EmulatorJS/data/loader.js

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JavaScript
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(async function() {
const folderPath = (path) => path.substring(0, path.length - path.split('/').pop().length);
const scriptPath = (typeof window.EJS_pathtodata === "string") ? window.EJS_pathtodata : folderPath((new URL(document.currentScript.src)).pathname);
if (!scriptPath.endsWith('/')) scriptPath+='/';
//console.log(scriptPath);
function loadScript(file) {
return new Promise(function (resolve, reject) {
let script = document.createElement('script');
script.src = function() {
if ('undefined' != typeof EJS_paths && typeof EJS_paths[file] === 'string') {
return EJS_paths[file];
} else {
return scriptPath+file;
}
}();
script.onload = resolve;
document.head.appendChild(script);
})
}
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function loadStyle(file) {
return new Promise(function(resolve, reject) {
let css = document.createElement('link');
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css.rel = 'stylesheet';
css.href = function() {
if ('undefined' != typeof EJS_paths && typeof EJS_paths[file] === 'string') {
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return EJS_paths[file];
} else {
return scriptPath+file;
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}
}();
css.onload = resolve;
document.head.appendChild(css);
})
}
if (('undefined' != typeof EJS_DEBUG_XX && true === EJS_DEBUG_XX)) {
await loadScript('emulator.js');
await loadScript('nipplejs.js');
await loadScript('shaders.js');
await loadScript('storage.js');
await loadScript('gamepad.js');
await loadScript('GameManager.js');
await loadScript('socket.io.min.js');
await loadStyle('emulator.css');
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} else {
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await loadScript('emulator.min.js');
await loadStyle('emulator.min.css');
}
const config = {};
config.gameUrl = window.EJS_gameUrl;
config.dataPath = scriptPath;
config.system = window.EJS_core;
config.biosUrl = window.EJS_biosUrl;
config.gameName = window.EJS_gameName;
config.color = window.EJS_color;
config.adUrl = window.EJS_AdUrl;
config.adMode = window.EJS_AdMode;
config.adTimer = window.EJS_AdTimer;
config.adSize = window.EJS_AdSize;
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config.alignStartButton = window.EJS_alignStartButton;
config.VirtualGamepadSettings = window.EJS_VirtualGamepadSettings;
config.buttonOpts = window.EJS_Buttons;
config.volume = window.EJS_volume;
config.defaultControllers = window.EJS_defaultControls;
config.startOnLoad = window.EJS_startOnLoaded;
config.fullscreenOnLoad = window.EJS_fullscreenOnLoaded;
config.filePaths = window.EJS_paths;
config.loadState = window.EJS_loadStateURL;
config.cacheLimit = window.EJS_CacheLimit;
config.cheats = window.EJS_cheats;
config.defaultOptions = window.EJS_defaultOptions;
config.gamePatchUrl = window.EJS_gamePatchUrl;
config.gameParentUrl = window.EJS_gameParentUrl;
config.netplayUrl = window.EJS_netplayServer;
config.gameId = window.EJS_gameID;
config.backgroundImg = window.EJS_backgroundImage;
config.backgroundBlur = window.EJS_backgroundBlur;
config.backgroundColor = window.EJS_backgroundColor;
config.controlScheme = window.EJS_controlScheme;
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config.threads = window.EJS_threads;
if (typeof window.EJS_language === "string" && window.EJS_language !== "en-US") {
try {
let path;
if ('undefined' != typeof EJS_paths && typeof EJS_paths[window.EJS_language] === 'string') {
path = EJS_paths[window.EJS_language];
} else {
path = scriptPath+"localization/"+window.EJS_language+".json";
}
config.language = window.EJS_language;
config.langJson = JSON.parse(await (await fetch(path)).text());
} catch(e) {
config.langJson = {};
}
}
window.EJS_emulator = new EmulatorJS(EJS_player, config);
window.EJS_adBlocked = (url, del) => window.EJS_emulator.adBlocked(url, del);
if (typeof window.EJS_ready === "function") {
window.EJS_emulator.on("ready", window.EJS_ready);
}
if (typeof window.EJS_onGameStart === "function") {
window.EJS_emulator.on("start", window.EJS_onGameStart);
}
if (typeof window.EJS_onLoadState === "function") {
window.EJS_emulator.on("load", window.EJS_onLoadState);
}
if (typeof window.EJS_onSaveState === "function") {
window.EJS_emulator.on("save", window.EJS_onSaveState);
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}
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})();