'C',
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9: 'Y',
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10: 'X',
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11: 'Z',
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4: 'UP',
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5: 'DOWN',
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6: 'LEFT',
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7: 'RIGHT',
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24: this.localization('QUICK SAVE STATE'),
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25: this.localization('QUICK LOAD STATE'),
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26: this.localization('CHANGE STATE SLOT')
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};
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buttons = [
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{id: 1, label: 'A'},
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{id: 0, label: 'B'},
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{id: 8, label: 'C'},
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{id: 10, label: 'X'},
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{id: 9, label: 'Y'},
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{id: 11, label: 'Z'},
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{id: 3, label: 'START'},
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{id: 2, label: 'MODE'},
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{id: 4, label: 'UP'},
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{id: 5, label: 'DOWN'},
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{id: 6, label: 'LEFT'},
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{id: 7, label: 'RIGHT'},
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{id: 24, label: this.localization('QUICK SAVE STATE')},
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{id: 25, label: this.localization('QUICK LOAD STATE')},
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{id: 26, label: this.localization('CHANGE STATE SLOT')},
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];
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} else {
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buttons = {
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0: 'B',
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1: 'Y',
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2: 'SELECT',
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3: 'START',
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4: 'UP',
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5: 'DOWN',
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6: 'LEFT',
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7: 'RIGHT',
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8: 'A',
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9: 'X',
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10: 'L',
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11: 'R',
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12: 'L2',
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13: 'R2',
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14: 'L3',
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15: 'R3',
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19: 'L STICK UP',
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18: 'L STICK DOWN',
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17: 'L STICK LEFT',
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16: 'L STICK RIGHT',
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23: 'R STICK UP',
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22: 'R STICK DOWN',
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21: 'R STICK LEFT',
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20: 'R STICK RIGHT',
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24: this.localization('QUICK SAVE STATE'),
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25: this.localization('QUICK LOAD STATE'),
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26: this.localization('CHANGE STATE SLOT')
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};
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buttons = [
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{id: 0, label: 'B'},
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{id: 1, label: 'Y'},
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{id: 2, label: 'SELECT'},
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{id: 3, label: 'START'},
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{id: 4, label: 'UP'},
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{id: 5, label: 'DOWN'},
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{id: 6, label: 'LEFT'},
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{id: 7, label: 'RIGHT'},
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{id: 8, label: 'A'},
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{id: 9, label: 'X'},
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{id: 10, label: 'L'},
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{id: 11, label: 'R'},
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{id: 12, label: 'L2'},
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{id: 13, label: 'R2'},
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{id: 14, label: 'L3'},
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{id: 15, label: 'R3'},
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{id: 19, label: 'L STICK UP'},
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{id: 18, label: 'L STICK DOWN'},
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{id: 17, label: 'L STICK LEFT'},
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{id: 16, label: 'L STICK RIGHT'},
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{id: 23, label: 'R STICK UP'},
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{id: 22, label: 'R STICK DOWN'},
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{id: 21, label: 'R STICK LEFT'},
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{id: 20, label: 'R STICK RIGHT'},
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{id: 24, label: this.localization('QUICK SAVE STATE')},
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{id: 25, label: this.localization('QUICK LOAD STATE')},
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{id: 26, label: this.localization('CHANGE STATE SLOT')},
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];
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}
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if (['arcade', 'mame'].includes(this.getCore(true))) {
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buttons[2] = this.localization('INSERT COIN');
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for (const buttonIdx in buttons) {
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if (buttons[buttonIdx].id === 2) {
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buttons[buttonIdx].label = this.localization('INSERT COIN');
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}
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}
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}
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//if (_this.statesSupported === false) {
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// delete buttons[24];
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@ -1976,11 +1981,14 @@ class EmulatorJS {
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player.appendChild(playerTitle);
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for (const k in buttons) {
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for (const buttonIdx in buttons) {
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const k = buttons[buttonIdx].id;
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const controlLabel = buttons[buttonIdx].label;
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const buttonText = this.createElement("div");
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buttonText.setAttribute("data-id", k);
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buttonText.setAttribute("data-index", i);
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buttonText.setAttribute("data-label", buttons[k]);
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buttonText.setAttribute("data-label", controlLabel);
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buttonText.style = "margin-bottom:10px;";
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buttonText.classList.add("ejs_control_bar");
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@ -1988,7 +1996,7 @@ class EmulatorJS {
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const title = this.createElement("div");
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title.style = "width:25%;float:left;font-size:12px;";
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const label = this.createElement("label");
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label.innerText = buttons[k]+":";
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label.innerText = controlLabel+":";
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title.appendChild(label);
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const textBoxes = this.createElement("div");
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@ -2057,7 +2065,7 @@ class EmulatorJS {
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this.addEventListener(buttonText, "mousedown", (e) => {
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e.preventDefault();
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this.controlPopup.parentElement.parentElement.removeAttribute("hidden");
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this.controlPopup.innerText = "[ " + buttons[k] + " ]\n"+this.localization("Press Keyboard");
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this.controlPopup.innerText = "[ " + controlLabel + " ]\n"+this.localization("Press Keyboard");
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this.controlPopup.setAttribute("button-num", k);
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this.controlPopup.setAttribute("player-num", i);
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})
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