Merge pull request #65 from an-anime-team/next

Release 1.4.0
This commit is contained in:
Observer KRypt0n_ 2023-08-20 17:21:14 +02:00 committed by GitHub
commit 540c5aeead
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59 changed files with 1323 additions and 251 deletions

View file

@ -7,7 +7,29 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
## [1.3.0]
### Added
- Added feature to map wine drives
- Added `%launch_args%` magic word for game launching command.
Now you can use `%bash_command% <script> %launch_args%` to run custom script
- Added `--session <name>` flag to switch active session
- Added Portuguese
- Added Polish
### Fixed
- Fixed logo size in the first run window
### Changed
- Updated Turkish
- Updated Italian
- Updated Japanese
- Updated Swedish
- Improved files migration code. In the best case scenarios, it will work immediately now
- Updated wishes url extractor to use new cache storage
## [1.3.0] - 02.08.2023
### Added

258
Cargo.lock generated
View file

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[[package]]
@ -2860,9 +2851,9 @@ dependencies = [
[[package]]
name = "time"
version = "0.3.24"
version = "0.3.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b79eabcd964882a646b3584543ccabeae7869e9ac32a46f6f22b7a5bd405308b"
checksum = "a79d09ac6b08c1ab3906a2f7cc2e81a0e27c7ae89c63812df75e52bef0751e07"
dependencies = [
"deranged",
"serde",
@ -2901,11 +2892,10 @@ checksum = "1f3ccbac311fea05f86f61904b462b55fb3df8837a366dfc601a0161d0532f20"
[[package]]
name = "tokio"
version = "1.29.1"
version = "1.32.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "532826ff75199d5833b9d2c5fe410f29235e25704ee5f0ef599fb51c21f4a4da"
checksum = "17ed6077ed6cd6c74735e21f37eb16dc3935f96878b1fe961074089cc80893f9"
dependencies = [
"autocfg",
"backtrace",
"num_cpus",
"parking_lot",
@ -2921,7 +2911,7 @@ checksum = "630bdcf245f78637c13ec01ffae6187cca34625e8c63150d424b59e55af2675e"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.28",
"syn 2.0.29",
]
[[package]]
@ -2978,7 +2968,7 @@ checksum = "5f4f31f56159e98206da9efd823404b79b6ef3143b4a7ab76e67b1751b25a4ab"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.28",
"syn 2.0.29",
]
[[package]]
@ -3220,7 +3210,7 @@ dependencies = [
"once_cell",
"proc-macro2",
"quote",
"syn 2.0.28",
"syn 2.0.29",
"wasm-bindgen-shared",
]
@ -3254,7 +3244,7 @@ checksum = "54681b18a46765f095758388f2d0cf16eb8d4169b639ab575a8f5693af210c7b"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.28",
"syn 2.0.29",
"wasm-bindgen-backend",
"wasm-bindgen-shared",
]
@ -3356,7 +3346,7 @@ version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "677d2418bec65e3338edb076e806bc1ec15693c5d0104683f2efe857f61056a9"
dependencies = [
"windows-targets 0.48.1",
"windows-targets 0.48.5",
]
[[package]]
@ -3376,17 +3366,17 @@ dependencies = [
[[package]]
name = "windows-targets"
version = "0.48.1"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "05d4b17490f70499f20b9e791dcf6a299785ce8af4d709018206dc5b4953e95f"
checksum = "9a2fa6e2155d7247be68c096456083145c183cbbbc2764150dda45a87197940c"
dependencies = [
"windows_aarch64_gnullvm 0.48.0",
"windows_aarch64_msvc 0.48.0",
"windows_i686_gnu 0.48.0",
"windows_i686_msvc 0.48.0",
"windows_x86_64_gnu 0.48.0",
"windows_x86_64_gnullvm 0.48.0",
"windows_x86_64_msvc 0.48.0",
"windows_aarch64_gnullvm 0.48.5",
"windows_aarch64_msvc 0.48.5",
"windows_i686_gnu 0.48.5",
"windows_i686_msvc 0.48.5",
"windows_x86_64_gnu 0.48.5",
"windows_x86_64_gnullvm 0.48.5",
"windows_x86_64_msvc 0.48.5",
]
[[package]]
@ -3397,9 +3387,9 @@ checksum = "597a5118570b68bc08d8d59125332c54f1ba9d9adeedeef5b99b02ba2b0698f8"
[[package]]
name = "windows_aarch64_gnullvm"
version = "0.48.0"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "91ae572e1b79dba883e0d315474df7305d12f569b400fcf90581b06062f7e1bc"
checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
[[package]]
name = "windows_aarch64_msvc"
@ -3409,9 +3399,9 @@ checksum = "e08e8864a60f06ef0d0ff4ba04124db8b0fb3be5776a5cd47641e942e58c4d43"
[[package]]
name = "windows_aarch64_msvc"
version = "0.48.0"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b2ef27e0d7bdfcfc7b868b317c1d32c641a6fe4629c171b8928c7b08d98d7cf3"
checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
[[package]]
name = "windows_i686_gnu"
@ -3421,9 +3411,9 @@ checksum = "c61d927d8da41da96a81f029489353e68739737d3beca43145c8afec9a31a84f"
[[package]]
name = "windows_i686_gnu"
version = "0.48.0"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "622a1962a7db830d6fd0a69683c80a18fda201879f0f447f065a3b7467daa241"
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
[[package]]
name = "windows_i686_msvc"
@ -3433,9 +3423,9 @@ checksum = "44d840b6ec649f480a41c8d80f9c65108b92d89345dd94027bfe06ac444d1060"
[[package]]
name = "windows_i686_msvc"
version = "0.48.0"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4542c6e364ce21bf45d69fdd2a8e455fa38d316158cfd43b3ac1c5b1b19f8e00"
checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
[[package]]
name = "windows_x86_64_gnu"
@ -3445,9 +3435,9 @@ checksum = "8de912b8b8feb55c064867cf047dda097f92d51efad5b491dfb98f6bbb70cb36"
[[package]]
name = "windows_x86_64_gnu"
version = "0.48.0"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca2b8a661f7628cbd23440e50b05d705db3686f894fc9580820623656af974b1"
checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
[[package]]
name = "windows_x86_64_gnullvm"
@ -3457,9 +3447,9 @@ checksum = "26d41b46a36d453748aedef1486d5c7a85db22e56aff34643984ea85514e94a3"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.48.0"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7896dbc1f41e08872e9d5e8f8baa8fdd2677f29468c4e156210174edc7f7b953"
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
[[package]]
name = "windows_x86_64_msvc"
@ -3469,24 +3459,24 @@ checksum = "9aec5da331524158c6d1a4ac0ab1541149c0b9505fde06423b02f5ef0106b9f0"
[[package]]
name = "windows_x86_64_msvc"
version = "0.48.0"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1a515f5799fe4961cb532f983ce2b23082366b898e52ffbce459c86f67c8378a"
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
[[package]]
name = "winnow"
version = "0.5.3"
version = "0.5.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f46aab759304e4d7b2075a9aecba26228bb073ee8c50db796b2c72c676b5d807"
checksum = "d09770118a7eb1ccaf4a594a221334119a44a814fcb0d31c5b85e83e97227a97"
dependencies = [
"memchr",
]
[[package]]
name = "xattr"
version = "0.2.3"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6d1526bbe5aaeb5eb06885f4d987bcdfa5e23187055de9b83fe00156a821fabc"
checksum = "f4686009f71ff3e5c4dbcf1a282d0a44db3f021ba69350cd42086b3e5f1c6985"
dependencies = [
"libc",
]

View file

@ -15,11 +15,11 @@ lto = true
opt-level = "s"
[build-dependencies]
glib-build-tools = "0.17"
glib-build-tools = "0.18"
[dependencies.anime-launcher-sdk]
git = "https://github.com/an-anime-team/anime-launcher-sdk"
tag = "1.8.13"
tag = "1.11.0"
features = ["all", "star-rail", "star-rail-patch"]
# path = "../anime-launcher-sdk" # ! for dev purposes only
@ -30,7 +30,7 @@ gtk = { package = "gtk4", version = "0.6", features = ["v4_8"] }
adw = { package = "libadwaita", version = "0.4", features = ["v1_2"] }
rfd = { version = "0.11", features = ["xdg-portal"], default-features = false }
open = "4.0"
open = "5.0.0"
whatadistro = "0.1.0"
serde_json = "1.0"

View file

@ -26,3 +26,5 @@ zh-cn = 简体中文
ja-jp = 日本語
hu-hu = Magyar
sv-se = Svenska
pt-br = Português
pl-pl = Polski

View file

@ -14,6 +14,12 @@ system = System
borderless-window = Randloses Fenster
virtual-desktop = Virtueller Desktop
map-drive-c = Laufwerk C: abbilden
map-drive-c-description = Symlink den drive_c ordner vom Wine-Prefix automatisch zu den DOS-Geräten
map-game-folder = Spielordner abbilden
map-game-folder-description = Symlink den Spielordner automatisch zu den DOS-Geräten
game = Spiel
hud = HUD

View file

@ -14,6 +14,12 @@ system = System
borderless-window = Borderless window
virtual-desktop = Virtual desktop
map-drive-c = Map drive C:
map-drive-c-description = Automatically symlink drive_c folder from the wine prefix to the dosdevices
map-game-folder = Map game folder
map-game-folder-description = Automatically symlink game folder to the dosdevices
game = Game
hud = HUD

View file

@ -14,6 +14,12 @@ system = Sistema
borderless-window = Ventana sin bordes
virtual-desktop = Escritorio virtual
map-drive-c = Map drive C:
map-drive-c-description = Automatically symlink drive_c folder from the wine prefix to the dosdevices
map-game-folder = Map game folder
map-game-folder-description = Automatically symlink game folder to the dosdevices
game = Juego
hud = HUD

View file

@ -14,6 +14,12 @@ system = Système
borderless-window = Utiliser une fenêtre sans bordure
virtual-desktop = Bureau virtuel
map-drive-c = Map drive C:
map-drive-c-description = Automatically symlink drive_c folder from the wine prefix to the dosdevices
map-game-folder = Map game folder
map-game-folder-description = Automatically symlink game folder to the dosdevices
game = Jeu
hud = HUD

View file

@ -14,6 +14,12 @@ system = Rendszer
borderless-window = Kerettelen ablak(borderless)
virtual-desktop = Virtuális asztal
map-drive-c = Map drive C:
map-drive-c-description = Automatically symlink drive_c folder from the wine prefix to the dosdevices
map-game-folder = Map game folder
map-game-folder-description = Automatically symlink game folder to the dosdevices
game = Játék
hud = HUD

View file

@ -14,6 +14,12 @@ system = Sistem
borderless-window = window tanpa border
virtual-desktop = Desktop virtual
map-drive-c = Petakan drive C:
map-drive-c-description = Otomatis menghubungkan folder drive_c secara simbolik dari prefiks wine ke dosdevices
map-game-folder = Petakan folder game
map-game-folder-description = Otomatis menghubungkan folder game secara simbolik ke dosdevices
game = Game
hud = HUD

View file

@ -14,6 +14,12 @@ system = Sistema
borderless-window = Finestra senza bordi
virtual-desktop = Desktop virtuale
map-drive-c = Mappa disco C:
map-drive-c-description = Crea automaticamente un collegamento simbolico dalla cartella drive_c del prefisso di Wine a dosdevices
map-game-folder = Mappa cartella del gioco
map-game-folder-description = Crea automaticamente un collegamento simbolico dalla cartella del gioco a dosdevices
game = Gioco
hud = HUD

View file

@ -13,7 +13,7 @@ failed-get-selected-wine = Ottenimento della versione selezionata di wine non ri
downloading-failed = Scaricamento non riuscito
unpacking-failed = Unpacking non riuscito
kill-game-process-failed = Failed to kill the game's process
kill-game-process-failed = Terminazione del processo del gioco non riuscita
game-file-repairing-error = Riparazione del file di gioco non riuscita
integrity-files-getting-error = Ottenimento dei file di integrità non riuscito

View file

@ -57,8 +57,8 @@ apply-main-patch-description = Sperimentale. Disabilitandola ti permette di eseg
ask-superuser-permissions = Chiedi permessi di amministratore
ask-superuser-permissions-description = Il launcher li userà per aggiornare automaticamente il tuo file hosts. Questo non è necessario nell'edizione flatpak
launcher-behavior = Launcher behavior
launcher-behavior-description = What should launcher window do when it starts the game
launcher-behavior = Comportamento del launcher
launcher-behavior-description = Cosa dovrebbe fare il launcher quando fa partire il gioco
wine-tools = Strumenti di Wine
command-line = Linea di comando

View file

@ -17,9 +17,18 @@ wish-url = Apri i desideri
about = Informazioni
close = Chiudi
hide = Hide
nothing = Nothing
close = { $commandType ->
[verb] Chiudersi
*[noun] Chiudi
}
hide = { $commandType ->
[verb] Nascondersi
*[noun] Nascondi
}
nothing = Nulla
save = Salva
continue = Continua
resume = Riprendi
@ -68,7 +77,7 @@ download-patch = Scarica la patch
patch-broken = La patch è difettosa
patch-unsafe = La patch non è sicura
kill-game-process = Kill game process
kill-game-process = Termina il processo del gioco
main-window--patch-unavailable-tooltip = I server delle patch non sono disponibili e il launcher non può verificare lo stato del patching del gioco. Hai la possibilità di eseguire il gioco a tuo rischio
main-window--patch-outdated-tooltip = La patch non è aggiornata o è in stato di preparazione, quindi non disponibile per l'utilizzo. Torna più tardi per vederne lo stato

View file

@ -14,6 +14,12 @@ system = システム
borderless-window = ボーダーレスウィンドウ
virtual-desktop = 仮想デスクトップ
map-drive-c = Cドライブを作成する
map-drive-c-description = DOSデバイスに、WineプレフィックスのCドライブのソフトリンクを自動的に作成します
map-game-folder = ゲームフォルダを作成する。
map-game-folder-description = DOSデバイスにゲームフォルダのソフトリンクを自動的に作成します
game = ゲーム
hud = HUD

View file

@ -13,7 +13,7 @@ failed-get-selected-wine = 選択されたwineバージョンを入手できま
downloading-failed = ダウンロードに失敗。
unpacking-failed = 展開失敗
kill-game-process-failed = Failed to kill the game's process
kill-game-process-failed = ゲームの停止に失敗しました。
game-file-repairing-error = ゲームファイルの修正に失敗しました。
integrity-files-getting-error = 整合性ファイルの取得に失敗しました

View file

@ -57,8 +57,8 @@ apply-main-patch-description = 実験的です。これを無効にするとパ
ask-superuser-permissions = スーパーユーザーを尋ねる。
ask-superuser-permissions-description = あなたのホストのファイルを自動更新するために、 これらを利用します。flatpak版では必要ありません。
launcher-behavior = Launcher behavior
launcher-behavior-description = What should launcher window do when it starts the game
launcher-behavior = 起動時のランチャーの挙動
launcher-behavior-description = ゲーム起動時にランチャーを非表示にしますか?
wine-tools = ワインツール
command-line = コマンドライン

View file

@ -17,9 +17,17 @@ wish-url = 祈願履歴を開く
about = "An anime Game launcher"について
close = 閉じる
hide = Hide
nothing = Nothing
close = { $form ->
[verb] 閉じる
*[noun] 閉じる
}
hide = { $form ->
[verb] 隠す
*[noun] 非表示
}
nothing = 何もしない
save = 保存
continue = 続行
resume = 一時停止
@ -68,7 +76,7 @@ download-patch = パッチをダウンロードする。
patch-broken = パッチが壊れています。
patch-unsafe = パッチは安全ではないです。
kill-game-process = Kill game process
kill-game-process = ゲームを停止させる
main-window--patch-unavailable-tooltip = パッチサーバーが利用できないため、パッチの状態を確認することができません。リスクを理解した上で実行することができます。
main-window--patch-outdated-tooltip = パッチは期限切れか準備中のため利用できません。しばらく立ってからパッチステータスを確認してください。

View file

@ -0,0 +1,20 @@
components = Komponenty
components-description = Zarządzaj wersjami Wine i DXVK
selected-version = Wybrana wersja
recommended-only = Tylko zalecane
wine-version = Wersja Wine
wine-recommended-description = Pokaż tylko zalecane wersje Wine
wine-options = Opcje Wine
wine-use-shared-libraries = Użyj współdzielonych bibliotek Wine
wine-use-shared-libraries-description = Ustaw zmienną LD_LIBRARY_PATH aby załadować biblioteki systemowe z wybranej wersji Wine
gstreamer-use-shared-libraries = Użyj współdzielonych bibliotek GStreamer
gstreamer-use-shared-libraries-description = Ustaw zmienną GST_PLUGIN_PATH aby załadować biblioteki GStreamer z wybranej wersji Wine
dxvk-version = Wersja DXVK
dxvk-selection-disabled = Wybór DXVK jest wyłączony przez preferencje grupy Wine
dxvk-recommended-description = Pokaż tylko zalecane wersje DXVK

View file

@ -0,0 +1,69 @@
game-settings-description = Zarządzaj ustawieniami w grze i sesją konta
sandbox-settings-description = Uruchom grę w piaskownicy bubblewrap, podobnie jak to robi Flatpak.
environment-settings-description = Określ zmienne środowiskowe oraz polecenie uruchamiania gry.
wine = Wine
synchronization = Synchronizacja
wine-sync-description = Technologia używana do synchronizacji wewnętrznych zdarzeń związanych z Wine
language = Język
wine-lang-description = Język używany w środowisku Wine. Może rozwiązać problemy z układem klawiatury
system = Systemowy
borderless-window = Okno bezramkowe
virtual-desktop = Wirtualny pulpit
map-drive-c = Mapuj dysk C:
map-drive-c-description = Automatycznie stwórz dowiązanie symboliczne folderu drive_c w przedrostku Wine do katalogu dosdevices.
map-game-folder = Mapuj folder gry
map-game-folder-description = Automatycznie utwórz dowiązanie symboliczne folderu gry do katalogu dosdevices.
game = Gra
hud = HUD
fsr = FSR
fsr-description = Skaluje grę do rozmiaru twojego monitora. Aby tego dokonać, wybierz niższą rozdzielczość w ustawieniach gry i naciśnij Alt+Enter.
ultra-quality = Jakość ultra
quality = Jakość
balanced = Zbalansowany
performance = Wydajność
gamemode = Gamemode
gamemode-description = Priorytetyzuj grę nad pozostałymi procesami
gamescope = Gamescope
gamescope-description = Gamescope to narzędzie od Valve, które umożliwia uruchamianie gier w izolowanej instancji Xwayland i obsługuje karty graficzne AMD, Intel i Nvidia
discord-rpc = Discord RPC
discord-rpc-description = Discord RPC pozwala przekazać informacje Discordowi, że obecnie grasz w daną grę, aby poinformować swoich znajomych
icon = Ikona
title = Tytuł
description = Opis
fps-unlocker = FPS Unlocker
enabled = Włączony
fps-unlocker-description = Usuwa ograniczenie renderowania klatek poprzez modyfikację pamięci gry. Może być wykrywany przez system antycheatowy
power-saving = Oszczędzanie energii
power-saving-description = Automatyczne ustawienie limitu klatek na 10 oraz niskiego priorytetu procesu po utraceniu skupienia na grze (np. przejście w tło, np. przejście do innego okna)
monitor = Monitor
monitor-description = Numer monitora, na którym chcesz uruchomić grę
window-mode = Tryb okna
borderless = Okno bezramkowe
popup = Wyskakujące okno
fullscreen = Pełny ekran
priority = Priorytet
priority-description = Priorytet procesu gry
realtime = Czas rzeczywisty
high = Wysoki
above-normal = Ponad normę
normal = Normalny
below-normal = Poniżej normy
low = Niski

View file

@ -0,0 +1,7 @@
environment = Środowisko
game-command = Polecenie gry
game-command-description = Polecenie używane do uruchamiania gry. Symbol zastępczy %command% jest generowany automatycznie przez launcher. Na przykład: gamemoderun '%command%'
new-variable = Nowa zmienna
name = Nazwa
value = Wartość
add = Dodaj

View file

@ -0,0 +1,66 @@
launcher-folder-opening-error = Nie udało się otworzyć folderu launchera
game-folder-opening-error = Nie udało się otworzyć folderu gry
config-file-opening-error = Nie udało się otworzyć pliku konfiguracyjnego
debug-file-opening-error = Nie udało się otworzyć pliku debugowania
wish-url-search-failed = Nie znaleziono adresu URL życzeń
wish-url-opening-error = Nie udało się otworzyć adresu URL życzeń
wine-run-error = Nie udało się uruchomić pliku wykonywalnego {$executable} przy użyciu Wine
game-launching-failed = Nie udało się uruchomić gry
failed-get-selected-wine = Nie udało się uzyskać wybranej wersji Wine
downloading-failed = Pobieranie nie powiodło się
unpacking-failed = Rozpakowywanie nie powiodło się
kill-game-process-failed = Nie udało się zakończyć procesu gry
game-file-repairing-error = Naprawianie pliku gry nie powiodło się
integrity-files-getting-error = Nie udało się pobrać plików integralności
background-downloading-failed = Nie udało się pobrać obrazu tła
components-index-sync-failed = Nie udało się zsynchronizować indeksu komponentów
components-index-verify-failed = Nie udało się zweryfikować indeksu komponentów
config-update-error = Aktualizacja konfiguracji nie powiodła się
wine-prefix-update-failed = Aktualizacja przedrostka Wine nie powiodła się
dxvk-install-failed = Instalacja DXVK nie powiodła się
voice-package-deletion-error = Usuwanie pakietu głosowego nie powiodło się
game-diff-finding-error = Nie udało się znaleźć różnic w grze
patch-info-fetching-error = Pobieranie informacji o łatce nie powiodło się
launcher-state-updating-error = Aktualizacja stanu uruchamiacza nie powiodła się
package-not-available = Pakiet niedostępny: {$package}
wine-download-error = Pobieranie Wine nie powiodło się
wine-unpack-errror = Rozpakowywanie Wine nie powiodło się
wine-install-failed = Instalacja Wine nie powiodła się
dxvk-download-error = Pobieranie DXVK nie powiodło się
dxvk-unpack-error = Rozpakowywanie DXVK nie powiodło się
dxvk-apply-error = Zastosowanie DXVK nie powiodło się
downloaded-wine-list-failed = Nie udało się wylistować pobranych wersji Wine
patch-sync-failed = Nie udało się zsynchronizować folderu z łatkami
patch-state-check-failed = Nie udało się sprawdzić stanu folderu z łatkami
game-patching-error = Wprowadzanie łatki do gry nie powiodło się
# Disable telemetry
telemetry-servers-disabling-error = Wyłączanie serwerów telemetrii nie powiodło się
# Sandbox
documentation-url-open-failed = Nie udało się otworzyć adresu URL dokumentacji
# Game
game-session-add-failed = Dodawanie sesji gry nie powiodło się
game-session-update-failed = Aktualizacja sesji gry nie powiodła się
game-session-remove-failed = Usuwanie sesji gry nie powiodło się
game-session-set-current-failed = Ustawianie bieżącej sesji gry nie powiodło się
game-session-apply-failed = Zastosowanie sesji gry nie powiodło się
# Enhancements
discord-rpc-icons-fetch-failed = Pobieranie ikon Discord RPC nie powiodło się
discord-rpc-icon-download-failed = Pobieranie ikony Discord RPC nie powiodło się

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welcome = Witaj
welcome-page-message =
Cześć! Witaj w An Anime Game Launcher
Musimy przygotować pewne rzeczy i pobrać domyślne komponenty, zanim będziesz mógł uruchomić grę
tos-violation-warning = Ostrzeżenie o naruszeniu regulaminu
tos-violation-warning-message =
Ten launcher jest narzędziem nieoficjalnym i nie ma żadnego związku z {company-name} ani {company-alter-name}.
Narzędzie to zostało zaprojektowane w celu ułatwienia grania w {game-name} na systemie Linux i zostało stworzone z jedynym celem instalowania i uruchamiania gry z mniejszymi kłopotami.
Robi to, wykorzystując istniejące komponenty i upraszczając doświadczenie dla użytkownika.
Jednak niektóre zastosowane tutaj komponenty prawdopodobnie łamią Warunki Korzystania {company-name} dla {game-name}.
Jeśli korzystasz z tego uruchamiacza, twoje konto gracza może zostać uznane za niezgodne z Warunkami Korzystania {company-name}/{company-alter-name}.
Jeśli do tego dojdzie, jako że twoje konto byłoby w sprzeczności z Warunkami Korzystania, {company-name}/{company-alter-name} mają prawo zrobić to, co chcą. Włącznie z blokadą.
Jeśli rozumiesz ryzyko próby grania w grę w sposób nieoficjalny, naciśnij OK, aby kontynuować.
tos-dialog-title = Czy jesteś pewien, że rozumiesz, co chcemy przekazać?
tos-dialog-message =
1. Nie publikuj żadnych informacji o tym projekcie.
2. Nie nadużywaj go, używając modyfikowanych klientów itp.
3. Zadawaj pytania wyłącznie na naszym serwerze Discord lub Matrix.
dependencies = Zależności
missing-dependencies-title = Brakuje ci niektórych zależności!
missing-dependencies-message = Musisz zainstalować niektóre pakiety w swoim systemie, zanim będziesz mógł kontynuować proces instalacji
default-paths = Domyślne ścieżki
choose-default-paths = Wybierz domyślne ścieżki
show-all-folders = Wiem, co robię
show-all-folders-subtitle = Wyświetl dodatkowe ustawienia wyboru ścieżki. Zrób to, co mówię...
runners-folder = Folder runnerów
dxvks-folder = Folder DXVK
wine-prefix-folder = Folder przedrostka Wine
global-game-installation-folder = Globalny folder instalacji wersji gry
chinese-game-installation-folder = Chiński folder instalacji wersji gry
fps-unlocker-folder = Folder odblokowywania FPS
components-index = Indeks komponentów
patch-folder = Folder łatki
temp-folder = Folder tymczasowy
migrate = Migracja
select-voice-packages = Wybierz pakiety głosowe
download-components = Pobierz komponenty
download-dxvk = Pobierz DXVK
apply-dxvk = Zastosuj DXVK
finish = Zakończ
finish-title = Wszystko gotowe!
finish-message = Wszystkie podstawowe komponenty zostały pobrane. Teraz możesz uruchomić ponownie launcher i pobrać grę. Witaj w naszym klubie!

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game-sessions = Sesje gry
active-sessions = Aktywna sesja
active-session-description = Aktualnie wybrana sesja gry. Aktualizuje się przy każdym uruchomieniu gry
update-session = Zaktualizuj sesję przy użyciu bieżących wartości rejestru prefiksu Wine
delete-session = Usuń sesję

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game-resolution = Rozdzielczość gry
gamescope-resolution = Rozdzielczość Gamescope
upscaling = Skalowanie
integer-scaling = Skalowanie całkowitoliczbowe
integer-scaling-description = Zamienia każdy piksel na grupę kwadratowych lub prostokątnych pikseli o całkowitej liczbie tego samego koloru. Zapobiega utracie ostrości przy skalowaniu Full HD do 4K.
gamescope-fsr-description = Technika skalowania otwartego źródła opracowana przez AMD w celu poprawy jakości skalowania
nis-description = Technika skalowania otwartego źródła opracowana przez Nvidia jako alternatywa o niskim narzucie dla ich własnego rozwiązania DLSS, co oznacza, że działa ona również na GPU AMD i Intel, a nie tylko na GPU Nvidia
other-settings = Inne ustawienia
framerate-limit = Limit klatek na sekundę
unfocused-framerate-limit = Limit klatek na sekundę po utraceniu skupienia

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appearance = Wygląd
modern = Nowoczesny
classic = Klasyczny
update-background = Zaktualizuj obraz tła
update-background-description = Pobierz oficjalny obraz tła dla launchera. Możesz go wyłączyć, aby użyć własnego obrazu.
launcher-language = Język launchera
launcher-language-description = Zostanie zastosowany po ponownym uruchomieniu
game-edition = Edycja gry
global = Globalna
china = Chińska
game-environment = Środowisko gry
game-environment-description = Otrzymaj specyficzne funkcje, takie jak dodatkowe metody płatności
game-voiceovers = Dubbing gry
game-voiceovers-description = Lista pobranych dubbingów gry. Możesz je wybrać w ustawieniach gry.
english = Angielski
japanese = Japoński
korean = Koreański
chinese = Chiński
migrate-installation = Przenieś instalację
migrate-installation-description = Otwórz specjalne okno, w którym możesz zmienić folder instalacji gry
repair-game = Napraw grę
status = Status
game-version = Wersja gry
game-not-installed = nie zainstalowana
game-predownload-available = Dostępne jest wcześniejsze pobranie aktualizacji gry: {$old} -> {$new}
game-update-available = Dostępna jest aktualizacja gry: {$old} -> {$new}
game-outdated = Gra jest zbyt przestarzała i nie można jej zaktualizować. Najnowsza wersja: {$latest}
player-patch-version = Wersja łatki dla gracza
player-patch-version-description = Główna łatka umożliwiająca grę w grę na systemie Linux
patch-not-available = niedostępna
patch-not-available-tooltip = Serwery łatek są niedostępne
patch-outdated = przestarzała ({$current})
patch-outdated-tooltip = Łatka jest przestarzała: {$current} -> {$latest}
patch-preparation = przygotowywanie
patch-preparation-tooltip = Łatka jest w trakcie opracowywania
patch-testing-tooltip = Dostępna jest łatka testowa
patch-not-applied-tooltip = Łatka nie jest zastosowana
apply-main-patch = Zastosuj główną łatkę
apply-main-patch-description = Eksperymentalne. Wyłączenie tej opcji pozwoli uruchomić grę bez stosowania łatki. Może to nie działać lub wymagać ręcznych modyfikacji plików. Użyj tej opcji, jeśli wiesz, co robisz.
disable-mhypbase = Wyłącz mhypbase
disable-mhypbase-description = Eksperymentalne. Jeśli ta opcja jest włączona, launcher wyłączy plik mhypbase.dll podczas stosowania głównej łatki, co obecnie jest równoważne z łatką xlua. Poprawia wydajność i zmniejsza użycie CPU.
ask-superuser-permissions = Poproś o uprawnienia super użytkownika
ask-superuser-permissions-description = Launcher będzie używał ich do automatycznego aktualizowania twojego pliku hosts. Nie jest to wymagane w edycji Flatpak.
launcher-behavior = Zachowanie launchera
launcher-behavior-description = Co powinno się dziać w oknie launchera podczas uruchamiania gry
wine-tools = Narzędzia Wine
command-line = Wiersz poleceń
registry-editor = Edytor rejestru
explorer = Explorator
task-manager = Menadżer zadań
configuration = Konfiguracja
debugger = Debuger

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custom = Niestandardowy
none = Brak
default = Domyślny
details = Szczegóły
options = Opcje
width = Szerokość
height = Wysokość
# Menu items
launcher-folder = Folder launchera
game-folder = Folder gry
config-file = Plik konfiguracyjny
debug-file = Plik debugowania
wish-url = Otwórz życzenia
about = O programie
close = Zamknij
hide = Ukryj
nothing = Nic nie rób
save = Zapisz
continue = Kontynuuj
resume = Wznów
exit = Wyjdź
check = Sprawdź
restart = Zresetuj
agree = Akceptuj
loading-data = Ładowanie danych
downloading-background-picture = Pobieranie obrazu tła
updating-components-index = Aktualizowanie indeksu komponentów
loading-game-version = Ładowanie wersji gry
loading-patch-status = Ładowanie statusu łatki
loading-launcher-state = Ładowanie stanu launchera
loading-launcher-state--game = Ładowanie stanu launchera: weryfikowanie wersji gry
loading-launcher-state--voice = Ładowanie stanu launchera: weryfikowanie dubbingu w języku {$locale}
loading-launcher-state--patch = Ładowanie stanu launchera: weryfikowanie zainstalowanej łatki
checking-free-space = Sprawdzanie dostępnej przestrzeni
downloading = Pobieranie
unpacking = Rozpakowywanie
verifying-files = Weryfikacja plików
repairing-files = Naprawianie plików
migrating-folders = Przenoszenie folderów
applying-hdiff = Zastosowywanie łatek hdiff
removing-outdated = Usuwanie przestarzałych plików
components-index-updated = Indeks komponentów został zaktualizowany
launch = Uruchom
migrate-folders = Migruj foldery
migrate-folders-tooltip = Zaktualizuj strukturę folderów gry
apply-patch = Zastosuj łatkę
disable-telemetry = Wyłącz telemetrię
download-wine = Pobierz Wine
create-prefix = Utwórz przedrostek
update = Aktualizuj
download = Pobierz
predownload-update = Wstępnie pobierz aktualizację {$version} ({$size})
kill-game-process = Zabij proces gry
main-window--patch-unavailable-tooltip = Serwery łatek są niedostępne, więc launcher nie może zweryfikować statusu łatki gry. Możesz uruchomić grę na własne ryzyko.
main-window--patch-outdated-tooltip = Łatka jest przestarzała lub w stanie przygotowania, więc jest niedostępna do użycia. Wróć później, aby sprawdzić jej status.
main-window--version-outdated-tooltip = Wersja jest zbyt przestarzała i nie może być zaktualizowana.
preferences = Preferencje
general = Ogólne
enhancements = Ulepszenia

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sandbox = Piaskownica
sandbox-description = Uruchamia grę w odizolowanym środowisku, uniemożliwiając dostęp do Twoich danych osobistych
enable-sandboxing = Włącz piaskownicę
enable-sandboxing-description = Uruchamia grę w tylko do odczytu kopii systemu plików root
hide-home-directory = Ukryj katalog domowy
hide-home-directory-description = Odizoluj foldery /home, /var/home/$USER i $HOME od gry
hostname = Nazwa hosta
additional-arguments = Dodatkowe argumenty
private-directories = Prywatne katalogi
private-directories-description = Te foldery zostaną zastąpione pustym wirtualnym systemem plików (tmpfs), a ich oryginalna zawartość nie będzie dostępna dla zasobów gry w piaskownicy
path = Ścieżka
shared-directories = Współdzielone katalogi
shared-directories-description = Te katalogi zostaną stworzone jako dowiązania symboliczne do katalogów w Twoim systemie hosta
original-path = Oryginalna ścieżka
new-path = Nowa ścieżka
read-only = Tylko do odczytu
read-only-description = Zabrania grze zapisywania jakichkolwiek danych w tym katalogu
symlinks = Dowiązania symboliczne
symlinks-description = Tworzy dowiązanie symboliczne od oryginalnej ścieżki do nowej ścieżki wewnątrz piaskownicy

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components = Componentes
components-description = Configure suas versões Wine e DXVK
selected-version = Versão selecionada
recommended-only = Exclusivamente recomendada
wine-version = Versão Wine
wine-recommended-description = Mostrar somente versões wine recomendadas
wine-options = Opções Wine
wine-use-shared-libraries = Use libraries wine compartilhadas
wine-use-shared-libraries-description = sete variável LD_LIBRARY_PATH para carregar libraries do sistema da build wine selecionada
gstreamer-use-shared-libraries = Use libraries gstreamer compartilhadas
gstreamer-use-shared-libraries-description = Sete variável GST_PLUGIN_PATH para carregar libraries do gstreamer da build wine selecionada
dxvk-version = Versão DXVK
dxvk-selection-disabled = Seleção DXVK está desativada pelas suas preferências de grupo wine
dxvk-recommended-description = Mostrar somente versões dxvk recomendadas

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game-settings-description = Configure opções de jogo e sessão de conta
sandbox-settings-description = Rode o jogo em uma sandbox, similar ao que Flatpak faz
environment-settings-description = Especifique variáveis de contexto e comandos de inicialização do jogo
wine = Wine
synchronization = Sincronização
wine-sync-description = Tecnologia usada para sincronizar eventos internos wine
language = Idioma
wine-lang-description = Idioma usado no contexto wine. Pode consertar problemas no layout do teclado
system = Sistema
borderless-window = Janela sem borda
virtual-desktop = Área de trabalho virtual
map-drive-c = Map drive C:
map-drive-c-description = Automatically symlink drive_c folder from the wine prefix to the dosdevices
map-game-folder = Map game folder
map-game-folder-description = Automatically symlink game folder to the dosdevices
game = Jogo
hud = HUD
fsr = FSR
fsr-description = Upscales game to your monitor size. To use select lower resolution in the game's settings and press Alt+Enter
ultra-quality = Ultra qualidade
quality = Qualidade
balanced = Balanceado
performance = Desempenho
gamemode = Gamemode
gamemode-description = Priorize o jogo sobre o resto dos processos
gamescope = Gamescope
gamescope-description = Gamescope é uma feramenta da Valve que permite jogos rodarem em uma instância isolada Xwayland e suporta GPUs AMD, Intel e Nvidia
discord-rpc = Discord RPC
discord-rpc-description = Discord RPC permite que tu providencie ao Discord a informação que está jogando para seus amigos saberem
icon = Ícone
title = Título
description = Descrição
fps-unlocker = Desbloqueador de FPS
enabled = Habilitado
fps-unlocker-description = Remove a limitação de renderização de frames modificando a memória do jogo. Pode ser detectado pelo anti-cheat
power-saving = Economia de energia
power-saving-description = Automaticamente seta o FPS limite para 10 e diminui prioridade do processo ao perder o foco do jogo (e.g. trocando janelas)
monitor = Monitor
monitor-description = Número do monitor que tu quer rodar o jogo
window-mode = Modo janela
borderless = Sem borda
popup = Popup
fullscreen = Tela cheia
priority = Prioridade
priority-description = Prioridade do processo do jogo
realtime = Tempo real
high = Alta
above-normal = Acima do normal
normal = Normal
below-normal = Abaixo do normal
low = Baixa

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environment = Contexto
game-command = Comando de jogo
game-command-description = Comando usado para iniciar o jogo. %command% é gerado automaticamente pelo launcher. Por exemplo: gamemoderun '%command%'
new-variable = Nova variável
name = Nome
value = Valor
add = Adicionar

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launcher-folder-opening-error = Falha ao abrir pasta do launcher
game-folder-opening-error = Falha ao abrir pasta do jogo
config-file-opening-error = Falha ao abrir arquivo de configuração
debug-file-opening-error = Falha ao abrir arquivo de debug
wish-url-search-failed = Nenhuma url de desejos encontrada
wish-url-opening-error = Erro ao abrir url de desejos
wine-run-error = Falha ao rodar {$executable} executável usando wine
game-launching-failed = Falha ao iniciar jogo
failed-get-selected-wine = Falha ao pegar versão wine selecionada
downloading-failed = Falha ao baixar
unpacking-failed = Falha na extração
kill-game-process-failed = Falha ao terminar o processo do jogo
game-file-repairing-error = Falha ao reparar os arquivos do jogo
integrity-files-getting-error = Falha ao pegar os arquivos de integridade
background-downloading-failed = Falha ao baixar a imagem de fundo
components-index-sync-failed = Falha ao sincronizar o índice de componentes
components-index-verify-failed = Falha ao verificar o índice de componentes
config-update-error = Falha ao salvar configurações
wine-prefix-update-failed = Falha ao atualizar o prefixo wine
dxvk-install-failed = Falha ao instalar DXVK
voice-package-deletion-error = Falha ao deletar o pacote de vozes
game-diff-finding-error = Falha ao encontrar diff do jogo
patch-info-fetching-error = Falha ao pegar info do patch
launcher-state-updating-error = Falha ao atualizar estado do launcher
package-not-available = Pacote não está disponível: {$package}
wine-download-error = Falha ao baixar wine
wine-unpack-errror = Falha ao extrair wine
wine-install-failed = Falha ao instalar wine
dxvk-download-error = Falha ao baixar DXVK
dxvk-unpack-error = Falha ao extrair DXVK
dxvk-apply-error = Falha ao aplicar DXVK
downloaded-wine-list-failed = Falha ao listar versões wine
patch-sync-failed = Falha ao sincronizar pasta do patch
patch-state-check-failed = Falha ao checar estado da pasta do patch
game-patching-error = Falha ao patchear jogo
# Desativar telemetria
telemetry-servers-disabling-error = Falha ao desativar os servidores de telemetria
# Sandbox
documentation-url-open-failed = Falha ao abrir o url da documentação
# Jogo
game-session-add-failed = Falha ao adicionar sessão do jogo
game-session-update-failed = Falha ao atualizar sessão do jogo
game-session-remove-failed = Falha ao remover sessão do jogo
game-session-set-current-failed = Falha ao setar sessão atual do jogo
game-session-apply-failed = Falha ao aplicar sessão do jogo
# Melhorias
discord-rpc-icons-fetch-failed = Falha ao pegar ícones do Discord RPC
discord-rpc-icon-download-failed = Falha ao baixar ícones do Discord RPC

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welcome = Bem-vindo
welcome-page-message =
Olá! Seja bem-vindo An Anime Game Launcher
Precisamos preparar algumas coisas e baixar componentes padrões antes de poder rodar o jogo
tos-violation-warning = Aviso de violação dos TdS
tos-violation-warning-message =
Esse launcher é uma ferramenta não oficial, de nenhuma forma relacionada à {company-name} nem {company-alter-name}.
Essa ferramenta foi feita para facilitar jogar {game-name} no Linux, e foi construida com o único propósito de instalar e rodar o jogo com menos complicação.
Fazemos isso usando componentes existentes e fazendo a experiência mais simples para o usuário.
Porém, alguns componentes usados aqui provavelmente quebram os Termos de Serviço da {company-name} para {game-name}.
Se está usando esse launcher, sua conta de jogador pode ser identificada como desconforme pela {company-name}/{company-alter-name}.
Se isso acontecer, como sua conta estaria desobedecendo os Termos de Serviço, {company-name}/{company-alter-name} são livres para fazerem o que quiserem. Incluindo banir.
Se entende o risco de tentar jogar o jogo em capacidade não oficial, aperte OK para continuar
tos-dialog-title = Tem certeza que entende o que queremos dizer?
tos-dialog-message =
1. Não publique informação sobre esse projeto
2. Não abuse usando clientes modados
3. Pergunte somente em nossos servidores discord ou matrix
dependencies = Dependências
missing-dependencies-title = Algumas dependências estão faltando!
missing-dependencies-message = Instale alguns pacotes no seu sistema antes de continuar o processo de instalação
default-paths = Caminho padrão
choose-default-paths = escolha caminho padrão
show-all-folders = Eu sei o que estou fazendo
show-all-folders-subtitle = Mostre configuração de seleção de caminho adicional. Faça como eu digo...
runners-folder = Pasta dos Runners
dxvks-folder = Pasta dos DXVKs
wine-prefix-folder = Pasta dos prefixos Wine
global-game-installation-folder = Pasta de instalação da versão global
chinese-game-installation-folder = Pasta de instalação da versão chinesa
fps-unlocker-folder = Pasta do desbloqueador de FPS
components-index = Índice de componentes
patch-folder = Pasta do patch
temp-folder = Pasta do temp
migrate = Migrar
select-voice-packages = Selecione pacotes de voz
download-components = Baixar componentes
download-dxvk = Baixar DXVK
apply-dxvk = Aplicar DXVK
finish = Feito
finish-title = Está tudo feito!
finish-message = Todos os componentes base foram baixados. Pode agora reiniciar o launcher e baixar o jogo. Bem-vindo ao clube!

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game-sessions = Sessões de jogo
active-sessions = Sessão ativa
active-session-description = Sessão de jogo atualmente selecionada. Atualizar após todo início de jogo
update-session = Atualizar sesssão usando versão atual dos valores de registor do prefixo wine
delete-session = Deletar sessão

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game-resolution = Resolução de jogo
gamescope-resolution = Resolução gamescope
upscaling = Upscaling
integer-scaling = Escalamento inteiro
integer-scaling-description = Torna cada pixel em um grupo de números inteiros de mesma cor em forma de quadrado ou retângulo. Previne a perda de nitidez quando escalando Full HD para 4K
gamescope-fsr-description = Uma técnica de upscaling de código aberto desenvolvida pela AMD para melhor qualidade
nis-description = Uma técnica de upscaling de código aberto desenvolvida pela Nvidia como uma alternativa á solução DLSS proprietária, significa que funciona em GPUs AMD, Intel e Nvidia
other-settings = Outras configuraões
framerate-limit = Limite de taxa de quadros
unfocused-framerate-limit = Limite de taxa de quadros desfocado

View file

@ -0,0 +1,69 @@
appearance = Aparência
modern = Moderna
classic = Classica
update-background = Atualizar imagem de fundo
update-background-description = Baixar foto oficial de fundo para o launcher. Pode desativar para usar sua própria imagem personalizada
launcher-language = Idioma do launcher
launcher-language-description = Aplicado após reiniciar
game-edition = Edição do jogo
global = Global
china = China
game-environment = Contexto de jogo
game-environment-description = Acesse funcionalidades específicas como métodos de pagamento adicionais
game-voiceovers = Pacotes de voz do jogo
game-voiceovers-description = Lista de pacotes de voz baixados. Pode acessá-los nas configurações do jogo
english = Inglês
japanese = Japonês
korean = Coreano
chinese = Chinês
migrate-installation = Migrar instalação
migrate-installation-description = Abra janela especial onde pide mudar a pasta de instalação
repair-game = Reparar jogo
status = Status
game-version = Versão de jogo
game-not-installed = Não instalado
game-predownload-available = Pré-baixa da atualização do jogo disponível: {$old} -> {$new}
game-update-available = Atualização de jogo disponível: {$old} -> {$new}
game-outdated = Jogo está muito ultrapassado e não pode ser atualizado. Última versão: {$latest}
player-patch-version = Versão do patch do jogador
player-patch-version-description = Patch principal que permite jogar no linux
patch-not-available = Não disponível
patch-not-available-tooltip = Servidores do patch estão inalcançáveis
patch-outdated = Ultrapassado ({$current})
patch-outdated-tooltip = Patch está ultrapassado: {$current} -> {$latest}
patch-preparation = preparação
patch-preparation-tooltip = Patch está em desenvolvimento
patch-testing-tooltip = Patch teste está disponível
patch-not-applied-tooltip = Patch não está aplicado
apply-main-patch = Aplicar patch principal
apply-main-patch-description = Experimental. Desativar isso permite jogar o jogo sem aplicar o patch. Isso pode não funcionar, ou requer modificações de arquivo manuais. Use se sabe o que está fazendo
disable-mhypbase = Desative mhypbase
disable-mhypbase-description = Experimental. Se ativado, o launcher ira desativar mhypbase.dll durante a aplicação do patch principal, que é atualmente equivalente ao patch xlua. melhora performance e reduz uso da CPU
ask-superuser-permissions = Pede permissão de superusuário
ask-superuser-permissions-description = Launcher irá usa-lo para atualizar automaticamente os arquivos. Isso não é necessário na edição flatpak
launcher-behavior = Comportamento do launcher
launcher-behavior-description = O que a janela do launcher deve fazer ao abrir o jogo
wine-tools = Ferramentas wine
command-line = Linha de comando
registry-editor = Editor de registro
explorer = Explorador
task-manager = Gerenciador de tarefas
configuration = Configuração
debugger = Debugador

View file

@ -0,0 +1,75 @@
custom = Customizado
none = Nenhum
default = Padrão
details = Detalhes
options = Opções
width = Largura
height = Altura
# Menu items
launcher-folder = Pasta do launcher
game-folder = Pasta do jogo
config-file = Arquivo de configuração
debug-file = Arquivo de debugação
wish-url = Abrir desejos
about = Sobre
close = Fechar
hide = Esconder
nothing = Nada
save = Salvar
continue = Continuar
resume = Resumir
exit = Sair
check = Checar
restart = Reiniciar
agree = Concordar
loading-data = Carregando dados
downloading-background-picture = Baixando imagem de fundo
updating-components-index = Atualizando índice de componentes
loading-game-version = Carregando versão do jogo
loading-patch-status = Carregando status do patch
loading-launcher-state = Carregando status do launcher
loading-launcher-state--game = Loading launcher state: verificando versão do jogo
loading-launcher-state--voice = Loading launcher state: verificando pacote de voz {$locale}
loading-launcher-state--patch = Loading launcher state: verificando patch instalado
checking-free-space = Checando espaço livre
downloading = Baixando
unpacking = Extraindo
verifying-files = Verificando arquivos
repairing-files = Reparando arquivos
migrating-folders = Migrando pastas
applying-hdiff = Aplicando patches hdiff
removing-outdated = Removendo arquivos velhos
components-index-updated = Índice de componentes foi atualizado
launch = Iniciar
migrate-folders = Migrar pastas
migrate-folders-tooltip = Atualizar estrutura dos arquivos de jogo
apply-patch = Aplicar patch
disable-telemetry = Desativar telemetria
download-wine = Baixar wine
create-prefix = Criar prefixo
update = Atualizar
download = Baixar
predownload-update = Pre-baixar {$version} atualização ({$size})
kill-game-process = Terminar processo de jogo
main-window--patch-unavailable-tooltip = Servidores do patch estão indisponíveis e launcher não pode verificar o estado do patch de jogo. Pode jogar o jogo por sua conta e risco
main-window--patch-outdated-tooltip = Patch é antigo ou em estado de preparação, então indisponível para uso. Volte depois para checar seu estado
main-window--version-outdated-tooltip = Versão é antiga e não pode ser atualizada
preferences = Preferências
general = Geral
enhancements = Melhorias

View file

@ -0,0 +1,28 @@
sandbox = Sandbox
sandbox-description = Rode o jogo em um ambiente isolado, prevenindo-o de acessar seus dados
enable-sandboxing = Habilitar sandboxing
enable-sandboxing-description = Rode o jogo em uma cópia somente leitura do seu sistema de arquivo root
hide-home-directory = Esconder pasta home
hide-home-directory-description = Isolar as suas pastas /home, /var/home/$USER e $HOME do jogo
hostname = Hostname
additional-arguments = Argumentos adicionais
private-directories = Pastas privadas
private-directories-description = Essas pastas serão substituidas por um sistema virtual (tmpfs), e seu conteúdo original não será disponível ao jogo
path = Caminho
shared-directories = Pastas compartilhadas
shared-directories-description = Essas pastas serão symlinkadas à pastas nos seu sistema host
original-path = Caminho original
new-path = Novo caminho
read-only = Apenas leitura
read-only-description = Proibir o jogo de escrever qualquer dado nessa pasta
symlinks = Symlinks
symlinks-description = Symlink o caminho original para o novo dentro da sandbox

View file

@ -14,6 +14,12 @@ system = Системный
borderless-window = Окно без рамок
virtual-desktop = Виртуальный рабочий стол
map-drive-c = Создавать диск C:
map-drive-c-description = Автоматически создавать ссылку на папку drive_c из префикса Wine в dosdevices
map-game-folder = Создавать диск с папкой игры
map-game-folder-description = Автоматически создавать ссылку на папку с игрой в dosdevices
game = Игра
hud = HUD

View file

@ -4,7 +4,7 @@ environment-settings-description = Ange miljövariabler och kommando för att st
wine = Wine
synchronization = Synkronisation
synchronization = Synkronisering
wine-sync-description = Teknik som används för att synkronisera inre händelser i Wine
language = Språk
@ -14,6 +14,12 @@ system = System
borderless-window = Kantlöst fönster
virtual-desktop = Virtuellt skrivbord
map-drive-c = Mappa hårddisk C:
map-drive-c-description = Symlänka automatiskt mappen drive_c från Wine-prefixet till dosdevices
map-game-folder = Mappa spelets mapp
map-game-folder-description = Symlänka automatiskt spelets mapp till dosdevices
game = Spel
hud = HUD

View file

@ -1,5 +1,5 @@
environment = Miljö
game-command = Spel-kommando
game-command = Spelkommandon
game-command-description = Kommando som används för att starta spelet. Platshållaren %command% genereras automatiskt av startprogrammet. Exempelvis: gamemoderun '%command%'
new-variable = Ny variabel
name = Namn

View file

@ -4,4 +4,4 @@ active-sessions = Aktiv session
active-session-description = För närvarande vald spelsession. Uppdateras efter varje spelstart
update-session = Uppdatera sessionen med aktuella registervärden för Wine-prefix
delete-session = Ta bort sessionen
delete-session = Radera sessionen

View file

@ -43,10 +43,10 @@ loading-launcher-state--patch = Laddar starthanterarens tillstånd: verifierar i
checking-free-space = Kontrollerar ledigt utrymme
downloading = Laddar ner
unpacking = Packar upp
verifying-files = Verifierar filerna
repairing-files = Reparerar filerna
migrating-folders = Migrerar mapparna
applying-hdiff = Applicerar hdiff-patcharna
verifying-files = Verifierar filer
repairing-files = Reparerar filer
migrating-folders = Migrerar mappar
applying-hdiff = Applicerar hdiff-patchar
removing-outdated = Tar bort utdaterade filer
@ -71,5 +71,5 @@ main-window--patch-outdated-tooltip = Patchen är utdaterad eller i förberedels
main-window--version-outdated-tooltip = Versionen är för utdaterad och kan inte uppdateras
preferences = Preferenser
general = Allmän
general = Allmänt
enhancements = Förbättringar

View file

@ -14,6 +14,12 @@ system = Sistem
borderless-window = Köşesiz Pencere
virtual-desktop = Sanal Masaüstü
map-drive-c = Map drive C:
map-drive-c-description = Automatically symlink drive_c folder from the wine prefix to the dosdevices
map-game-folder = Map game folder
map-game-folder-description = Automatically symlink game folder to the dosdevices
game = Oyun
hud = HUD

View file

@ -13,7 +13,7 @@ failed-get-selected-wine = Seçilen Wine versiyonunu alma başarısız oldu
downloading-failed = İndirme başarısız oldu
unpacking-failed = Oyun dosyalarını çıkarma başarısız oldu
kill-game-process-failed = Failed to kill the game's process
kill-game-process-failed = Oyunu zorla kapatma başarısız oldu
game-file-repairing-error = Oyun dosyaları tamir edilemedi
integrity-files-getting-error = Dosyaların bütünlüğü kontrol edilemedi

View file

@ -57,8 +57,8 @@ apply-main-patch-description = Deneysel. Bunu devre dışı bırakmak yamayı uy
ask-superuser-permissions = Yönetici izinlerini sor
ask-superuser-permissions-description = İstemci yönetici iznini hostunuzun dosyalarını güncellemek için otomatik olarak kullanacaktır. Buna flatpak versiyonunda gerek yoktur
launcher-behavior = Launcher behavior
launcher-behavior-description = What should launcher window do when it starts the game
launcher-behavior = İstemci davranışı
launcher-behavior-description = İstemci penceresinin oyun başlatıldığında davranışı
wine-tools = Wine araçları
command-line = Komut istemi

View file

@ -17,9 +17,17 @@ wish-url = Dilekleri aç
about = Hakkında
close = Kapat
hide = Hide
nothing = Nothing
close = { $form ->
[verb] Kapat
*[noun] Kapalı
}
hide = { $form ->
[verb] Gizle
*[noun] Gizli
}
nothing = Hiçbir şey
save = Kaydet
continue = Devam et
resume = Sürdürmek
@ -68,7 +76,7 @@ download-patch = Yamayı indir
patch-broken = Yama bozuk
patch-unsafe = Yama güvensiz
kill-game-process = Kill game process
kill-game-process = Oyunu zorla kapat
main-window--patch-unavailable-tooltip = Yama sunucuları kullanılamıyor ve istemci, oyunun yama durumunu doğrulayamıyor. Oyunu kendi sorumluluğunuzda çalıştırabilirsiniz
main-window--patch-outdated-tooltip = Yama güncel değil veya hazırlık aşamasında, bu nedenle kullanım için uygun değil. Durumunu görmek için daha sonra geri dönün

View file

@ -14,6 +14,12 @@ system = 系统
borderless-window = 无边框窗口
virtual-desktop = 虚拟桌面
map-drive-c = Map drive C:
map-drive-c-description = Automatically symlink drive_c folder from the wine prefix to the dosdevices
map-game-folder = Map game folder
map-game-folder-description = Automatically symlink game folder to the dosdevices
game = 游戏
hud = HUD

View file

@ -21,7 +21,9 @@ pub const SUPPORTED_LANGUAGES: &[LanguageIdentifier] = &[
langid!("zh-cn"),
langid!("ja-jp"),
langid!("hu-hu"),
langid!("sv-se")
langid!("sv-se"),
langid!("pt-br"),
langid!("pl-pl")
];
pub static mut LANG: LanguageIdentifier = langid!("en-us");

View file

@ -12,10 +12,13 @@ use anime_launcher_sdk::star_rail::consts::*;
use anime_launcher_sdk::anime_game_core::prelude::*;
use anime_launcher_sdk::anime_game_core::star_rail::prelude::*;
use anime_launcher_sdk::sessions::SessionsExt;
use anime_launcher_sdk::star_rail::sessions::Sessions;
use tracing_subscriber::prelude::*;
use tracing_subscriber::filter::*;
pub mod move_folder;
pub mod move_files;
pub mod i18n;
pub mod background;
pub mod ui;
@ -69,7 +72,7 @@ lazy_static::lazy_static! {
pub static ref FIRST_RUN_FILE: PathBuf = LAUNCHER_FOLDER.join(".first-run");
}
fn main() {
fn main() -> anyhow::Result<()> {
// Setup custom panic handler
human_panic::setup_panic!(human_panic::metadata!());
@ -90,16 +93,36 @@ fn main() {
}
// Force debug output
let force_debug = std::env::args().any(|arg| &arg == "--debug");
let mut force_debug = false;
// Run the game
let run_game = std::env::args().any(|arg| &arg == "--run-game");
let mut run_game = false;
// Forcely run the game
let just_run_game = std::env::args().any(|arg| &arg == "--just-run-game");
let mut just_run_game = false;
// Forcely disable verbode tracing output in stdout
let no_verbose_tracing = std::env::args().any(|arg| &arg == "--no-verbose-tracing");
let mut no_verbose_tracing = false;
let args = std::env::args().collect::<Vec<_>>();
// Parse arguments
for i in 0..args.len() {
if args[i] == "--debug" {
force_debug = true;
} else if args[i] == "--run-game" {
run_game = true;
} else if args[i] == "--just-run-game" {
just_run_game = true;
} else if args[i] == "--no-verbose-tracing" {
no_verbose_tracing = true;
} else if args[i] == "--session" {
// Switch active session prior running the app
if let Some(session) = args.get(i + 1) {
Sessions::set_current(session.to_owned())?;
}
}
}
// Prepare stdout logger
let stdout = tracing_subscriber::fmt::layer()
@ -116,10 +139,7 @@ fn main() {
}));
// Prepare debug file logger
let file = match std::fs::File::create(DEBUG_FILE.as_path()) {
Ok(file) => file,
Err(error) => panic!("Failed to create debug.log file: {:?}", error)
};
let file = std::fs::File::create(DEBUG_FILE.as_path())?;
let debug_log = tracing_subscriber::fmt::layer()
.pretty()
@ -247,7 +267,7 @@ fn main() {
LauncherState::Launch => {
anime_launcher_sdk::star_rail::game::run().expect("Failed to run the game");
return;
return Ok(());
}
LauncherState::PatchNotVerified |
@ -256,7 +276,7 @@ fn main() {
if just_run_game {
anime_launcher_sdk::star_rail::game::run().expect("Failed to run the game");
return;
return Ok(());
}
}
@ -270,4 +290,6 @@ fn main() {
// Show main window
app.run::<App>(());
}
Ok(())
}

31
src/move_files.rs Normal file
View file

@ -0,0 +1,31 @@
use std::path::Path;
use std::io::Result;
/// Move files from one folder to another
pub fn move_files(from: impl AsRef<Path>, to: impl AsRef<Path>) -> Result<()> {
for entry in from.as_ref().read_dir()?.flatten() {
let source = entry.path();
let target = to.as_ref().join(entry.file_name());
if std::fs::rename(&source, &target).is_err() {
if source.is_dir() {
std::fs::create_dir_all(&target)
.and_then(|_| move_files(&source, &target))
.and_then(|_| std::fs::remove_dir_all(&source))?;
}
else if source.is_symlink() {
std::fs::read_link(&source)
.and_then(|link_target| std::os::unix::fs::symlink(link_target, &target))
.and_then(|_| std::fs::remove_file(&source))?;
}
else {
std::fs::copy(&source, &target)
.and_then(|_| std::fs::remove_file(&source))?;
}
}
}
Ok(())
}

View file

@ -1,26 +0,0 @@
use std::path::Path;
pub fn move_folder(from: &Path, to: &Path) -> std::io::Result<()> {
if !to.exists() {
std::fs::create_dir_all(to)?;
}
for entry in from.read_dir()?.flatten() {
let to_path = to.join(entry.file_name());
if entry.metadata()?.is_dir() {
move_folder(&entry.path(), &to_path)?;
}
else if entry.metadata()?.is_file() {
std::fs::copy(entry.path(), to_path)?;
std::fs::remove_file(entry.path())?;
}
// TODO: symlinks?
}
std::fs::remove_dir_all(from)?;
Ok(())
}

View file

@ -67,6 +67,7 @@ impl SimpleComponent for AboutDialog {
set_translator_credits: &[
"Русский, English — Nikita Podvirnyy https://github.com/krypt0nn",
"Deutsch — Marie Piontek https://github.com/Mar0xy",
"Deutsch — @caem",
"Français — @zeGolem https://github.com/zeGolem",
"Español — Lautaro Garavano https://github.com/Rattlehead15",
"Türkçe — @Kaozix https://github.com/Kaozix1776",
@ -77,6 +78,8 @@ impl SimpleComponent for AboutDialog {
"日本語 — @zozonteq https://github.com/zozonteq",
// Hungarian?
"Svenska — Jakob Fridesjö https://github.com/jakobfridesjo",
"Português — @kafushy",
"Polski — Dominik Opyd https://github.com/oritwoen"
].join("\n"),
set_debug_info: &[
@ -94,26 +97,28 @@ impl SimpleComponent for AboutDialog {
"<p>Added</p>",
"<ul>",
"<li>Added new gamescope version compatibility</li>",
"<li>Added \"launcher behavior\" option</li>",
"<li>Added \"kill game process\" button when chosen behavior keeps launcher window open</li>",
"<li>Bundled some icons into the app for consistency across the systems</li>",
"<li>Added better panics handler</li>",
"<li>Added Swedish</li>",
"<li>Added feature to map wine drives</li>",
"<li>Added `%launch_args%` magic word for game launching command</li>",
"<li>Added `--session <name>` flag to switch active session</li>",
"<li>Added Portuguese</li>",
"<li>Added Polish</li>",
"</ul>",
"<p>Fixed</p>",
"<ul>",
"<li>Fixed predownload button sensitivity</li>",
"<li>Fixed logo size in the first run window</li>",
"</ul>",
"<p>Changed</p>",
"<ul>",
"<li>Improved pre-downloads state checking</li>",
"<li>Replaced translation functions by `tr!` macro</li>",
"<li>Reworked app resources structure</li>",
"<li>Updated Turkish</li>",
"<li>Updated Italian</li>",
"<li>Updated Japanese</li>",
"<li>Updated Swedish</li>",
"<li>Improved files migration code</li>",
"<li>Updated wishes url extractor to use new cache storage</li>",
"</ul>",
].join("\n"),

View file

@ -368,7 +368,7 @@ impl SimpleAsyncComponent for DefaultPathsApp {
)));
if &from != to && from.exists() {
move_folder::move_folder(from, to).expect(&format!("Failed to move folder: {:?} -> {:?}", from, to));
move_files::move_files(from, to).expect(&format!("Failed to move folder: {:?} -> {:?}", from, to));
}
self.progress_bar.sender().send(ProgressBarMsg::UpdateProgress(i as u64 + 1, folders.len() as u64));

View file

@ -28,8 +28,8 @@ impl SimpleAsyncComponent for WelcomeApp {
set_valign: gtk::Align::Center,
set_vexpand: true,
gtk::Image {
set_icon_name: Some(APP_ID),
gtk::Picture {
set_resource: Some(&format!("{APP_RESOURCE_PATH}/icons/hicolor/scalable/apps/{APP_ID}.png")),
set_height_request: 128
},

View file

@ -1,4 +1,5 @@
use std::process::Command;
use std::path::PathBuf;
use relm4::prelude::*;
@ -19,11 +20,25 @@ pub fn disable_telemetry(sender: ComponentSender<App>) {
.collect::<Vec<String>>()
.join(" ; ");
let output = Command::new("pkexec")
.arg("bash")
.arg("-c")
.arg(format!("echo '' >> /etc/hosts ; {telemetry} ; echo '' >> /etc/hosts"))
.spawn();
// TODO: perhaps find some another way? Or doesn't matter?
let use_root = std::env::var("LAUNCHER_USE_ROOT")
.map(|var| var == "1")
.unwrap_or_else(|_| !PathBuf::from("/.flatpak-info").exists());
let output = if use_root {
Command::new("pkexec")
.arg("bash")
.arg("-c")
.arg(format!("echo '' >> /etc/hosts ; {telemetry} ; echo '' >> /etc/hosts"))
.spawn()
}
else {
Command::new("bash")
.arg("-c")
.arg(format!("echo '' >> /etc/hosts ; {telemetry} ; echo '' >> /etc/hosts"))
.spawn()
};
match output.and_then(|child| child.wait_with_output()) {
Ok(output) => if !output.status.success() {

View file

@ -451,7 +451,6 @@ impl SimpleComponent for App {
Some(LauncherState::PredownloadAvailable { patch: JadeitePatchStatusVariant::Unsafe, .. }) => false,
Some(_) => true,
None => false
},
@ -466,7 +465,6 @@ impl SimpleComponent for App {
Some(LauncherState::PredownloadAvailable { patch: JadeitePatchStatusVariant::Unsafe, .. }) => &["error", "pill"],
Some(_) => &["suggested-action", "pill"],
None => &["pill"]
},
@ -506,9 +504,6 @@ impl SimpleComponent for App {
set_label: &tr!("kill-game-process")
},
#[watch]
set_visible: model.kill_game_button,
#[watch]
set_sensitive: !model.disabled_kill_game_button,
@ -731,19 +726,28 @@ impl SimpleComponent for App {
let web_cache = config.game.path.for_edition(config.launcher.edition)
.join(config.launcher.edition.data_folder())
.join("webCaches/Cache/Cache_Data/data_2");
.join("webCaches");
if !web_cache.exists() {
tracing::error!("Couldn't find wishes URL: cache file doesn't exist");
// Find newest cache folder
let mut web_cache_id = None;
sender.input(AppMsg::Toast {
title: tr!("wish-url-search-failed"),
description: None
});
if let Ok(entries) = web_cache.read_dir() {
for entry in entries.flatten() {
if entry.path().is_dir() &&
entry.file_name().to_string_lossy().trim_matches(|c| "0123456789.".contains(c)).is_empty() &&
Some(entry.file_name()) > web_cache_id
{
web_cache_id = Some(entry.file_name());
}
}
}
else {
match std::fs::read(&web_cache) {
if let Some(web_cache_id) = web_cache_id {
let web_cache = web_cache
.join(web_cache_id)
.join("Cache/Cache_Data/data_2");
match std::fs::read(web_cache) {
Ok(web_cache) => {
let web_cache = String::from_utf8_lossy(&web_cache);
@ -782,6 +786,15 @@ impl SimpleComponent for App {
}
}
}
else {
tracing::error!("Couldn't find wishes URL: cache file doesn't exist");
sender.input(AppMsg::Toast {
title: tr!("wish-url-search-failed"),
description: None
});
}
}));
})));

View file

@ -1,6 +1,11 @@
use relm4::prelude::*;
use relm4::component::*;
use relm4::factory::*;
use relm4::factory::{
AsyncFactoryComponent,
AsyncFactorySender,
AsyncFactoryVecDeque
};
use adw::prelude::*;
@ -285,6 +290,76 @@ impl SimpleAsyncComponent for EnhancementsApp {
if let Ok(mut config) = Config::get() {
config.game.wine.virtual_desktop.enabled = switch.state();
Config::update(config);
}
}
}
}
},
adw::ActionRow {
set_title: &tr!("map-drive-c"),
set_subtitle: &tr!("map-drive-c-description"),
add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center,
set_state: CONFIG.game.wine.drives.drive_c,
connect_state_notify => |switch| {
if is_ready() {
if let Ok(mut config) = Config::get() {
config.game.wine.drives.drive_c = switch.state();
Config::update(config);
}
}
}
}
},
#[name = "map_game_folder_row"]
adw::ComboRow {
set_title: &tr!("map-game-folder"),
set_subtitle: &tr!("map-game-folder-description"),
#[wrap(Some)]
set_model = &gtk::StringList::new(&AllowedDrives::list().iter()
.map(|drive| drive.to_drive())
.collect::<Vec<_>>()),
set_selected: match CONFIG.game.wine.drives.game_folder {
Some(drive) => AllowedDrives::list().iter()
.position(|allowed| *allowed == drive)
.unwrap_or(8) as u32,
None => 8 // G:
},
connect_selected_notify => |row| {
if is_ready() {
if let Ok(mut config) = Config::get() {
config.game.wine.drives.game_folder = Some(AllowedDrives::list()[row.selected() as usize]);
Config::update(config);
}
}
},
add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center,
set_state: CONFIG.game.wine.drives.game_folder.is_some(),
connect_state_notify[map_game_folder_row] => move |switch| {
if is_ready() {
if let Ok(mut config) = Config::get() {
if switch.state() {
config.game.wine.drives.game_folder = Some(AllowedDrives::list()[map_game_folder_row.selected() as usize]);
} else {
config.game.wine.drives.game_folder = None;
}
Config::update(config);
}
}

View file

@ -31,7 +31,6 @@ pub struct GeneralApp {
main_patch: Option<(Version, JadeitePatchStatusVariant)>,
style: LauncherStyle,
languages: Vec<String>
}
@ -200,21 +199,15 @@ impl SimpleAsyncComponent for GeneralApp {
&tr!("china")
])),
set_selected: match CONFIG.launcher.edition {
GameEdition::Global => 0,
GameEdition::China => 1
},
set_selected: GameEdition::list().iter()
.position(|edition| edition == &CONFIG.launcher.edition)
.unwrap() as u32,
connect_selected_notify[sender] => move |row| {
if is_ready() {
#[allow(unused_must_use)]
if let Ok(mut config) = Config::get() {
config.launcher.edition = match row.selected() {
0 => GameEdition::Global,
1 => GameEdition::China,
_ => unreachable!()
};
config.launcher.edition = GameEdition::list()[row.selected() as usize];
Config::update(config);
@ -471,7 +464,6 @@ impl SimpleAsyncComponent for GeneralApp {
main_patch: None,
style: CONFIG.launcher.style,
languages: SUPPORTED_LANGUAGES.iter().map(|lang| tr!(format_lang(lang).as_str())).collect()
};