91 lines
2.7 KiB
Rust
91 lines
2.7 KiB
Rust
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use gtk4 as gtk;
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use libadwaita::{self as adw, prelude::*};
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use gtk::glib;
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use gtk::glib::clone;
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use wait_not_await::Await;
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use crate::lib::config;
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use crate::ui::*;
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pub fn choose_dir<T: IsA<gtk::Window>>(current_folder: String, parent: &T) -> Await<String> {
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let dialogue = gtk::FileChooserDialog::new(
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Some("Select folder"),
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Some(parent),
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gtk::FileChooserAction::SelectFolder,
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&[("Select", gtk::ResponseType::Accept)]
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);
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dialogue.set_current_folder(Some(>k::gio::File::for_path(current_folder))).unwrap();
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let (sender, receiver) = std::sync::mpsc::channel();
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dialogue.connect_response(move |dialogue, response| {
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if response == gtk::ResponseType::Accept {
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sender.send(dialogue.current_folder().unwrap().to_string()).unwrap();
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}
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});
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dialogue.show();
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Await::new(move || {
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receiver.recv().unwrap()
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})
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}
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#[derive(Clone)]
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pub struct Page {
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pub window: gtk::Window,
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pub page: gtk::Box,
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pub runners_folder: adw::ActionRow,
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pub dxvk_folder: adw::ActionRow,
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pub prefix_folder: adw::ActionRow,
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pub game_folder: adw::ActionRow,
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pub temp_folder: adw::ActionRow,
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pub continue_button: gtk::Button,
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pub exit_button: gtk::Button
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}
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impl Page {
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pub fn new(window: gtk::Window) -> Result<Self, String> {
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let builder = gtk::Builder::from_string(include_str!("../../../assets/ui/.dist/first_run/page_4.ui"));
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let result = Self {
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window,
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page: get_object(&builder, "page")?,
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runners_folder: get_object(&builder, "runners_folder")?,
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dxvk_folder: get_object(&builder, "dxvk_folder")?,
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prefix_folder: get_object(&builder, "prefix_folder")?,
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game_folder: get_object(&builder, "game_folder")?,
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temp_folder: get_object(&builder, "temp_folder")?,
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continue_button: get_object(&builder, "continue_button")?,
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exit_button: get_object(&builder, "exit_button")?
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};
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let config = match config::get() {
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Ok(config) => config,
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Err(err) => return Err(err.to_string())
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};
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result.runners_folder.set_subtitle(&config.game.wine.builds);
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result.dxvk_folder.set_subtitle(&config.game.dxvk.builds);
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result.prefix_folder.set_subtitle(&config.game.wine.prefix);
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result.game_folder.set_subtitle(&config.game.path);
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result.temp_folder.set_subtitle(&match config.launcher.temp {
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Some(temp) => temp,
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None => String::from("/tmp")
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});
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result.runners_folder.connect_activated(clone!(@strong result.window as window => move |row| {
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choose_dir(row.subtitle().unwrap().to_string(), &window);
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}));
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Ok(result)
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}
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}
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