Merge pull request #314 from mkrsym1/new-fps-unlocker

Change FPS unlocker to our own
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Observer KRypt0n_ 2023-12-29 21:17:01 +02:00 committed by GitHub
commit 386c97c9c8
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 10 additions and 105 deletions

View file

@ -48,22 +48,10 @@ fps-unlocker = FPS Unlocker
enabled = Enabled
fps-unlocker-description = Remove frames rendering limitation by modifying the game's memory. Can be detected by the anti-cheat
power-saving = Power saving
power-saving-description = Automatically set the FPS limit to 10 and low process priority upon losing focus to the game (e.g. tabbing out)
monitor = Monitor
monitor-description = Number of monitor you want to run the game on
unlock-interval = Overwrite interval
unlock-interval-description = Delay in milliseconds between overwriting the FPS limit value. Periodic overwrites are necessary to prevent it from resetting
window-mode = Window Mode
borderless = Borderless
popup = Popup
fullscreen = Fullscreen
priority = Priority
priority-description = Game process priority
realtime = Realtime
high = High
above-normal = Above Normal
normal = Normal
below-normal = Below Normal
low = Low

View file

@ -46,24 +46,12 @@ description = Описание
fps-unlocker = FPS Unlocker
enabled = Включен
fps-unlocker-description = Убрать ограничение количества кадров модифицируя память игры. Может быть обнаружено античитом
fps-unlocker-description = Изменить ограничение частоты кадров путём модификации памяти игры. Может быть обнаружено античитом
power-saving = Энергосбережение
power-saving-description = Автоматически устанавливать предел количества кадров до 10 и снижать приоритет процесса игры когда она не находится в фокусе
monitor = Монитор
monitor-description = Номер монитора, на котором стоит запустить игру
unlock-interval = Задержка между перезаписями
unlock-interval-description = Задержка между перезаписями в миллисекундах. Периодическая перезапись значения ограничения необходима для предотвращения его сброса
window-mode = Режим окна
borderless = Безрамочный
popup = Всплывающий
fullscreen = Полноэкранный
priority = Приоритет
priority-description = Приоритет процесса игры
realtime = Реального времени
high = Высокий
above-normal = Выше среднего
normal = Средний
below-normal = Ниже среднего
low = Низкий

View file

@ -603,40 +603,19 @@ impl SimpleAsyncComponent for EnhancementsApp {
},
adw::ActionRow {
set_title: &tr!("power-saving"),
set_subtitle: &tr!("power-saving-description"),
add_suffix = &gtk::Switch {
set_valign: gtk::Align::Center,
set_state: CONFIG.game.enhancements.fps_unlocker.config.power_saving,
connect_state_notify => |switch| {
if is_ready() {
if let Ok(mut config) = Config::get() {
config.game.enhancements.fps_unlocker.config.power_saving = switch.state();
Config::update(config);
}
}
}
}
},
adw::ActionRow {
set_title: &tr!("monitor"),
set_subtitle: &tr!("monitor-description"),
set_title: &tr!("unlock-interval"),
set_subtitle: &tr!("unlock-interval-description"),
add_suffix = &gtk::SpinButton {
set_valign: gtk::Align::Center,
set_adjustment: &gtk::Adjustment::new(1.0, 1.0, 10.0, 1.0, 1.0, 0.0),
set_adjustment: &gtk::Adjustment::new(1.0, 1000.0, 60000.0, 1000.0, 1.0, 0.0),
set_value: CONFIG.game.enhancements.fps_unlocker.config.monitor as f64,
set_value: CONFIG.game.enhancements.fps_unlocker.config.interval as f64,
connect_changed => |row| {
if is_ready() {
if let Ok(mut config) = Config::get() {
config.game.enhancements.fps_unlocker.config.monitor = row.value() as u64;
config.game.enhancements.fps_unlocker.config.interval = row.value() as u64;
Config::update(config);
}
@ -644,56 +623,6 @@ impl SimpleAsyncComponent for EnhancementsApp {
}
}
},
adw::ComboRow {
set_title: &tr!("window-mode"),
#[wrap(Some)]
set_model = &gtk::StringList::new(&[
&tr!("default"),
&tr!("popup"),
&tr!("fullscreen")
]),
set_selected: CONFIG.game.enhancements.fps_unlocker.config.window_mode.ordinal() as u32,
connect_selected_notify => |row| unsafe {
if is_ready() {
if let Ok(mut config) = Config::get() {
config.game.enhancements.fps_unlocker.config.window_mode = WindowMode::from_ordinal_unsafe(row.selected() as i8);
Config::update(config);
}
}
}
},
adw::ComboRow {
set_title: &tr!("priority"),
set_subtitle: &tr!("priority-description"),
#[wrap(Some)]
set_model = &gtk::StringList::new(&[
&tr!("realtime"),
&tr!("high"),
&tr!("above-normal"),
&tr!("normal"),
&tr!("below-normal"),
&tr!("low")
]),
set_selected: CONFIG.game.enhancements.fps_unlocker.config.priority as u32,
connect_selected_notify => |row| {
if is_ready() {
if let Ok(mut config) = Config::get() {
config.game.enhancements.fps_unlocker.config.priority = row.selected() as u64;
Config::update(config);
}
}
}
},
}
},