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https://github.com/EmulatorJS/EmulatorJS.git
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Ability to load state on start
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parent
66076df1df
commit
96ad084485
2 changed files with 27 additions and 4 deletions
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@ -498,11 +498,34 @@ class EmulatorJS {
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parts.splice(parts.length-1, 1);
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return parts.join(".");
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}
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downloadBios() {
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if (!this.config.biosUrl) {
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downloadStartState() {
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if (typeof this.config.loadState !== "string") {
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this.startGame();
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return;
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}
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this.textElem.innerText = this.localization("Download Game State");
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this.downloadFile(this.config.loadState, (res) => {
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if (res === -1) {
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this.textElem.innerText = "Error";
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this.textElem.style.color = "red";
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return;
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}
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this.on("start", () => {
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setTimeout(() => {
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this.gameManager.loadState(new Uint8Array(res.data));
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}, 10);
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})
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this.startGame();
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}, (progress) => {
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this.textElem.innerText = this.localization("Download Game State") + progress;
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}, true, {responseType: "arraybuffer", method: "GET"});
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}
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downloadBios() {
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if (typeof this.config.biosUrl !== "string") {
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this.downloadStartState();
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return;
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}
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this.textElem.innerText = this.localization("Download Game BIOS");
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const gotBios = (data) => {
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this.checkCompression(new Uint8Array(data), this.localization("Decompress Game BIOS")).then((data) => {
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@ -515,7 +538,7 @@ class EmulatorJS {
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console.log(k.split('/').pop());
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FS.writeFile(k.split('/').pop(), data[k]);
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}
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this.startGame();
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this.downloadStartState();
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})
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}
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@ -541,7 +564,6 @@ class EmulatorJS {
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}, true, {responseType: "arraybuffer", method: "GET"});
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})
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}, null, true, {method: "HEAD"})
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}
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downloadRom() {
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this.gameManager = new window.EJS_GameManager(this.Module);
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@ -57,6 +57,7 @@
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config.defaultControllers = window.EJS_defaultControls;
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config.startOnLoad = window.EJS_startOnLoaded;
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config.filePaths = window.EJS_paths;
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config.loadState = window.EJS_loadStateURL;
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new EmulatorJS(EJS_player, config);
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