fix(ui): fixed GtkSwitch UI state representation

This was my skill issue for all this time....
This commit is contained in:
Observer KRypt0n_ 2024-03-24 10:19:38 +02:00
parent 9914072c77
commit f86c86e1fd
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GPG key ID: 844DA47BA25FE1E2

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@ -232,12 +232,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.wine.borderless, set_active: CONFIG.game.wine.borderless,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.game.wine.borderless = switch.state(); config.game.wine.borderless = switch.is_active();
Config::update(config); Config::update(config);
} }
@ -277,12 +277,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.wine.virtual_desktop.enabled, set_active: CONFIG.game.wine.virtual_desktop.enabled,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.game.wine.virtual_desktop.enabled = switch.state(); config.game.wine.virtual_desktop.enabled = switch.is_active();
Config::update(config); Config::update(config);
} }
@ -298,12 +298,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.wine.drives.drive_c, set_active: CONFIG.game.wine.drives.drive_c,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.game.wine.drives.drive_c = switch.state(); config.game.wine.drives.drive_c = switch.is_active();
Config::update(config); Config::update(config);
} }
@ -343,12 +343,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.wine.drives.game_folder.is_some(), set_active: CONFIG.game.wine.drives.game_folder.is_some(),
connect_state_notify[map_game_folder_row] => move |switch| { connect_state_notify[map_game_folder_row] => move |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
if switch.state() { if switch.is_active() {
config.game.wine.drives.game_folder = Some(AllowedDrives::list()[map_game_folder_row.selected() as usize]); config.game.wine.drives.game_folder = Some(AllowedDrives::list()[map_game_folder_row.selected() as usize]);
} else { } else {
config.game.wine.drives.game_folder = None; config.game.wine.drives.game_folder = None;
@ -415,12 +415,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.enhancements.fsr.enabled, set_active: CONFIG.game.enhancements.fsr.enabled,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.game.enhancements.fsr.enabled = switch.state(); config.game.enhancements.fsr.enabled = switch.is_active();
Config::update(config); Config::update(config);
} }
@ -438,12 +438,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.enhancements.gamemode, set_active: CONFIG.game.enhancements.gamemode,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.game.enhancements.gamemode = switch.state(); config.game.enhancements.gamemode = switch.is_active();
Config::update(config); Config::update(config);
} }
@ -470,12 +470,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.enhancements.gamescope.enabled, set_active: CONFIG.game.enhancements.gamescope.enabled,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.game.enhancements.gamescope.enabled = switch.state(); config.game.enhancements.gamescope.enabled = switch.is_active();
Config::update(config); Config::update(config);
} }
@ -494,12 +494,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.launcher.discord_rpc.enabled, set_active: CONFIG.launcher.discord_rpc.enabled,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.launcher.discord_rpc.enabled = switch.state(); config.launcher.discord_rpc.enabled = switch.is_active();
Config::update(config); Config::update(config);
} }
@ -588,12 +588,12 @@ impl SimpleAsyncComponent for EnhancementsApp {
add_suffix = &gtk::Switch { add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center, set_valign: gtk::Align::Center,
set_state: CONFIG.game.enhancements.fps_unlocker.enabled, set_active: CONFIG.game.enhancements.fps_unlocker.enabled,
connect_state_notify => |switch| { connect_state_notify => |switch| {
if is_ready() { if is_ready() {
if let Ok(mut config) = Config::get() { if let Ok(mut config) = Config::get() {
config.game.enhancements.fps_unlocker.enabled = switch.state(); config.game.enhancements.fps_unlocker.enabled = switch.is_active();
Config::update(config); Config::update(config);
} }