Ability to change settings if game crashes

This commit is contained in:
Ethan O'Brien 2024-07-30 12:15:28 -05:00
parent 900eb3b5a9
commit 5abea1917c

View file

@ -494,8 +494,7 @@ class EmulatorJS {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
this.downloadFile(path, (res) => { this.downloadFile(path, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
const blob = new Blob([res.data], { const blob = new Blob([res.data], {
@ -548,8 +547,7 @@ class EmulatorJS {
this.downloadFile("compression/libunrar.js", (res) => { this.downloadFile("compression/libunrar.js", (res) => {
this.downloadFile("compression/libunrar.wasm", (res2) => { this.downloadFile("compression/libunrar.wasm", (res2) => {
if (res === -1 || res2 === -1) { if (res === -1 || res2 === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
const path = URL.createObjectURL(new Blob([res2.data], {type: "application/wasm"})); const path = URL.createObjectURL(new Blob([res2.data], {type: "application/wasm"}));
@ -601,16 +599,24 @@ class EmulatorJS {
checkCoreCompatibility(version) { checkCoreCompatibility(version) {
// Leave commented until next release - this is ready to go. // Leave commented until next release - this is ready to go.
if (this.versionAsInt(version.minimumEJSVersion) > this.versionAsInt(this.ejs_version)) { if (this.versionAsInt(version.minimumEJSVersion) > this.versionAsInt(this.ejs_version)) {
//this.textElem.innerText = this.localization("Outdated EmulatorJS version"); //this.startGameError(this.localization("Outdated EmulatorJS version"));
//this.textElem.style.color = "red";
//throw new Error("Core requires minimum EmulatorJS version of " + version.minimumEJSVersion); //throw new Error("Core requires minimum EmulatorJS version of " + version.minimumEJSVersion);
} }
} }
startGameError(message) {
console.log(message);
this.textElem.innerText = message;
this.textElem.style.color = "red";
this.setupSettingsMenu();
this.loadSettings();
this.menu.failedToStart();
}
downloadGameCore() { downloadGameCore() {
this.textElem.innerText = this.localization("Download Game Core"); this.textElem.innerText = this.localization("Download Game Core");
if (this.config.threads && ((typeof window.SharedArrayBuffer) !== "function")) { if (this.config.threads && ((typeof window.SharedArrayBuffer) !== "function")) {
this.textElem.innerText = this.localization('Error for site owner')+"\n"+this.localization("Check console"); this.startGameError(this.localization('Error for site owner')+"\n"+this.localization("Check console"));
this.textElem.style.color = "red";
console.warn("Threads is set to true, but the SharedArrayBuffer function is not exposed. Threads requires 2 headers to be set when sending you html page. See https://stackoverflow.com/a/68630724"); console.warn("Threads is set to true, but the SharedArrayBuffer function is not exposed. Threads requires 2 headers to be set when sending you html page. See https://stackoverflow.com/a/68630724");
return; return;
} }
@ -661,11 +667,10 @@ class EmulatorJS {
this.downloadFile("https://cdn.emulatorjs.org/stable/data/"+corePath, (res) => { this.downloadFile("https://cdn.emulatorjs.org/stable/data/"+corePath, (res) => {
if (res === -1) { if (res === -1) {
if (!this.supportsWebgl2) { if (!this.supportsWebgl2) {
this.textElem.innerText = this.localization('Outdated graphics driver'); this.startGameError(this.localization('Outdated graphics driver'));
} else { } else {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
} }
this.textElem.style.color = "red";
return; return;
} }
console.warn("File was not found locally, but was found on the emulatorjs cdn.\nIt is recommended to download the latest release from here: https://cdn.emulatorjs.org/releases/"); console.warn("File was not found locally, but was found on the emulatorjs cdn.\nIt is recommended to download the latest release from here: https://cdn.emulatorjs.org/releases/");
@ -737,8 +742,7 @@ class EmulatorJS {
this.downloadFile(this.config.loadState, (res) => { this.downloadFile(this.config.loadState, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
this.on("start", () => { this.on("start", () => {
@ -781,8 +785,7 @@ class EmulatorJS {
} }
this.downloadFile(this.config.gamePatchUrl, (res) => { this.downloadFile(this.config.gamePatchUrl, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
if (this.toData(this.config.gamePatchUrl, true)) { if (this.toData(this.config.gamePatchUrl, true)) {
@ -832,8 +835,7 @@ class EmulatorJS {
} }
this.downloadFile(this.config.gameParentUrl, (res) => { this.downloadFile(this.config.gameParentUrl, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
if (this.toData(this.config.gameParentUrl, true)) { if (this.toData(this.config.gameParentUrl, true)) {
@ -877,8 +879,7 @@ class EmulatorJS {
this.downloadFile(this.config.biosUrl, (res) => { this.downloadFile(this.config.biosUrl, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
this.storage.bios.get(this.config.biosUrl.split("/").pop()).then((result) => { this.storage.bios.get(this.config.biosUrl.split("/").pop()).then((result) => {
@ -888,8 +889,7 @@ class EmulatorJS {
} }
this.downloadFile(this.config.biosUrl, (res) => { this.downloadFile(this.config.biosUrl, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
if (this.toData(this.config.biosUrl, true)) { if (this.toData(this.config.biosUrl, true)) {
@ -1013,8 +1013,7 @@ class EmulatorJS {
this.downloadFile(this.config.gameUrl, (res) => { this.downloadFile(this.config.gameUrl, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
const name = (typeof this.config.gameUrl === "string") ? this.config.gameUrl.split('/').pop() : "game"; const name = (typeof this.config.gameUrl === "string") ? this.config.gameUrl.split('/').pop() : "game";
@ -1025,8 +1024,7 @@ class EmulatorJS {
} }
this.downloadFile(this.config.gameUrl, (res) => { this.downloadFile(this.config.gameUrl, (res) => {
if (res === -1) { if (res === -1) {
this.textElem.innerText = this.localization('Network Error'); this.startGameError(this.localization('Network Error'));
this.textElem.style.color = "red";
return; return;
} }
if (this.toData(this.config.gameUrl, true)) { if (this.toData(this.config.gameUrl, true)) {
@ -1143,8 +1141,7 @@ class EmulatorJS {
} }
} catch(e) { } catch(e) {
console.warn("failed to start game", e); console.warn("failed to start game", e);
this.textElem.innerText = this.localization("Failed to start game"); this.startGameError(this.localization("Failed to start game"));
this.textElem.style.color = "red";
return; return;
} }
this.callEvent("start"); this.callEvent("start");
@ -1618,12 +1615,11 @@ class EmulatorJS {
}) })
this.menu = { this.menu = {
close: () => { close: () => {
if (!this.started) return;
clearTimeout(timeout); clearTimeout(timeout);
this.elements.menu.classList.add("ejs_menu_bar_hidden"); this.elements.menu.classList.add("ejs_menu_bar_hidden");
}, },
open: () => { open: (force) => {
if (!this.started) return; if (!this.started && force !== true) return;
clearTimeout(timeout); clearTimeout(timeout);
timeout = setTimeout(hide, 3000); timeout = setTimeout(hide, 3000);
this.elements.menu.classList.remove("ejs_menu_bar_hidden"); this.elements.menu.classList.remove("ejs_menu_bar_hidden");
@ -1635,7 +1631,6 @@ class EmulatorJS {
timeout = setTimeout(hide, 3000); timeout = setTimeout(hide, 3000);
} }
this.elements.menu.classList.toggle("ejs_menu_bar_hidden"); this.elements.menu.classList.toggle("ejs_menu_bar_hidden");
} }
} }
this.elements.parent.appendChild(this.elements.menu); this.elements.parent.appendChild(this.elements.menu);
@ -2061,14 +2056,47 @@ class EmulatorJS {
muteButton.style.display = "none"; muteButton.style.display = "none";
unmuteButton.style.display = "none"; unmuteButton.style.display = "none";
} }
if (this.config.buttonOpts.saveState === false) saveState.style.display = "none" if (this.config.buttonOpts.saveState === false) saveState.style.display = "none";
if (this.config.buttonOpts.loadState === false) loadState.style.display = "none" if (this.config.buttonOpts.loadState === false) loadState.style.display = "none";
if (this.config.buttonOpts.saveSavFiles === false) saveSavFiles.style.display = "none" if (this.config.buttonOpts.saveSavFiles === false) saveSavFiles.style.display = "none";
if (this.config.buttonOpts.loadSavFiles === false) loadSavFiles.style.display = "none" if (this.config.buttonOpts.loadSavFiles === false) loadSavFiles.style.display = "none";
if (this.config.buttonOpts.gamepad === false) controlMenu.style.display = "none" if (this.config.buttonOpts.gamepad === false) controlMenu.style.display = "none";
if (this.config.buttonOpts.cheat === false) cheatMenu.style.display = "none" if (this.config.buttonOpts.cheat === false) cheatMenu.style.display = "none";
if (this.config.buttonOpts.cacheManager === false) cache.style.display = "none" if (this.config.buttonOpts.cacheManager === false) cache.style.display = "none";
if (this.config.buttonOpts.netplay === false) netplay.style.display = "none" if (this.config.buttonOpts.netplay === false) netplay.style.display = "none";
if (this.config.buttonOpts.diskButton === false) diskButton[0].style.display = "none";
if (this.config.buttonOpts.volumeSlider === false) volumeSlider.style.display = "none";
}
this.menu.failedToStart = () => {
if (!this.config.buttonOpts) this.config.buttonOpts = {};
this.config.buttonOpts.mute = false;
settingButton[0].style.display = "";
// Hide all except settings button.
pauseButton.style.display = "none";
playButton.style.display = "none";
contextMenuButton.style.display = "none";
restartButton.style.display = "none";
enter.style.display = "none";
exit.style.display = "none";
muteButton.style.display = "none";
unmuteButton.style.display = "none";
saveState.style.display = "none";
loadState.style.display = "none";
saveSavFiles.style.display = "none";
loadSavFiles.style.display = "none";
controlMenu.style.display = "none";
cheatMenu.style.display = "none";
cache.style.display = "none";
netplay.style.display = "none";
diskButton[0].style.display = "none";
volumeSlider.style.display = "none";
this.elements.menu.style.opacity = "";
this.elements.menu.style.background = "none";
this.menu.open(true);
} }
} }
openCacheMenu() { openCacheMenu() {
@ -3895,6 +3923,7 @@ class EmulatorJS {
menuOptionChanged(option, value) { menuOptionChanged(option, value) {
this.saveSettings(); this.saveSettings();
if (this.debug) console.log(option, value); if (this.debug) console.log(option, value);
if (!this.gameManager) return;
if (option === "shader") { if (option === "shader") {
this.enableShader(value); this.enableShader(value);
return; return;
@ -4309,7 +4338,7 @@ class EmulatorJS {
addToMenu(this.localization('Shaders'), 'shader', shaderMenu, 'disabled'); addToMenu(this.localization('Shaders'), 'shader', shaderMenu, 'disabled');
} }
addToMenu(this.localization('WebGL2') + "(" + this.localization('Requires page reload') + ")", 'webgl2Enabled', { addToMenu(this.localization('WebGL2') + " (" + this.localization('Requires page reload') + ")", 'webgl2Enabled', {
'enabled': this.localization("Enabled"), 'enabled': this.localization("Enabled"),
'disabed': this.localization("Disabled") 'disabed': this.localization("Disabled")
}, this.defaultWebgl2 ? "enabled" : "disabed"); }, this.defaultWebgl2 ? "enabled" : "disabed");
@ -5155,6 +5184,7 @@ class EmulatorJS {
this.elements.cheatRows = rows; this.elements.cheatRows = rows;
} }
updateCheatUI() { updateCheatUI() {
if (!this.gameManager) return;
this.elements.cheatRows.innerHTML = ""; this.elements.cheatRows.innerHTML = "";
const addToMenu = (desc, checked, code, is_permanent, i) => { const addToMenu = (desc, checked, code, is_permanent, i) => {
@ -5197,10 +5227,12 @@ class EmulatorJS {
} }
} }
cheatChanged(checked, code, index) { cheatChanged(checked, code, index) {
if (!this.gameManager) return;
this.gameManager.setCheat(index, checked, code); this.gameManager.setCheat(index, checked, code);
} }
enableShader(name) { enableShader(name) {
if (!this.gameManager) return;
try { try {
this.Module.FS.unlink("/shader/shader.glslp"); this.Module.FS.unlink("/shader/shader.glslp");
} catch(e) {} } catch(e) {}