push gamepad script

This commit is contained in:
Ethan O'Brien 2023-06-24 22:18:12 -05:00
parent 7c70ea37f3
commit 49d2c554ef
3 changed files with 95 additions and 0 deletions

View file

@ -422,6 +422,7 @@ class EmulatorJS {
this.createControlSettingMenu();
this.setVirtualGamepad();
this.addEventListener(document, "keydown keyup", this.keyChange.bind(this));
//this.gamepad = new GamepadHandler(); //https://github.com/ethanaobrien/Gamepad
//keyboard, etc...
}
createContextMenu() {
@ -893,6 +894,7 @@ class EmulatorJS {
this.controlPopup = popupMsg;
popup.appendChild(popupMsg);
this.controlMenu.appendChild(popup);
}
defaultControllers = {
0: {

92
src/gamepad.js Normal file
View file

@ -0,0 +1,92 @@
class GamepadHandler {
gamepads;
timeout;
listeners;
constructor() {
this.gamepads = [];
this.listeners = {};
this.timeout = null;
this.loop();
}
terminate() {
window.clearTimeout(this.timeout);
}
getGamepads() {
return navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
}
loop() {
this.updateGamepadState();
this.timeout = setTimeout(this.loop.bind(this), 10);
}
updateGamepadState() {
const gamepads = this.getGamepads();
gamepads.forEach((gamepad, index) => {
if (!gamepad) return;
let hasGamepad = false;
this.gamepads.forEach((oldGamepad, oldIndex) => {
if (oldGamepad.index !== gamepad.index) return;
hasGamepad = true;
oldGamepad.axes.forEach((axis, axisIndex) => {
if (gamepad.axes[axisIndex] !== axis) {
const axis = ['LEFT_STICK_X', 'LEFT_STICK_Y', 'RIGHT_STICK_X', 'RIGHT_STICK_Y'][axisIndex];
if (!axis) return;
this.dispatchEvent('axischanged', {axis: axis, value: gamepad.axes[axisIndex], index: gamepad.index, gamepadIndex: gamepad.index});
}
})
gamepad.buttons.forEach((button, buttonIndex) => {
let pressed = oldGamepad.buttons[buttonIndex] === 1.0;
if (typeof oldGamepad.buttons[buttonIndex] === "object") {
pressed = oldGamepad.buttons[buttonIndex].pressed;
}
let pressed2 = button === 1.0;
if (typeof button === "object") {
pressed2 = button.pressed;
}
if (pressed !== pressed2) {
if (pressed2) {
this.dispatchEvent('buttondown', {index: buttonIndex, gamepadIndex: gamepad.index});
} else {
this.dispatchEvent('buttonup', {index: buttonIndex, gamepadIndex: gamepad.index});
}
}
})
this.gamepads[oldIndex] = gamepads[index];
})
if (!hasGamepad) {
this.gamepads.push(gamepads[index]);
this.dispatchEvent('connected', {gamepadIndex: gamepad.index});
}
});
for (let j=0; j<this.gamepads.length; j++) {
if (!this.gamepads[j]) continue;
let has = false;
for (let i=0; i<gamepads.length; i++) {
if (!gamepads[i]) continue;
if (this.gamepads[j].index === gamepads[i].index) {
has = true;
break;
}
}
if (!has) {
this.dispatchEvent('disconnected', {gamepadIndex: this.gamepads[j].index});
this.gamepads.splice(j, 1);
j--;
}
}
}
dispatchEvent(name, arg) {
if (typeof this.listeners[name] !== 'function') return;
if (!arg) arg={};
arg.type = name;
this.listeners[name](arg);
}
on(name, cb) {
this.listeners[name.toLowerCase()] = cb;
}
}
window.GamepadHandler = GamepadHandler;

View file

@ -36,6 +36,7 @@
if (('undefined' != typeof EJS_DEBUG_XX && true === EJS_DEBUG_XX) || true) {
await loadScript('emulator.js');
await loadScript('nipplejs.js');
await loadScript('gamepad.js');
await loadScript('GameManager.js');
await loadStyle('css/main.css');
}