Added support for the game files structure updating mechanism
form the latest launcher SDK. Also added
new progress bar statuses for applyign hdiff patches
and removing outdated files
It now allowed to use several patches for the game. As well it now uses `GitRemoteSync`
trait like components index does with gains more stability I guess
Changed components versions to 4 latest versions of 4 first groups
Fixed prefix creation due to random weird issue
Disabled dlls repairing on dxvk applying
Before it couldn't get list of available wine/dxvk versions because
on first run launcher obviously doesn't have `components` folder
and it needs to be synced with one of remotes
I've added here status page and heavy tasks system to the first run window
as it works now on the main window, and now
components are synced there behind status page
As well was updated SDK with fixed `Installer::get_filename` method
which will fix issue with stuff downloading
closes https://github.com/an-anime-team/an-anime-game-launcher/issues/91
Added `--run-game` and `--just-run-game` flags which can be used to run the game
1st will launch the game if launcher state is `Launch`.
Otherwise launcher window will appear
2nd will launch the game on `Launch` state,
as well as on `PredownloadAvailable` and `PatchAvailable(Patch::NotAvailable)`.
As well process stopping was changed by proper app exiting
by calling `relm4::main_application().quit()`
Previously launcher wasn't downloading background picture if the style was changed from the settings. This lead to situation when the window size and components position is updated, but background is fully transparent. With this change launcher will try to download picture if default background file doesn't exist. Not that launcher won't try to update this picture and this will happen only after restart, which is not an issue, I think
Added blank first run window with welcome page. On first start launcher will create launcher folder and `.first-run` file inside if needed. If file exists - launcher will open first run window instead of the main one (to prevent further data loadings in `init` functions)
- updated core library and components library
- added (likely working) updates pre-downloading functionality
- moved to `anyhow::Result` in lots of places