Find a file
Observer KRypt0n_ c3a6cf37de
0.6.2
- updated core library;
  now launcher will check available free space
  before downloading anything
- added dxvk 1.10.3

From previous commits:
- added `WINEARCH=win64` to some places
- added `devel` style to `FirstRunApp` if it's debug mode
- changed app's id
- added xdelta3 requirement during initial setup
- added wine & dxvk version selection during initial setup
- added "Open launcher folder" button to settings
- removed `glib::Downgrade` trait from all the `App`s' `Value`s
- removed `tasks` mod; removed `tokio` dependency;
  rewritten `OpenPreferencesPage` to work with threads instead of futures
- added `opt-level = 3` to release profile
- upscaled logo to 512x512; added source link
- bundled all the UI files into gtk resources
2022-08-03 10:49:13 +02:00
anime-game-core@9820453d6f 0.6.2 2022-08-03 10:49:13 +02:00
assets 0.6.2 2022-08-03 10:49:13 +02:00
blueprint-compiler@50db59f2d2 Added about dialog 2022-07-26 10:57:12 +02:00
scripts/appimage Added AppImage building script 2022-07-28 20:17:58 +02:00
src 0.6.2 2022-08-03 10:49:13 +02:00
.gitignore Added Cargo.lock 2022-08-02 22:36:31 +02:00
.gitmodules Init commit 2022-06-28 23:59:20 +02:00
build.rs Added xdelta3 requirement during initial setup 2022-08-02 20:31:28 +02:00
Cargo.lock 0.6.2 2022-08-03 10:49:13 +02:00
Cargo.toml 0.6.2 2022-08-03 10:49:13 +02:00
LICENSE Init commit 2022-06-28 23:59:20 +02:00
README.md Added AppImage building script 2022-07-28 20:17:58 +02:00

An Anime Game Launcher GTK

Development version of the launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library

Work in progress

Development

Folder Description
ui Blueprint UI files
ui/.dist UI files compiled by the blueprint
src Rust source code
target/release Release build of the app
blueprint-compiler Blueprint compiler
anime-game-core Anime Game Core library

Clone repo

git clone --recursive https://gitlab.com/an-anime-team/an-anime-game-launcher-gtk

Run app

cargo run

Build app

cargo build --release

Building AppImage

cd scripts/appimage
./build_appimage.sh