Note that I changed the language names to lookup from {lang}-{region} instead of
just {lang}, because Genshin Impact supports both zh-cn and zh-tw locales.
zh-tw's tranlsation is different zh-cn.
FSR, NIS and Integer scaling got separate "upscaling" section in gamescope settings.
As well were added descriptions so users can actually
know what e.g. integer scaling is
Some messages (relm4 component's input commands) were renamed
Added `UpdateLauncherState` message to, well, update launcher state.
By calling this status page will appear with information about
current status getting progress
Added some new error messages. Before, heavy tasks
were sending errors only to tracing logs. Now they also will generate toast messages
Added patch applying functionality to the main button.
Also made main window disappear when the game is running (like it works now in GTK launcher)
Previously launcher wasn't downloading background picture if the style was changed from the settings. This lead to situation when the window size and components position is updated, but background is fully transparent. With this change launcher will try to download picture if default background file doesn't exist. Not that launcher won't try to update this picture and this will happen only after restart, which is not an issue, I think
Added blank first run window with welcome page. On first start launcher will create launcher folder and `.first-run` file inside if needed. If file exists - launcher will open first run window instead of the main one (to prevent further data loadings in `init` functions)
- now launcher is able to load some heavy stuff in background
so they will not freeze it during start
- patch status and latest game data is loaded in background from now
- renamed some components and their messages types for consistency
- now `General` and `Enhancements` sections are relm4 components
- this change improves code structure and should help
adding dynamic data loading on app start in future
- settings components are also not async from now because they don't need to
- classic style loads its background from "config's_tmp_path/background"
so from "launcher folder/background" by default
- icons will be changed in some future
- stdout logs got rid of rustls messages and now are pretty styled
- logs are saved into the `debug.log` file in the launcher folder
they're not filtered and contain all the messages
- toasts timeout fixed to 5 seconds
- added "save" button which will, well, not save logs
but open `debug.log` file using `xdg-open`
- updated core library with a few fixes
- improved gamer updater. Now it will not start to download next update
before the previous one was properly applied (hdiff and so on)
Core library changes:
- updated `VOICE_PACKAGES_SIZES`
- added version prediction based on the `.version` file for voiceovers
- fixed redownloading of downloaded files in `Downloader::download_to`
- updated core library and components library
- added (likely working) updates pre-downloading functionality
- moved to `anyhow::Result` in lots of places
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
- added new wine versions
From previous commits:
- changed preferences icon, updated main window's menu
- removed open launcher folder button from settings
- added fix for dxvk applying with spaces to the runners folder path
- updated default patch repo's mirror
- updated core library; added support for Chinese version
- added default game edition prediction based on system locale
- added ability to run the game when all patch servers are down
- used `std::process::Output` on DXVK applying instead of String
this fixes errors related to UTF-8 decoding since different systems may have
different default encodings
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added errors toasting for initial setup window
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added picture to the repo
- now missing fields will be automatically filled;
excess fields - removed.
thanks to new code structure I can easily create
new fields or rename old ones
- improved `WineLang` enum; now launcher loads languages list dynamically
from this enum so I can easily add support for new languages
- added gamescope support
- now gamemode option will not be clickabke if gamemode is not installed
- reworked enhancements page's events
- changed winesync env variables
- added `lib::is_available` function to check packages availability
- updated core library;
added `lib::consts::TELEMETRY_CHECK_TIMEOUT` and `PATCH_FETCHING_TIMEOUT`
to specify new core-required timeouts
- fixed error message toasting when failed to run the game
- added telemetry servers acessibility checking before running the game
From previous commits:
- fixed setting game command default value in environment settings
- use `patch.root = false` by default in flatpak
- added "Open launcher folder" button to settings
- removed `glib::Downgrade` trait from all the `App`s' `Value`s
- removed `tasks` mod; removed `tokio` dependency;
rewritten `OpenPreferencesPage` to work with threads instead of futures
- added `opt-level = 3` to release profile
- made working environment variables manager
From previous commits:
- renamed `ToastError` trait to `Toast`;
renamed its `toast_error` method to `toast`;
now `toast` method will not display button if toast's message is empty
- updated `game::run` function, now it prints running command
and supports `gamemoderun`
- added automatic `DXVK_ASYNC=1` setting for dxvk-async
- renamed `ToastError` trait to `Toast`;
renamed its `toast_error` method to `toast`;
now `toast` method will not display button if toast's message is empty
- updated `game::run` function, now it prints running command
and supports `gamemoderun`
- added "Repair game" button
- added `repairer` field to settings file
- updated core library
From previous commits:
- made preparations for environment settings
- now launcher hides when you launch the game
- now `Config::try_get_wine_executable` can return `Some("wine")`
- removed old wine and dxvk versions;
added new Wine-GE-Proton and GE-Proton builds
- made preparations for environment settings
- now launcher hides when you launch the game
- now `Config::try_get_wine_executable` can return `Some("wine")`
- removed old wine and dxvk versions;
added new Wine-GE-Proton and GE-Proton builds
- updated core library
- now general settings page displays patch version with orange color
if patch is not applied
- added working patch applying mechanism
- added `patch.root` config, and you can apply patch
without using root privilegies
- removed "Settings" main menu item because I said so
- made `VoiceoverRow` component;
added dynamic voiceovers loading
Now you can download new voiceovers, but can't delete them (WIP)
From previous commits:
- probably fixed startup gtk errors
- added subfolders support for blueprint compiler;
moved first_run and preferences pages to subfolders
- added 2 first run pages:
+ when you don't have some required components
+ to select default folders paths
it fixes issue with huge data downloading. You can specify `null` as temp path
and then default system temp folder will be used
Also added `unwrap` everywhere I could add it
just not to see warnings in the code editor