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Version 1.1.0
Co-authored-by: Allan Niles <74841470+allancoding@users.noreply.github.com>
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Apache License
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|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
APPENDIX: How to apply the Apache License to your work.
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
To apply the Apache License to your work, attach the following
|
If you develop a new program, and you want it to be of the greatest
|
||||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
possible use to the public, the best way to achieve this is to make it
|
||||||
replaced with your own identifying information. (Don't include
|
free software which everyone can redistribute and change under these terms.
|
||||||
the brackets!) The text should be enclosed in the appropriate
|
|
||||||
comment syntax for the file format. We also recommend that a
|
|
||||||
file or class name and description of purpose be included on the
|
|
||||||
same "printed page" as the copyright notice for easier
|
|
||||||
identification within third-party archives.
|
|
||||||
|
|
||||||
Copyright 2022 Ethan O'Brien
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
emulatorjs: run games in your web-browser
|
||||||
you may not use this file except in compliance with the License.
|
Copyright (C) 2022 Ethan O'Brien
|
||||||
You may obtain a copy of the License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
This program is distributed in the hope that it will be useful,
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
See the License for the specific language governing permissions and
|
GNU General Public License for more details.
|
||||||
limitations under the License.
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
emulatorjs Copyright (C) 2022 Ethan O'Brien
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
|
|
25
README.md
25
README.md
|
@ -1,3 +1,6 @@
|
||||||
|
<p align="center">
|
||||||
|
<img src="https://user-images.githubusercontent.com/74841470/155255251-0a0840ee-51d7-4f9e-878b-1be287d9a984.png" width="250">
|
||||||
|
</p>
|
||||||
|
|
||||||
# EmulatorJS
|
# EmulatorJS
|
||||||
|
|
||||||
|
@ -21,7 +24,7 @@ When reporting bugs, please specify that you are using the beta version
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**⸢ [Example Use] ⸥ ⸢ [Emulator Demo] ⸥ ⸢ [Beta] ⸥**
|
**⸢ [EmulatorJS Website] ⸥ ⸢ [Example Use] ⸥ ⸢ [Emulator Demo] ⸥ ⸢ [Beta] ⸥**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
@ -80,7 +83,7 @@ EJS_gameID = 1;
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
|
|
||||||
by default, the netplay server url will be `emulatorjs.herokuapp.com`, but to default to the default `ws.emulatorjs.com` server add the following line
|
by default, the netplay server url will be `emuserver.emulatorjs.ga`, but to default to the default `ws.emulatorjs.com` server add the following line
|
||||||
|
|
||||||
```js
|
```js
|
||||||
EJS_oldEJSNetplayServer = true;
|
EJS_oldEJSNetplayServer = true;
|
||||||
|
@ -165,7 +168,7 @@ EJS_paths = {
|
||||||
|
|
||||||
##### Localization
|
##### Localization
|
||||||
|
|
||||||
please see [data/localization/readme.md](the localization readme)
|
please see [the localization readme]
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
|
|
||||||
|
@ -188,26 +191,30 @@ set the mame core value to the mame core number (`1` - `6`) + `|` + save states
|
||||||
|
|
||||||
# LICENSE
|
# LICENSE
|
||||||
|
|
||||||
Licenced under the Apache License 2.0
|
Licenced under the GNU General Public License v3.0
|
||||||
|
|
||||||
Please state changes and the licence when re-distributing
|
Please state changes and the licence when re-distributing
|
||||||
|
|
||||||
Read the whole license [here](LICENSE)
|
[Read the whole license here]
|
||||||
|
|
||||||
|
If I find a repository that does not follow the licence, I will report it.
|
||||||
|
|
||||||
|
|
||||||
<!----------------------------------------------------------------------------->
|
<!----------------------------------------------------------------------------->
|
||||||
|
|
||||||
|
[EmulatorJS Website]: https://emulatorjs.ga/
|
||||||
[Example Use]: https://coldcast.org/games/1/Super-Mario-Bros
|
[Example Use]: https://coldcast.org/games/1/Super-Mario-Bros
|
||||||
[Emulator Demo]: https://ethanaobrien.github.io/emulatorjs/
|
[Emulator Demo]: https://emulatorjs.ga/demo/
|
||||||
[Beta]: https://emulatorjs.netlify.app/
|
[Beta]: https://emulatorjs.ga/beta/
|
||||||
|
|
||||||
[Issue]: https://github.com/ethanaobrien/emulatorjs/issues
|
[Issue]: https://github.com/ethanaobrien/emulatorjs/issues
|
||||||
[This repository]: https://github.com/linuxserver/emulatorjs
|
[This repository]: https://github.com/linuxserver/emulatorjs
|
||||||
|
|
||||||
[EJS]: https://www.emulatorjs.com/
|
|
||||||
|
|
||||||
[Server]: https://github.com/ethanaobrien/emuserver/releases
|
[Server]: https://github.com/ethanaobrien/emuserver/releases
|
||||||
|
|
||||||
|
[the localization readme]: data/localization/
|
||||||
|
[Read the whole license here]: LICENSE
|
||||||
|
|
||||||
[NES / Famicom]: docs/NES-Famicom.md
|
[NES / Famicom]: docs/NES-Famicom.md
|
||||||
[SNES]: docs/SNES.md
|
[SNES]: docs/SNES.md
|
||||||
[Nintendo 64]: docs/Nintendo%2064.md
|
[Nintendo 64]: docs/Nintendo%2064.md
|
||||||
|
|
8
data/README.MD
Normal file
8
data/README.MD
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
## data directory
|
||||||
|
|
||||||
|
|
||||||
|
This is a note, All core files (files that end with `.data`) are compiled versions on [retroarch](https://github.com/libretro/RetroArch)
|
||||||
|
|
||||||
|
Changes from the original software can be viewed [here](https://github.com/ethanaobrien/RetroArch).
|
||||||
|
|
||||||
|
All core files are licensed with the GNU General Public License version 3.0
|
|
@ -1062,7 +1062,8 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
'arcade': ['zip'],
|
'arcade': ['zip'],
|
||||||
'fba0.2.97.29': ['zip'],
|
'fba0.2.97.29': ['zip'],
|
||||||
'mame2003': ['zip'],
|
'mame2003': ['zip'],
|
||||||
'mame': ['zip']
|
'mame': ['zip'],
|
||||||
|
'dos': ['zip']
|
||||||
},
|
},
|
||||||
_0x29078e = {
|
_0x29078e = {
|
||||||
'psx': 'psx',
|
'psx': 'psx',
|
||||||
|
@ -1095,7 +1096,8 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
'arcade': 'arcade',
|
'arcade': 'arcade',
|
||||||
'fba0.2.97.29': 'fba0.2.97.29',
|
'fba0.2.97.29': 'fba0.2.97.29',
|
||||||
'jaguar': 'jaguar',
|
'jaguar': 'jaguar',
|
||||||
'mame2003': 'mame2003'
|
'mame2003': 'mame2003',
|
||||||
|
'dos': 'dos'
|
||||||
},
|
},
|
||||||
_0xc6823 = this,
|
_0xc6823 = this,
|
||||||
_0x1143c5 = _0xc6823.system;
|
_0x1143c5 = _0xc6823.system;
|
||||||
|
@ -1813,9 +1815,32 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
_0x4d7024.loading.querySelector('.' .concat(_0x4fce24.p1)).innerHTML = 'Game Core ready';
|
_0x4d7024.loading.querySelector('.' .concat(_0x4fce24.p1)).innerHTML = 'Game Core ready';
|
||||||
var _0x17edbf = _0xa88a13.config.biosUrl,
|
var _0x17edbf = _0xa88a13.config.biosUrl,
|
||||||
_0x2c1832 = _0xa88a13;
|
_0x2c1832 = _0xa88a13;
|
||||||
_0xdcec2a.bindFunction.call(_0xa88a13), _0xdcec2a.setGamepadDialog.call(_0xa88a13), _0xdcec2a.setCacheDialog.call(_0xa88a13), _0xdcec2a.setLoadingDialog.call(_0xa88a13), _0xdcec2a.setNetplayDialog.call(_0xa88a13), _0xdcec2a.setCheatDialog.call(_0xa88a13), _0xdcec2a.initGamepad.call(_0xa88a13), _0xdcec2a.initKeyboard.call(_0xa88a13), _0xdcec2a.listeners.call(_0xa88a13), _0x4d7024._FS.createFolder('/', 'etc', true, true), _0x4d7024.FS.mkdir('/data'), _0x4d7024.FS.mkdir('/data/saves'), 'undefined' != typeof IDBFS ? _0x4d7024.FS.mount(IDBFS, {}, '/data/saves') : _0x4d7024.FS.mount(_0x4d7024.FS.filesystems.IDBFS, {}, '/data/saves'), _0x4d7024.FS.mkdir('/shader'), _0x4d7024.FS.syncfs(true, function(_0x1a8f12) {}), _0xdcec2a.initShaders();
|
_0xdcec2a.bindFunction.call(_0xa88a13);
|
||||||
|
_0xdcec2a.setGamepadDialog.call(_0xa88a13);
|
||||||
|
_0xdcec2a.setCacheDialog.call(_0xa88a13);
|
||||||
|
_0xdcec2a.setLoadingDialog.call(_0xa88a13);
|
||||||
|
_0xdcec2a.setNetplayDialog.call(_0xa88a13);
|
||||||
|
_0xdcec2a.setCheatDialog.call(_0xa88a13);
|
||||||
|
_0xdcec2a.initGamepad.call(_0xa88a13);
|
||||||
|
_0xdcec2a.initKeyboard.call(_0xa88a13);
|
||||||
|
_0xdcec2a.listeners.call(_0xa88a13);
|
||||||
|
_0x4d7024._FS.createFolder('/', 'etc', true, true);
|
||||||
|
_0x4d7024.FS.mkdir('/data');
|
||||||
|
_0x4d7024.FS.mkdir('/data/saves');
|
||||||
|
'undefined' != typeof IDBFS ? _0x4d7024.FS.mount(IDBFS, {}, '/data/saves') : _0x4d7024.FS.mount(_0x4d7024.FS.filesystems.IDBFS, {}, '/data/saves');
|
||||||
|
_0x4d7024.FS.mkdir('/shader');
|
||||||
|
_0x4d7024.FS.syncfs(true, function(_0x1a8f12) {});
|
||||||
|
_0xdcec2a.initShaders();
|
||||||
var _0x14d39f = '';
|
var _0x14d39f = '';
|
||||||
_0x14d39f += 'savefile_directory = /data/saves\n', _0x14d39f += 'video_vsync = true\n', _0x14d39f += 'screenshot_directory = /\n', _0x14d39f += 'video_shader = /shader/shader.glslp\n', _0x14d39f += 'video_shader_enable = true\n', _0x14d39f += 'video_font_enable = false\n', _0x14d39f += 'video_scale = 1.0\n', _0x14d39f += 'video_gpu_screenshot = false\n', _0x14d39f += 'audio_latency = 96\n';
|
_0x14d39f += 'savefile_directory = /data/saves\n';
|
||||||
|
_0x14d39f += 'video_vsync = true\n';
|
||||||
|
_0x14d39f += 'screenshot_directory = /\n';
|
||||||
|
_0x14d39f += 'video_shader = /shader/shader.glslp\n';
|
||||||
|
_0x14d39f += 'video_shader_enable = true\n';
|
||||||
|
_0x14d39f += 'video_font_enable = false\n';
|
||||||
|
_0x14d39f += 'video_scale = 1.0\n';
|
||||||
|
_0x14d39f += 'video_gpu_screenshot = false\n';
|
||||||
|
_0x14d39f += 'audio_latency = 96\n';
|
||||||
var _0x36edb7 = _0x2593da.defaultCoreOptionsValues.call(_0xa88a13);
|
var _0x36edb7 = _0x2593da.defaultCoreOptionsValues.call(_0xa88a13);
|
||||||
_0x2c1832.lightgun && ('nes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p2 = "258"\n'), 'segaMS' !== _0xa88a13.system && 'segaMD' !== _0xa88a13.system && 'segaCD' !== _0xa88a13.system || (_0x36edb7.genesis_plus_gx_gun_cursor = 'yes', _0x36edb7.genesis_plus_gx_invert_mouse = 'yes', _0x36edb7.genesis_plus_gx_bram = 'per game', _0x14d39f += 'input_libretro_device_p2 = "260"\n'), 'snes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p2 = "260"\n'), ['snes2002', 'snes2005', 'snes2010', 'snesnext'].includes(_0xa88a13.system) && (_0x14d39f += 'input_libretro_device_p2 = "260"\n')), _0x2c1832.mouse && ('snes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p1 = 2\n'), ['snes2002', 'snes2005', 'snes2010', 'snesnext'].includes(_0xa88a13.system) && (_0x14d39f += 'input_libretro_device_p1 = 2\n')), _0x2c1832.multitap && ('snes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p2 = 257\n'), ['snes2002', 'snes2005', 'snes2010', 'snesnext'].includes(_0xa88a13.system) && (_0x14d39f += 'input_libretro_device_p2 = 257\n')), 'n64' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p1 = 5\n'), _0x2c1832.system, _0x14d39f += 'fastforward_ratio = 1.0\n', _0x14d39f += 'video_smooth = false\n';
|
_0x2c1832.lightgun && ('nes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p2 = "258"\n'), 'segaMS' !== _0xa88a13.system && 'segaMD' !== _0xa88a13.system && 'segaCD' !== _0xa88a13.system || (_0x36edb7.genesis_plus_gx_gun_cursor = 'yes', _0x36edb7.genesis_plus_gx_invert_mouse = 'yes', _0x36edb7.genesis_plus_gx_bram = 'per game', _0x14d39f += 'input_libretro_device_p2 = "260"\n'), 'snes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p2 = "260"\n'), ['snes2002', 'snes2005', 'snes2010', 'snesnext'].includes(_0xa88a13.system) && (_0x14d39f += 'input_libretro_device_p2 = "260"\n')), _0x2c1832.mouse && ('snes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p1 = 2\n'), ['snes2002', 'snes2005', 'snes2010', 'snesnext'].includes(_0xa88a13.system) && (_0x14d39f += 'input_libretro_device_p1 = 2\n')), _0x2c1832.multitap && ('snes' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p2 = 257\n'), ['snes2002', 'snes2005', 'snes2010', 'snesnext'].includes(_0xa88a13.system) && (_0x14d39f += 'input_libretro_device_p2 = 257\n')), 'n64' === _0xa88a13.system && (_0x14d39f += 'input_libretro_device_p1 = 5\n'), _0x2c1832.system, _0x14d39f += 'fastforward_ratio = 1.0\n', _0x14d39f += 'video_smooth = false\n';
|
||||||
var _0x55117c = _0x5dc0c0(_0x36edb7, _0x2593da.storage.get('core-options') || {}),
|
var _0x55117c = _0x5dc0c0(_0x36edb7, _0x2593da.storage.get('core-options') || {}),
|
||||||
|
@ -2012,6 +2037,10 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
_0x5b1dcd = Boolean(_0x28ee7f.state),
|
_0x5b1dcd = Boolean(_0x28ee7f.state),
|
||||||
_0x9a1f1 = Boolean(_0x28ee7f.asmjs),
|
_0x9a1f1 = Boolean(_0x28ee7f.asmjs),
|
||||||
_0x3e4345 = Boolean(_0x28ee7f.wasm);
|
_0x3e4345 = Boolean(_0x28ee7f.wasm);
|
||||||
|
if (_0xc6823.coreVer !== 2 && _0x28ee7f.old) {
|
||||||
|
_0x9a1f1 = Boolean(_0x28ee7f.old.asmjs);
|
||||||
|
_0x3e4345 = Boolean(_0x28ee7f.old.wasm);
|
||||||
|
}
|
||||||
if ('nds' == _0x2c1832.system && ! _0x2d904a.wasm) {
|
if ('nds' == _0x2c1832.system && ! _0x2d904a.wasm) {
|
||||||
_0x5b1dcd = !0x1;
|
_0x5b1dcd = !0x1;
|
||||||
};
|
};
|
||||||
|
@ -2093,6 +2122,16 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
} else _0x3641d6(_0x2458d5, _0x124167);
|
} else _0x3641d6(_0x2458d5, _0x124167);
|
||||||
}) : _0x3641d6(_0x2458d5, _0x124167);
|
}) : _0x3641d6(_0x2458d5, _0x124167);
|
||||||
}
|
}
|
||||||
|
if (_0x2c1832.coreVer === 2) {
|
||||||
|
_0x1e2c68.element(_0x2c1832.elements.buttons.gamepad) && _0x132da7(_0x2c1832.elements.buttons.gamepad, true);
|
||||||
|
if (Array.isArray(_0x2c1832.elements.buttons.play)) {
|
||||||
|
for (var i=0; i<_0x2c1832.elements.buttons.play.length; i++) {
|
||||||
|
_0x1e2c68.element(_0x2c1832.elements.buttons.play[i]) && _0x132da7(_0x2c1832.elements.buttons.play[i], true);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
_0x1e2c68.element(_0x2c1832.elements.buttons.play) && _0x132da7(_0x2c1832.elements.buttons.play, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
_0x254bc2 || _0x1e2c68.element(_0x2c1832.elements.buttons.netplay) && _0x132da7(_0x2c1832.elements.buttons.netplay, true), _0x1e2c68.element(_0x2c1832.elements.buttons.saveState) && _0x132da7(_0x2c1832.elements.buttons.saveState, !_0x5b1dcd), _0x1e2c68.element(_0x2c1832.elements.buttons.loadState) && _0x132da7(_0x2c1832.elements.buttons.loadState, !_0x5b1dcd), _0x132da7(_0x2593da.contextMenu.querySelectorAll('ul li').item(0x2), !_0x5b1dcd), _0x132da7(_0x2593da.contextMenu.querySelectorAll('ul li').item(0x3), !_0x5b1dcd);
|
_0x254bc2 || _0x1e2c68.element(_0x2c1832.elements.buttons.netplay) && _0x132da7(_0x2c1832.elements.buttons.netplay, true), _0x1e2c68.element(_0x2c1832.elements.buttons.saveState) && _0x132da7(_0x2c1832.elements.buttons.saveState, !_0x5b1dcd), _0x1e2c68.element(_0x2c1832.elements.buttons.loadState) && _0x132da7(_0x2c1832.elements.buttons.loadState, !_0x5b1dcd), _0x132da7(_0x2593da.contextMenu.querySelectorAll('ul li').item(0x2), !_0x5b1dcd), _0x132da7(_0x2593da.contextMenu.querySelectorAll('ul li').item(0x3), !_0x5b1dcd);
|
||||||
_0xc6823.setStatesSupported(_0x5b1dcd);
|
_0xc6823.setStatesSupported(_0x5b1dcd);
|
||||||
}).catch(function(_0x2d06a9) {
|
}).catch(function(_0x2d06a9) {
|
||||||
|
@ -4934,6 +4973,9 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
case 'mame':
|
case 'mame':
|
||||||
_0xa88a13 = {};
|
_0xa88a13 = {};
|
||||||
break;
|
break;
|
||||||
|
case 'dos':
|
||||||
|
_0xa88a13 = {};
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
_0xa88a13 = {}, console.warn('Unsupported emulator');
|
_0xa88a13 = {}, console.warn('Unsupported emulator');
|
||||||
}
|
}
|
||||||
|
@ -6234,7 +6276,7 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
var a = function(_0x154660, _0x15626f) {
|
var a = function(_0x154660, _0x15626f) {
|
||||||
if (!(_0x154660 instanceof _0x15626f)) throw new TypeError('Cannot call a class as a function');
|
if (!(_0x154660 instanceof _0x15626f)) throw new TypeError('Cannot call a class as a function');
|
||||||
}(this, _0x6954aa);
|
}(this, _0x6954aa);
|
||||||
this.version = '1.0';
|
this.version = '1.1.0';
|
||||||
this.system = '';
|
this.system = '';
|
||||||
this.adUrl = null;
|
this.adUrl = null;
|
||||||
this.gameName = null;
|
this.gameName = null;
|
||||||
|
@ -6259,9 +6301,12 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
this.game.innerHTML = '';
|
this.game.innerHTML = '';
|
||||||
this.config = _0x5dc0c0({}, _0x39ca5e, _0x6954aa.defaults, _0x2ba0e6 || {});
|
this.config = _0x5dc0c0({}, _0x39ca5e, _0x6954aa.defaults, _0x2ba0e6 || {});
|
||||||
this.coreVer = function(core, useBeta) {
|
this.coreVer = function(core, useBeta) {
|
||||||
|
/*if (['dos'].includes(core)) {
|
||||||
|
return 2;
|
||||||
|
}*/
|
||||||
if (useBeta === true) {
|
if (useBeta === true) {
|
||||||
if (window.WebAssembly) {
|
if (window.WebAssembly) {
|
||||||
var supportedCores = ['nes', 'snes'];
|
var supportedCores = ['nes', 'snes', 'gb', 'nds'];
|
||||||
return supportedCores.includes(core) ? 2 : 1;
|
return supportedCores.includes(core) ? 2 : 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6281,7 +6326,7 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
} else if (a === true) {
|
} else if (a === true) {
|
||||||
return 'https://ws.emulatorjs.com/'
|
return 'https://ws.emulatorjs.com/'
|
||||||
} else {
|
} else {
|
||||||
return 'https://emulatorjs.herokuapp.com/';
|
return 'https://emuserver.emulatorjs.ga/';
|
||||||
}
|
}
|
||||||
}(this.config.oldNetplayServer, this.config.netplayUrl);
|
}(this.config.oldNetplayServer, this.config.netplayUrl);
|
||||||
this.listUrl = u;
|
this.listUrl = u;
|
||||||
|
@ -6332,8 +6377,7 @@ window.EJS_main = function(_0xa88a13, _0x17edbf, _0x2c1832) {
|
||||||
_0x39ca5e.i18n = localJson.i18n;
|
_0x39ca5e.i18n = localJson.i18n;
|
||||||
_0x7f9f36.normalOptions = localJson.normalOptions;
|
_0x7f9f36.normalOptions = localJson.normalOptions;
|
||||||
} catch(e) {
|
} catch(e) {
|
||||||
console.error(e);
|
console.warn('error setting localization', e);
|
||||||
console.warn('error setting localization');
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return function(engText) {
|
return function(engText) {
|
||||||
|
|
8
data/emu-min.js
vendored
Normal file
8
data/emu-min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
BIN
data/gb-wasm.data
Normal file
BIN
data/gb-wasm.data
Normal file
Binary file not shown.
118
data/loader.js
118
data/loader.js
|
@ -1,72 +1,70 @@
|
||||||
var VERSION = '0.4.26'
|
(async function() {
|
||||||
|
var VERSION = 1.1;
|
||||||
|
if (window.location && ['localhost', '127.0.0.1'].includes(location.hostname)) {
|
||||||
fetch('https://raw.githack.com/ethanaobrien/emulatorjs/main/data/version.json').then(response => {
|
fetch('https://raw.githack.com/ethanaobrien/emulatorjs/main/data/version.json').then(response => {
|
||||||
if (response.ok) {
|
if (response.ok) {
|
||||||
response.text().then(body => {
|
response.text().then(body => {
|
||||||
var version = JSON.parse(body);
|
var version = JSON.parse(body);
|
||||||
var usingVersion = VERSION;
|
if (VERSION < version.current_version) {
|
||||||
if (usingVersion != version.current_version) {
|
console.log('Using emulatorjs version ' + usingVersion + ' but the newest version is ' + version.current_version + '\nopen https://github.com/ethanaobrien/emulatorjs to update');
|
||||||
console.log('Using emulatorjs version ' + usingVersion + ' but the newest version is ' + version.current_version + '\n\nopen https://github.com/ethanaobrien/emulatorjs to update');
|
}
|
||||||
};
|
})
|
||||||
});
|
}
|
||||||
};
|
})
|
||||||
});
|
}
|
||||||
var scriptTag = document.getElementsByTagName('script')[0]
|
var scriptTag = document.getElementsByTagName('script')[0]
|
||||||
var emu_main = document.createElement('script')
|
function loadScript(file) {
|
||||||
emu_main.src = function() {
|
return new Promise(function (resolve, reject) {
|
||||||
if ('undefined' != typeof EJS_paths && typeof EJS_paths['emu-main.js'] == 'string') {
|
var script = document.createElement('script');
|
||||||
return EJS_paths['emu-main.js']
|
script.src = function() {
|
||||||
|
if ('undefined' != typeof EJS_paths && typeof EJS_paths[file] == 'string') {
|
||||||
|
return EJS_paths[file];
|
||||||
} else if ('undefined' != typeof EJS_pathtodata) {
|
} else if ('undefined' != typeof EJS_pathtodata) {
|
||||||
return EJS_pathtodata + 'emu-main.js?v=' + VERSION
|
return EJS_pathtodata+file+'?v='+VERSION;
|
||||||
} else {
|
} else {
|
||||||
return 'emu-main.js?v=' + VERSION;
|
return file+'?v='+VERSION;
|
||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
scriptTag.parentNode.insertBefore(emu_main, scriptTag)
|
scriptTag.parentNode.insertBefore(script, scriptTag);
|
||||||
emu_main.onload = function() {
|
script.onload = function() {
|
||||||
var emulatorjs = document.createElement('script')
|
resolve();
|
||||||
emulatorjs.async = true
|
}
|
||||||
emulatorjs.src = function() {
|
})
|
||||||
if ('undefined' != typeof EJS_paths && typeof EJS_paths['emulator.js'] == 'string') {
|
}
|
||||||
return EJS_paths['emulator.js']
|
if ('undefined' != typeof EJS_DEBUG_XX && true === EJS_DEBUG_XX) {
|
||||||
} else if ('undefined' != typeof EJS_pathtodata) {
|
await loadScript('emu-main.js');
|
||||||
return EJS_pathtodata + 'emulator.js?v=' + VERSION
|
await loadScript('emulator.js');
|
||||||
} else {
|
} else {
|
||||||
return 'emulator.js?v=' + VERSION;
|
await loadScript('emu-min.js');
|
||||||
}
|
}
|
||||||
}();
|
|
||||||
scriptTag.parentNode.insertBefore(emulatorjs, scriptTag)
|
|
||||||
emulatorjs.onload = function() {
|
|
||||||
var config = {};
|
var config = {};
|
||||||
config.gameUrl = EJS_gameUrl
|
config.gameUrl = EJS_gameUrl;
|
||||||
|
'undefined' != typeof EJS_mameCore && (config.mameCore = EJS_mameCore);
|
||||||
'undefined' != typeof EJS_mameCore && (config.mameCore = EJS_mameCore)
|
'undefined' != typeof EJS_biosUrl && (config.biosUrl = EJS_biosUrl);
|
||||||
'undefined' != typeof EJS_biosUrl && (config.biosUrl = EJS_biosUrl)
|
'undefined' != typeof EJS_gameID && (config.gameId = EJS_gameID);
|
||||||
'undefined' != typeof EJS_gameID && (config.gameId = EJS_gameID)
|
'undefined' != typeof EJS_gameParentUrl && (config.gameParentUrl = EJS_gameParentUrl);
|
||||||
'undefined' != typeof EJS_gameParentUrl && (config.gameParentUrl = EJS_gameParentUrl)
|
'undefined' != typeof EJS_gamePatchUrl && (config.gamePatchUrl = EJS_gamePatchUrl);
|
||||||
'undefined' != typeof EJS_gamePatchUrl && (config.gamePatchUrl = EJS_gamePatchUrl)
|
'undefined' != typeof EJS_AdUrl && (config.adUrl = EJS_AdUrl);
|
||||||
'undefined' != typeof EJS_AdUrl && (config.adUrl = EJS_AdUrl)
|
'undefined' != typeof EJS_paths && (config.paths = EJS_paths);
|
||||||
'undefined' != typeof EJS_paths && (config.paths = EJS_paths)
|
'undefined' != typeof EJS_netplayUrl && (config.netplayUrl = EJS_netplayUrl);
|
||||||
'undefined' != typeof EJS_netplayUrl && (config.netplayUrl = EJS_netplayUrl)
|
'undefined' != typeof EJS_startOnLoaded && (config.startOnLoad = EJS_startOnLoaded);
|
||||||
'undefined' != typeof EJS_startOnLoaded && (config.startOnLoad = EJS_startOnLoaded)
|
'undefined' != typeof EJS_core && (config.system = EJS_core);
|
||||||
'undefined' != typeof EJS_core && (config.system = EJS_core)
|
'undefined' != typeof EJS_loadStateURL && (config.loadStateOnStart = EJS_loadStateURL);
|
||||||
'undefined' != typeof EJS_loadStateURL && (config.loadStateOnStart = EJS_loadStateURL)
|
'undefined' != typeof EJS_language && (config.lang = EJS_language);
|
||||||
'undefined' != typeof EJS_language && (config.lang = EJS_language)
|
'undefined' != typeof EJS_oldEJSNetplayServer && (config.oldNetplayServer = EJS_oldEJSNetplayServer);
|
||||||
'undefined' != typeof EJS_oldEJSNetplayServer && (config.oldNetplayServer = EJS_oldEJSNetplayServer)
|
'undefined' != typeof EJS_BETA && (config.useBeta = EJS_BETA);
|
||||||
'undefined' != typeof EJS_BETA && (config.useBeta = EJS_BETA)
|
config.onsavestate = null;
|
||||||
config.onsavestate = null
|
config.onloadstate = null;
|
||||||
config.onloadstate = null
|
'undefined' != typeof EJS_onSaveState && (config.onsavestate = EJS_onSaveState);
|
||||||
'undefined' != typeof EJS_onSaveState && (config.onsavestate = EJS_onSaveState)
|
'undefined' != typeof EJS_onLoadState && (config.onloadstate = EJS_onLoadState);
|
||||||
'undefined' != typeof EJS_onLoadState && (config.onloadstate = EJS_onLoadState)
|
'undefined' != typeof EJS_lightgun && (config.lightgun = EJS_lightgun);
|
||||||
'undefined' != typeof EJS_lightgun && (config.lightgun = EJS_lightgun)
|
'undefined' != typeof EJS_gameName && (config.gameName = EJS_gameName);
|
||||||
'undefined' != typeof EJS_gameName && (config.gameName = EJS_gameName)
|
'undefined' != typeof EJS_pathtodata && (config.dataPath = EJS_pathtodata);
|
||||||
'undefined' != typeof EJS_pathtodata && (config.dataPath = EJS_pathtodata)
|
'undefined' != typeof EJS_mouse && (config.mouse = EJS_mouse);
|
||||||
'undefined' != typeof EJS_mouse && (config.mouse = EJS_mouse)
|
'undefined' != typeof EJS_multitap && (config.multitap = EJS_multitap);
|
||||||
'undefined' != typeof EJS_multitap && (config.multitap = EJS_multitap)
|
'undefined' != typeof EJS_playerName && (config.playerName = EJS_playerName);
|
||||||
'undefined' != typeof EJS_playerName && (config.playerName = EJS_playerName)
|
'undefined' != typeof EJS_cheats && (config.cheats = EJS_cheats);
|
||||||
'undefined' != typeof EJS_cheats && (config.cheats = EJS_cheats)
|
'undefined' != typeof EJS_color && (config.color = EJS_color);
|
||||||
'undefined' != typeof EJS_color && (config.color = EJS_color)
|
window.EJS_emulator = new EJS(EJS_player, config);
|
||||||
window.EJS_emulator = new EJS(EJS_player, config)
|
|
||||||
'undefined' != typeof EJS_onGameStart && EJS_emulator.on('start-game', EJS_onGameStart);
|
'undefined' != typeof EJS_onGameStart && EJS_emulator.on('start-game', EJS_onGameStart);
|
||||||
};
|
})();
|
||||||
};
|
|
||||||
|
|
||||||
|
|
252
data/localization/Translate.html
Normal file
252
data/localization/Translate.html
Normal file
File diff suppressed because one or more lines are too long
194
data/localization/ja-JA.json
Normal file
194
data/localization/ja-JA.json
Normal file
|
@ -0,0 +1,194 @@
|
||||||
|
{
|
||||||
|
"i18n": {
|
||||||
|
"restart": "再起動",
|
||||||
|
"play": "再生",
|
||||||
|
"pause": "一時停止",
|
||||||
|
"played": "再生",
|
||||||
|
"volume": "ボリューム",
|
||||||
|
"mute": "ミュート(F9)",
|
||||||
|
"unmute": "ミュート解除(F9)",
|
||||||
|
"enterFullscreen": "フルスクリーンに入る",
|
||||||
|
"exitFullscreen": "フルスクリーンで終了",
|
||||||
|
"settings": "設定",
|
||||||
|
"saveState": "状態の保存(Shift + F2)",
|
||||||
|
"loadState": "ロード状態(Shift + F4)",
|
||||||
|
"screenRecord": "画面記録を開始します",
|
||||||
|
"netplay": "ネットプレイ",
|
||||||
|
"gamepad": "制御設定",
|
||||||
|
"cheat": "チート",
|
||||||
|
"menuBack": "前のメニューに戻る",
|
||||||
|
"normal": "通常",
|
||||||
|
"all": "すべて",
|
||||||
|
"reset": "リセット",
|
||||||
|
"disabled": "無効",
|
||||||
|
"enabled": "有効",
|
||||||
|
"playNow": "今すぐプレイ"
|
||||||
|
},
|
||||||
|
"normalOptions": {
|
||||||
|
"shader": {
|
||||||
|
"label": "シェーダー",
|
||||||
|
"options": {
|
||||||
|
"disabled": "無効",
|
||||||
|
"2xScaleHQ.glslp": " 2xScaleHQ",
|
||||||
|
"4xScaleHQ.glslp": " 4xScaleHQ",
|
||||||
|
"crt-easymode.glslp": " CRTイージーモード",
|
||||||
|
"crt-aperture.glslp": " CRTアパーチャ",
|
||||||
|
"crt-geom.glslp": " CRTジオメトリ"
|
||||||
|
},
|
||||||
|
"default": "disabled"
|
||||||
|
},
|
||||||
|
"virtual-gamepad": {
|
||||||
|
"label": "仮想ゲームパッド",
|
||||||
|
"options": {
|
||||||
|
"disabled": "無効",
|
||||||
|
"enabled": "有効"
|
||||||
|
},
|
||||||
|
"default": "enabled"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Control Settings": "制御設定",
|
||||||
|
"Player 1": "プレーヤー1",
|
||||||
|
"Player 2": "プレーヤー2",
|
||||||
|
"Player 3": "プレーヤー3",
|
||||||
|
"Player 4": "プレーヤー4",
|
||||||
|
"Update": "更新",
|
||||||
|
"Reset": "リセット",
|
||||||
|
"Clear": "クリア",
|
||||||
|
"Cancel": "キャンセル",
|
||||||
|
"Close": "閉じる",
|
||||||
|
"Empty": "空",
|
||||||
|
"Loading": "読み込み中",
|
||||||
|
"Submit": "送信する",
|
||||||
|
"Description": "説明",
|
||||||
|
"Code": "コード",
|
||||||
|
"Add Cheat Code": "チートコードを追加",
|
||||||
|
"OK": " OK",
|
||||||
|
"Add Cheat": "チートを追加",
|
||||||
|
"Cache Manager": "キャッシュマネージャー",
|
||||||
|
"Press keyboard or gamepad": "キーボードまたはゲームパッドを押す",
|
||||||
|
"Gamepad": "ゲームパッド",
|
||||||
|
"Keyboard": "キーボード",
|
||||||
|
"Set": "セット",
|
||||||
|
"QUICK SAVE STATE": "クイック保存状態",
|
||||||
|
"QUICK LOAD STATE": "クイックロード状態",
|
||||||
|
"CHANGE STATE SLOT": "状態スロットの変更",
|
||||||
|
"INSERT COIN": "コインを挿入",
|
||||||
|
"Press escape (esc) to clear": "エスケープ(esc)を押してクリアします",
|
||||||
|
"Netplay": "ネットプレイ",
|
||||||
|
"Rooms": "部屋",
|
||||||
|
"Players": "プレイヤー",
|
||||||
|
"Player": "プレーヤー",
|
||||||
|
"Room Name": "部屋名",
|
||||||
|
"Password": "パスワード",
|
||||||
|
"Name": "名前",
|
||||||
|
"Quit Room": "終了室",
|
||||||
|
"Create a Room": "部屋を作成する",
|
||||||
|
"Set Player Name": "プレイヤー名を設定する",
|
||||||
|
"Player Name": "プレイヤー名",
|
||||||
|
"Password (optional)": "パスワード(オプション)",
|
||||||
|
"Select": "選択",
|
||||||
|
"Start": "開始",
|
||||||
|
"Menu": "メニュー",
|
||||||
|
"Decompress Game Core": "ゲームコアを解凍します",
|
||||||
|
"Decompress Game Data": "ゲームデータの解凍",
|
||||||
|
"Decompress Game Patch": "ゲームパッチの解凍",
|
||||||
|
"Download Game Data": "ゲームデータをダウンロードする",
|
||||||
|
"Download Game Core": "ゲームコアをダウンロード",
|
||||||
|
"Network Error": "ネットワークエラー",
|
||||||
|
"Default": "デフォルト",
|
||||||
|
"default": "デフォルト",
|
||||||
|
"Save State Location": "州の場所を保存",
|
||||||
|
"Save State Slot": "状態スロットを保存",
|
||||||
|
"Color Palette": "カラーパレット",
|
||||||
|
"No Sprite Limit": "スプライト制限なし",
|
||||||
|
"Enabled": "有効",
|
||||||
|
"Disabled": "無効",
|
||||||
|
"enabled": "有効",
|
||||||
|
"disabled": "無効",
|
||||||
|
"Low": "低",
|
||||||
|
"High": "高",
|
||||||
|
"Very High": "非常に高い",
|
||||||
|
"4 Players Support": " 4人のプレイヤーのサポート",
|
||||||
|
"Turbo Enable": "ターボイネーブル",
|
||||||
|
"None": "なし",
|
||||||
|
"Both": "両方",
|
||||||
|
"Region": "地域",
|
||||||
|
"SuperFX Overclock": " SuperFXオーバークロック",
|
||||||
|
"Sound Quality": "音質",
|
||||||
|
"GB Colorization": " GBカラー化",
|
||||||
|
"auto": "自動",
|
||||||
|
"internal": "内部",
|
||||||
|
"Internal Palette": "内部パレット",
|
||||||
|
"GBC - Blue": " GBCブルー",
|
||||||
|
"GBC - Brown": " GBCブラウン",
|
||||||
|
"GBC - Dark Blue": " GBCダークブルー",
|
||||||
|
"GBC - Dark Brown": " GBCダークブラウン",
|
||||||
|
"GBC - Dark Green": " GBCダークグリーン",
|
||||||
|
"GBC - Grayscale": " GBCグレースケール",
|
||||||
|
"GBC - Green": " GBCグリーン",
|
||||||
|
"GBC - Inverted": " GBC反転",
|
||||||
|
"GBC - Orange": " GBCオレンジ",
|
||||||
|
"GBC - Red": " GBCレッド",
|
||||||
|
"GBC - Pastel Mix": " GBCパステルミックス",
|
||||||
|
"GBC - Yellow": " GBCイエロー",
|
||||||
|
"Frameskip": "フレームスキップ",
|
||||||
|
"Solar sensor level": "ソーラーセンサーレベル",
|
||||||
|
"Enable Turbo Buttons": "ターボボタンを有効にする",
|
||||||
|
"Turbo Delay in frames": "フレームのターボ遅延",
|
||||||
|
"Auto": "自動",
|
||||||
|
"Aspect Ratio (Need to refresh page)": "アスペクト比(ページを更新する必要があります)",
|
||||||
|
"16:9 Resolution": " 16:9解像度",
|
||||||
|
"4:3 Resolution": " 4:3解像度",
|
||||||
|
"Player 1 Pak": "プレーヤー1パック",
|
||||||
|
"Player 2 Pak": "プレーヤー2パック",
|
||||||
|
"Player 3 Pak": "プレーヤー3パック",
|
||||||
|
"Player 4 Pak": "プレーヤー4パック",
|
||||||
|
"none": "なし",
|
||||||
|
"memory": "メモリ",
|
||||||
|
"rumble": "ランブル",
|
||||||
|
"Screen layout": "画面レイアウト",
|
||||||
|
"right/left": "右/左",
|
||||||
|
"left/right": "左/右",
|
||||||
|
"bottom/top": "下/上",
|
||||||
|
"top/bottom": "上/下",
|
||||||
|
"top only": "トップのみ",
|
||||||
|
"bottom only": "下のみ",
|
||||||
|
"quick switch": "クイックスイッチ",
|
||||||
|
"hybrid/bottom": "ハイブリッド/ボトム",
|
||||||
|
"hybrid/top": "ハイブリッド/トップ",
|
||||||
|
"Screen Rotation": "画面の回転",
|
||||||
|
"CPU speed": " CPU速度",
|
||||||
|
"Sound output": "サウンド出力",
|
||||||
|
"mono": "モノ",
|
||||||
|
"stereo": "ステレオ",
|
||||||
|
"OFF": "オフ",
|
||||||
|
"ON": "オン",
|
||||||
|
"Fast Blitter": "高速ブリッター",
|
||||||
|
"Bios": " BIOS",
|
||||||
|
"Enable second memory card": " 2番目のメモリカードを有効にする",
|
||||||
|
"Pad 1 Type": "パッド1タイプ",
|
||||||
|
"Pad 2 Type": "パッド2タイプ",
|
||||||
|
"Pad 3 Type": "パッド3タイプ",
|
||||||
|
"Pad 4 Type": "パッド4タイプ",
|
||||||
|
"standard": "標準",
|
||||||
|
"analog": "アナログ",
|
||||||
|
"negcon": "ネジコン",
|
||||||
|
"Enable Vibration": "バイブレーションを有効にする",
|
||||||
|
"Enable interlacing mode(s)": "インターレースモードを有効にする",
|
||||||
|
"Enhanced resolution (slow)": "強化された解像度(遅い)",
|
||||||
|
"Enhanced resolution speed hack": "強化された解決速度ハック",
|
||||||
|
"Aspect ratio": "アスペクト比",
|
||||||
|
"CPU overclock": " CPUオーバークロック",
|
||||||
|
"Force Neo Geo mode": "強制ネオジオモード",
|
||||||
|
"Diagnostic Input": "診断入力",
|
||||||
|
"download": "ダウンロード",
|
||||||
|
"keep in browser": "ブラウザにとどまる",
|
||||||
|
"Webassembly support is not detected in this browser": "このブラウザではWebAssemblyのサポートが検出されません",
|
||||||
|
"Please upgrade your browser to the latest version": "ブラウザを最新バージョンにアップグレードしてください",
|
||||||
|
"Missing mame config": " mameconfigがありません",
|
||||||
|
"Stop Screen Recording": "画面の記録を停止します",
|
||||||
|
"Start Screen Recording": "画面記録を開始します",
|
||||||
|
"Take Screenshot": "スクリーンショットを撮る",
|
||||||
|
"Quick Save": "クイック保存",
|
||||||
|
"Quick Load": "クイックロード"
|
||||||
|
}
|
|
@ -1,20 +1,20 @@
|
||||||
|
|
||||||
# localization
|
# Localization
|
||||||
|
|
||||||
Supported languages
|
Supported languages
|
||||||
|
|
||||||
`en-US` <br>
|
`en-US` - English US<br>
|
||||||
`pt-BR` <br>
|
`pt-BR` - Portuguese Brasil<br>
|
||||||
`es-ES` <br>
|
`es-ES` - Spanish<br>
|
||||||
`el-GR` <br>
|
`el-GR` - Greek<br>
|
||||||
|
`ja-JA` - Japanese<br>
|
||||||
|
|
||||||
default: `en-US`
|
default: `en-US`
|
||||||
|
|
||||||
|
|
||||||
add the line to your code to use
|
add the line to your code to use
|
||||||
|
|
||||||
```js
|
```
|
||||||
EJS_language = ''; //language
|
EJS_language = ''; //language
|
||||||
```
|
```
|
||||||
|
|
||||||
|
@ -25,8 +25,8 @@ If the language file is not found or there was an error fetching the file, the e
|
||||||
|
|
||||||
translated for `pt-BR` by [@cesarcristianodeoliveira](https://github.com/cesarcristianodeoliveira) <br>
|
translated for `pt-BR` by [@cesarcristianodeoliveira](https://github.com/cesarcristianodeoliveira) <br>
|
||||||
translated for `es-ES` by [@cesarcristianodeoliveira](https://github.com/cesarcristianodeoliveira) <br>
|
translated for `es-ES` by [@cesarcristianodeoliveira](https://github.com/cesarcristianodeoliveira) <br>
|
||||||
translated for `el-GR` by [@imneckro](https://github.com/imneckro)
|
translated for `el-GR` by [@imneckro](https://github.com/imneckro) <br>
|
||||||
|
translated for `ja-JA` by [@allancoding](https://github.com/allancoding) <br>
|
||||||
|
|
||||||
## contributing
|
## contributing
|
||||||
|
|
||||||
|
|
BIN
data/nds-wasm.data
Normal file
BIN
data/nds-wasm.data
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
18
data/v.json
18
data/v.json
|
@ -1,13 +1,13 @@
|
||||||
{
|
{
|
||||||
"nes": {
|
"nes": {
|
||||||
"version":"17",
|
"version":"18",
|
||||||
"netplay": 1,
|
"netplay": 1,
|
||||||
"state": 1,
|
"state": 1,
|
||||||
"asmjs": 1,
|
"asmjs": 1,
|
||||||
"wasm": 1
|
"wasm": 1
|
||||||
},
|
},
|
||||||
"snes": {
|
"snes": {
|
||||||
"version":"14",
|
"version":"15",
|
||||||
"netplay": 1,
|
"netplay": 1,
|
||||||
"state": 1,
|
"state": 1,
|
||||||
"asmjs": 1,
|
"asmjs": 1,
|
||||||
|
@ -134,11 +134,12 @@
|
||||||
"wasm": 1
|
"wasm": 1
|
||||||
},
|
},
|
||||||
"gb": {
|
"gb": {
|
||||||
"version":"4",
|
"version":"6",
|
||||||
"netplay": 0,
|
"netplay": 0,
|
||||||
"state": 1,
|
"state": 1,
|
||||||
|
"old": {"wasm":0, "asmjs":1 },
|
||||||
"asmjs": 1,
|
"asmjs": 1,
|
||||||
"wasm": 0
|
"wasm": 1
|
||||||
},
|
},
|
||||||
"gbc": {
|
"gbc": {
|
||||||
"version":"4",
|
"version":"4",
|
||||||
|
@ -204,7 +205,7 @@
|
||||||
"wasm": 0
|
"wasm": 0
|
||||||
},
|
},
|
||||||
"nds": {
|
"nds": {
|
||||||
"version":"9",
|
"version":"11",
|
||||||
"netplay": 0,
|
"netplay": 0,
|
||||||
"state": 1,
|
"state": 1,
|
||||||
"asmjs": 1,
|
"asmjs": 1,
|
||||||
|
@ -244,5 +245,12 @@
|
||||||
"state": 1,
|
"state": 1,
|
||||||
"asmjs": 1,
|
"asmjs": 1,
|
||||||
"wasm": 1
|
"wasm": 1
|
||||||
|
},
|
||||||
|
"dos": {
|
||||||
|
"version":"1",
|
||||||
|
"netplay": 0,
|
||||||
|
"state": 0,
|
||||||
|
"asmjs": 0,
|
||||||
|
"wasm": 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{ "current_version": "0.4.26" }
|
{ "current_version": 1.1 }
|
||||||
|
|
BIN
docs/Emulatorjs Logo.png
Normal file
BIN
docs/Emulatorjs Logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
66
index.html
66
index.html
|
@ -1,5 +1,49 @@
|
||||||
<html>
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>Emulatorjs | Select Game Rom</title>
|
||||||
|
<link rel="icon" type="image/png" href="docs/Emulatorjs Logo.png">
|
||||||
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
<style>
|
||||||
|
body{
|
||||||
|
background: #c4bdff;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
.form{
|
||||||
|
position: absolute;
|
||||||
|
top: 450px;
|
||||||
|
left: 50%;
|
||||||
|
margin-top: -150px;
|
||||||
|
margin-left: -250px;
|
||||||
|
width: 500px;
|
||||||
|
height: 200px;
|
||||||
|
border: 4px dashed #111;
|
||||||
|
}
|
||||||
|
.form p{
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
text-align: center;
|
||||||
|
line-height: 170px;
|
||||||
|
color: #111;
|
||||||
|
font-family: Arial;
|
||||||
|
}
|
||||||
|
.form input{
|
||||||
|
position: absolute;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
outline: none;
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
.eimg{
|
||||||
|
width: 250px;
|
||||||
|
}
|
||||||
|
#uploadf, #uploadf1{
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
<script>
|
<script>
|
||||||
window.addEventListener('load', function() {
|
window.addEventListener('load', function() {
|
||||||
document.getElementById('file').onchange = async function(e) {
|
document.getElementById('file').onchange = async function(e) {
|
||||||
|
@ -9,10 +53,8 @@
|
||||||
var extension = e.target.files[0].name.split('.').pop()
|
var extension = e.target.files[0].name.split('.').pop()
|
||||||
var gameName = e.target.files[0].name.replaceAll("'", "\\'")
|
var gameName = e.target.files[0].name.replaceAll("'", "\\'")
|
||||||
var gameName = gameName.substr(0, gameName.length - extension.length - 1)
|
var gameName = gameName.substr(0, gameName.length - extension.length - 1)
|
||||||
e.target.remove()
|
e.target.remove();
|
||||||
while(document.body.firstChild) {
|
document.getElementById('uploadf').style.display = "none"; document.getElementById('uploadf1').style.display = "none";
|
||||||
document.body.removeChild(document.body.firstChild);
|
|
||||||
};
|
|
||||||
if (['fds', 'nes', 'unif', 'unf'].includes(extension)) {
|
if (['fds', 'nes', 'unif', 'unf'].includes(extension)) {
|
||||||
var core = 'nes';
|
var core = 'nes';
|
||||||
} else if (['z64'].includes(extension)) {
|
} else if (['z64'].includes(extension)) {
|
||||||
|
@ -81,9 +123,7 @@
|
||||||
if (! q) {
|
if (! q) {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
while(document.body.firstChild) {
|
a.remove();
|
||||||
document.body.removeChild(document.body.firstChild);
|
|
||||||
};
|
|
||||||
resolve(q);
|
resolve(q);
|
||||||
};
|
};
|
||||||
a.appendChild(submit);
|
a.appendChild(submit);
|
||||||
|
@ -92,11 +132,11 @@
|
||||||
}();
|
}();
|
||||||
};
|
};
|
||||||
var a = document.createElement('div');
|
var a = document.createElement('div');
|
||||||
a.style = "width:640px;height:480px;max-width:100%";
|
a.style = "width:65%;height:100%;max-width:100%";
|
||||||
var b = document.createElement('div');
|
var b = document.createElement('div');
|
||||||
b.id = 'game';
|
b.id = 'game';
|
||||||
a.appendChild(b);
|
a.appendChild(b);
|
||||||
document.body.appendChild(a);
|
document.getElementById("cont").appendChild(a);
|
||||||
var script = document.createElement('script');
|
var script = document.createElement('script');
|
||||||
script.innerHTML = "EJS_player = '#game'; EJS_gameName = '" + gameName + "'; EJS_biosUrl = ''; EJS_gameUrl = '" + gameUrl + "'; EJS_core = '" + core + "'; EJS_pathtodata = 'data/';";
|
script.innerHTML = "EJS_player = '#game'; EJS_gameName = '" + gameName + "'; EJS_biosUrl = ''; EJS_gameUrl = '" + gameUrl + "'; EJS_core = '" + core + "'; EJS_pathtodata = 'data/';";
|
||||||
document.body.appendChild(script);
|
document.body.appendChild(script);
|
||||||
|
@ -106,6 +146,12 @@
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
Select Game Rom: <input type="file" id="file">
|
<center id="cont">
|
||||||
|
<img id="uploadf1" class="eimg" src="docs/Emulatorjs Logo.png">
|
||||||
|
</center>
|
||||||
|
<div id="uploadf" class="form">
|
||||||
|
<input type="file" id="file">
|
||||||
|
<b><p>Select Game Rom: Drag your files here or click in this area.</p></b>
|
||||||
|
</div>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
Loading…
Reference in a new issue