cd3614df83
As well were experimentally changed buttons styles to "pills" (large'n'round). Maybe I'll revert this change later
86 lines
2.4 KiB
Rust
86 lines
2.4 KiB
Rust
use relm4::prelude::*;
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use relm4::component::*;
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use adw::prelude::*;
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use super::main::FirstRunAppMsg;
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pub struct WelcomeApp;
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#[derive(Debug, Clone)]
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pub enum WelcomeAppMsg {
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Continue
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}
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#[relm4::component(async, pub)]
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impl SimpleAsyncComponent for WelcomeApp {
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type Init = ();
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type Input = WelcomeAppMsg;
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type Output = FirstRunAppMsg;
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view! {
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adw::PreferencesPage {
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set_hexpand: true,
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add = &adw::PreferencesGroup {
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gtk::Image {
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set_resource: Some("/org/app/images/icon.png"),
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set_height_request: 128,
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set_margin_top: 16
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},
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gtk::Label {
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set_label: "An Anime Game Launcher",
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set_margin_top: 32,
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add_css_class: "title-1"
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},
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gtk::Label {
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set_label: "Hi there! Welcome to the An Anime Game Launcher. We need to prepare some stuff and download default components before you could run the game",
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set_justify: gtk::Justification::Center,
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set_wrap: true,
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set_margin_top: 32
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}
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},
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add = &adw::PreferencesGroup {
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set_valign: gtk::Align::Center,
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set_vexpand: true,
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gtk::Box {
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set_orientation: gtk::Orientation::Horizontal,
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set_halign: gtk::Align::Center,
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set_spacing: 8,
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gtk::Button {
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set_label: "Continue",
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set_css_classes: &["suggested-action", "pill"],
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connect_clicked => WelcomeAppMsg::Continue
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}
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}
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}
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}
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}
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async fn init(
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_init: Self::Init,
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root: Self::Root,
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_sender: AsyncComponentSender<Self>,
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) -> AsyncComponentParts<Self> {
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let model = Self;
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let widgets = view_output!();
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AsyncComponentParts { model, widgets }
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}
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async fn update(&mut self, msg: Self::Input, sender: AsyncComponentSender<Self>) {
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match msg {
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#[allow(unused_must_use)]
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WelcomeAppMsg::Continue => {
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sender.output(Self::Output::ScrollToTosWarning);
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}
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}
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}
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}
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