Documented experimental compact_launch feature

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Observer KRypt0n_ 2023-03-09 15:13:29 +02:00
parent 794faf096e
commit ae5334e24b
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@ -27,6 +27,7 @@ type Wine = {
title: string,
?features: {
?need_dxvk: boolean,
?compact_launch: boolean,
?command: string,
?env: {
[id: string]: string
@ -47,6 +48,15 @@ type Dxvk = {
}
```
Features description:
| Feature | Type | Default | Description |
| - | - | - | - |
| `need_dxvk` | bool | `true` | If `false`, then launcher's DXVK selection section will be disabled entirely |
| `compact_launch` | bool | `false` | If `true`, then windows part used to launch the game will be saved in `compact_launch.bat` file. This helps a lot if used `command` feature can't process launch arguments (GE-Proton) |
| `command` | string | - | Command that should be used instead of path to the wine binary (e.g. when you have special launch script like in GE-Proton). Accept keywords |
| `env` | map | - | Map of environment variables. Accept keywords |
All string fields here (`command` and `env` values) accept these keywords:
| Keyword | Description |
@ -66,6 +76,7 @@ All string fields here (`command` and `env` values) accept these keywords:
"name": "wine-ge-proton",
"title": "Wine-GE-Proton",
"features": {
"compact_launch": true,
"env": {
"WINEDEBUG": "+all"
}