2023-06-22 16:00:13 +00:00
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class EJS_GameManager {
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2023-07-03 17:24:25 +00:00
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constructor(Module, EJS) {
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this.EJS = EJS;
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2023-06-22 16:00:13 +00:00
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this.Module = Module;
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this.FS = this.Module.FS;
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this.functions = {
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restart: this.Module.cwrap('system_restart', '', []),
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getStateInfo: this.Module.cwrap('get_state_info', 'string', []), //these names are dumb
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saveStateInfo: this.Module.cwrap('save_state_info', 'null', []),
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loadState: this.Module.cwrap('load_state', 'number', ['string', 'number']),
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2023-06-23 16:33:20 +00:00
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screenshot: this.Module.cwrap('cmd_take_screenshot', '', []),
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simulateInput: this.Module.cwrap('simulate_input', 'null', ['number', 'number', 'number']),
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2023-06-27 16:54:35 +00:00
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toggleMainLoop: this.Module.cwrap('toggleMainLoop', 'null', ['number']),
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2023-06-28 18:27:06 +00:00
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getCoreOptions: this.Module.cwrap('get_core_options', 'string', []),
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setVariable: this.Module.cwrap('set_variable', 'null', ['string', 'string']),
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setCheat: this.Module.cwrap('set_cheat', 'null', ['number', 'number', 'string']),
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resetCheat: this.Module.cwrap('reset_cheat', 'null', []),
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2023-07-01 16:46:52 +00:00
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toggleShader: this.Module.cwrap('shader_enable', 'null', ['number']),
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getDiskCount: this.Module.cwrap('get_disk_count', 'number', []),
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getCurrentDisk: this.Module.cwrap('get_current_disk', 'number', []),
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2023-07-01 21:21:48 +00:00
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setCurrentDisk: this.Module.cwrap('set_current_disk', 'null', ['number']),
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2023-07-03 14:31:38 +00:00
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getSaveFilePath: this.Module.cwrap('save_file_path', 'string', []),
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saveSaveFiles: this.Module.cwrap('cmd_savefiles', '', []),
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2023-07-07 17:22:20 +00:00
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supportsStates: this.Module.cwrap('supports_states', 'number', []),
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loadSaveFiles: this.Module.cwrap('refresh_save_files', 'null', [])
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}
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2023-06-28 17:57:02 +00:00
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this.mkdir("/home");
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this.mkdir("/home/web_user");
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this.mkdir("/home/web_user/retroarch");
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this.mkdir("/home/web_user/retroarch/userdata");
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2023-07-07 15:02:00 +00:00
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this.mkdir("/data");
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this.mkdir("/data/saves");
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this.FS.writeFile("/home/web_user/retroarch/userdata/retroarch.cfg", this.getRetroArchCfg());
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2023-06-29 16:49:48 +00:00
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2023-07-07 17:22:20 +00:00
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this.FS.mount(IDBFS, {}, '/data/saves');
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this.FS.syncfs(true, () => {});
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2023-06-29 16:49:48 +00:00
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this.initShaders();
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2023-07-07 17:22:20 +00:00
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this.EJS.addEventListener(window, "beforeunload", () => {
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this.saveSaveFiles();
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this.FS.syncfs(() => {});
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})
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2023-06-28 17:57:02 +00:00
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}
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mkdir(path) {
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try {
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this.FS.mkdir(path);
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} catch(e) {}
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}
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getRetroArchCfg() {
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2023-07-07 17:22:20 +00:00
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return "autosave_interval = 60\n" +
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"screenshot_directory = /\n" +
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"block_sram_overwrite = false\n" +
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"video_gpu_screenshot = false\n" +
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"audio_latency = 96\n" +
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"video_vsync = true\n" +
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"savefile_directory = \"/data/saves\"\n";
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}
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2023-06-29 16:49:48 +00:00
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initShaders() {
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if (!window.EJS_SHADERS) return;
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this.mkdir("/shader");
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for (const shader in window.EJS_SHADERS) {
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this.FS.writeFile('/shader/'+shader, window.EJS_SHADERS[shader]);
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}
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}
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restart() {
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this.functions.restart();
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}
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getState() {
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return new Promise(async (resolve, reject) => {
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const stateInfo = (await this.getStateInfo()).split('|')
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let state;
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let size = stateInfo[0] >> 0;
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if (size > 0) {
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state = new Uint8Array(size);
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let start = stateInfo[1] >> 0;
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for (let i=0; i<size; i++) state[i] = this.Module.getValue(start + i);
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}
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resolve(state);
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})
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}
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getStateInfo() {
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this.functions.saveStateInfo();
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return new Promise((resolve, reject) => {
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let a;
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let b = setInterval(() => {
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a = this.functions.getStateInfo();
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if (a) {
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clearInterval(b);
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resolve(a);
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}
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}, 50)
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});
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}
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loadState(state) {
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try {
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this.FS.unlink('game.state');
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} catch(e){}
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this.FS.writeFile('/game.state', state);
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this.functions.loadState("game.state", 0);
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setTimeout(() => {
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2023-07-03 17:03:00 +00:00
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try {
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this.FS.unlink('game.state');
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} catch(e){}
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}, 5000)
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}
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screenshot() {
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this.functions.screenshot();
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return this.FS.readFile('screenshot.png');
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}
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2023-07-03 17:03:00 +00:00
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quickSave(slot) {
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if (!slot) slot = 1;
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(async () => {
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let name = slot + '-quick.state';
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try {
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this.FS.unlink(name);
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} catch (e) {}
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let data = await this.getState();
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this.FS.writeFile('/'+name, data);
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})();
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}
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quickLoad(slot) {
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if (!slot) slot = 1;
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(async () => {
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let name = slot + '-quick.state';
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this.functions.loadState(name, 0);
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})();
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}
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simulateInput(player, index, value) {
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if ([24, 25, 26].includes(index)) {
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if (index === 24 && value === 1) {
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const slot = this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1";
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this.quickSave(slot);
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this.EJS.displayMessage(this.EJS.localization("SAVED STATE TO SLOT")+" "+slot);
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}
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if (index === 25 && value === 1) {
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const slot = this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1";
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this.quickLoad(slot);
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this.EJS.displayMessage(this.EJS.localization("LOADED STATE FROM SLOT")+" "+slot);
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}
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if (index === 26 && value === 1) {
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let newSlot;
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try {
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newSlot = parseFloat(this.EJS.settings['save-state-slot'] ? this.EJS.settings['save-state-slot'] : "1") + 1;
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} catch(e) {
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newSlot = 1;
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}
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if (newSlot > 9) newSlot = 1;
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this.EJS.displayMessage(this.EJS.localization("SET SAVE STATE SLOT TO")+" "+newSlot);
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this.EJS.changeSettingOption('save-state-slot', newSlot.toString());
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}
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return;
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}
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2023-06-23 16:33:20 +00:00
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this.functions.simulateInput(player, index, value);
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}
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2023-07-06 16:33:12 +00:00
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createCueFile(fileNames) {
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try {
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2023-07-09 00:46:06 +00:00
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if (fileNames.length > 1) {
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fileNames = fileNames.filter((item) => {
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return ["toc", "ccd", "exe", "pbp", "chd", "img", "bin"].includes(item.split(".").pop().toLowerCase());
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})
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fileNames = fileNames.sort((a, b) => {
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if (isNaN(a.charAt()) || isNaN(b.charAt())) throw new Error("Incorrect file name format");
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return (parseInt(a.charAt()) > parseInt(b.charAt())) ? 1 : -1;
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})
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}
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2023-07-06 16:33:12 +00:00
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} catch(e) {
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console.log(e, fileNames);
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2023-07-06 16:33:12 +00:00
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if (fileNames.length > 1) {
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console.warn("Could not auto-create cue file(s).");
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return null;
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}
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}
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for (let i=0; i<fileNames.length; i++) {
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if (fileNames[i].split(".").pop().toLowerCase() === "ccd") {
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console.warn("Did not auto-create cue file(s). Found a ccd.");
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return null;
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}
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}
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if (fileNames.length === 0) {
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console.warn("Could not auto-create cue file(s).");
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return null;
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}
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console.log(fileNames);
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let baseFileName = fileNames[0].split("/").pop();
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if (baseFileName.includes(".")) {
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baseFileName = baseFileName.substring(0, baseFileName.length - baseFileName.split(".").pop().length - 1);
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console.log(baseFileName);
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}
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for (let i=0; i<fileNames.length; i++) {
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const contents = " FILE \""+fileNames[i]+"\" BINARY\n TRACK 01 MODE1/2352\n INDEX 01 00:00:00";
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FS.writeFile("/"+baseFileName+"-"+i+".cue", contents);
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}
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if (fileNames.length > 1) {
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let contents = "";
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for (let i=0; i<fileNames.length; i++) {
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contents += "/"+baseFileName+"-"+i+".cue\n";
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}
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FS.writeFile("/"+baseFileName+".m3u", contents);
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}
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return (fileNames.length === 1) ? baseFileName+"-0.cue" : baseFileName+".m3u";
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}
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2023-06-23 16:33:20 +00:00
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toggleMainLoop(playing) {
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this.functions.toggleMainLoop(playing);
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}
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2023-06-27 16:54:35 +00:00
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getCoreOptions() {
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return this.functions.getCoreOptions();
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}
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2023-06-28 18:27:06 +00:00
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setVariable(option, value) {
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this.functions.setVariable(option, value);
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}
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2023-06-29 15:35:25 +00:00
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setCheat(index, enabled, code) {
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this.functions.setCheat(index, enabled, code);
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}
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resetCheat() {
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this.functions.resetCheat();
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}
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2023-06-29 16:49:48 +00:00
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toggleShader(active) {
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this.functions.toggleShader(active);
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}
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2023-07-01 16:46:52 +00:00
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getDiskCount() {
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return this.functions.getDiskCount();
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}
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getCurrentDisk() {
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return this.functions.getCurrentDisk();
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}
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setCurrentDisk(disk) {
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this.functions.setCurrentDisk(disk);
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}
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2023-07-03 14:31:38 +00:00
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getSaveFilePath() {
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return this.functions.getSaveFilePath();
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}
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saveSaveFiles() {
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this.functions.saveSaveFiles();
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2023-07-07 17:22:20 +00:00
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this.FS.syncfs(false, () => {});
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2023-07-03 14:31:38 +00:00
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}
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supportsStates() {
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return !!this.functions.supportsStates();
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2023-07-01 21:21:48 +00:00
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}
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2023-07-07 15:02:00 +00:00
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getSaveFile() {
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2023-07-07 17:22:20 +00:00
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this.saveSaveFiles();
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const exists = FS.analyzePath(this.getSaveFilePath()).exists;
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return (exists ? FS.readFile(this.getSaveFilePath()) : null);
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}
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loadSaveFiles() {
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this.functions.loadSaveFiles();
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2023-07-07 15:02:00 +00:00
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}
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2023-06-22 16:00:13 +00:00
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}
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window.EJS_GameManager = EJS_GameManager;
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