feat: added wine/dxvk downloading skipping in initial setup
This can cause some issues and in general is a good idea to avoid downloading what is already downloaded
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b4f205b885
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942abd8474
1 changed files with 129 additions and 111 deletions
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@ -345,8 +345,17 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
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let wine = self.selected_wine.clone().unwrap();
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let progress_bar_input = self.progress_bar.sender().clone();
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// Skip wine downloading if it was already done
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if wine.is_downloaded_in(&config.game.wine.builds) {
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tracing::info!("Wine already installed: {}", wine.name);
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sender.input(DownloadComponentsAppMsg::CreatePrefix);
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}
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// Otherwise download wine
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else {
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std::thread::spawn(move || {
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tracing::info!("Installing wine");
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tracing::info!("Installing wine: {}", wine.name);
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// Install wine
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match get_installer(&wine.uri, config.launcher.temp.as_ref(), config.launcher.speed_limit) {
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@ -411,6 +420,7 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
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}
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});
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}
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}
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#[allow(unused_must_use)]
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DownloadComponentsAppMsg::CreatePrefix => {
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@ -455,9 +465,16 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
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let dxvk = self.selected_dxvk.clone().unwrap();
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let progress_bar_input = self.progress_bar.sender().clone();
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if dxvk.is_downloaded_in(&config.game.dxvk.builds) {
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tracing::info!("DXVK is already downloaded: {}", dxvk.name);
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sender.input(DownloadComponentsAppMsg::ApplyDXVK);
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}
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else {
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std::thread::spawn(move || {
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// Install DXVK
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tracing::info!("Installing DXVK");
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tracing::info!("Installing DXVK: {}", dxvk.name);
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match get_installer(&dxvk.uri, config.launcher.temp.as_ref(), config.launcher.speed_limit) {
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Ok(mut installer) => {
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@ -513,6 +530,7 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
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}
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});
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}
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}
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#[allow(unused_must_use)]
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DownloadComponentsAppMsg::ApplyDXVK => {
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