dxvk | ||
wine | ||
.gitignore | ||
components.json | ||
README.md |
An Anime Game Launcher components index
Index repository for components used in the launcher. Lists wine and dxvk versions. Changes here are automatically distributed to all the launchers
How to create your own index
Clone repository
git clone https://github.com/an-anime-team/components
Modify index
Components index (components.json
):
{
wine: Wine[],
dxvk: Dxvk[]
}
type Wine = {
name: string,
title: string,
?features: {
?bundle: "Proton" | null,
?need_dxvk: boolean,
?compact_launch: boolean,
?command: string,
?env: {
[id: string]: string
}
}
}
type Dxvk = {
name: string,
title: string,
?features: {
?env: {
[id: string]: string
}
}
}
Features description:
Feature | Type | Default | Description |
---|---|---|---|
bundle |
?string | null |
Name of wine bundle which describes version / group |
need_dxvk |
bool | true |
If false , then launcher's DXVK selection section will be disabled entirely |
compact_launch |
bool | false |
If true , then windows part used to launch the game will be saved in compact_launch.bat file. This helps a lot if used command feature can't process launch arguments (GE-Proton) |
command |
string | - | Command that should be used instead of path to the wine binary (e.g. when you have special launch script like in GE-Proton). Accept keywords |
env |
map | - | Map of environment variables. Accept keywords |
All string fields here (command
and env
values) accept these keywords:
Keyword | Description |
---|---|
%build% |
path to wine build |
%prefix% |
path to wine prefix |
%temp% |
path to temp folder specified in config file |
%launcher% |
path to launcher folder |
%game% |
path to the game |
Components index (example):
{
"wine": [
{
"name": "wine-ge-proton",
"title": "Wine-GE-Proton",
"features": {
"compact_launch": true,
"env": {
"WINEDEBUG": "+all"
}
}
},
{
"name": "wine-ge-proton",
"title": "Wine-GE-Proton",
"features": {
"command": "'%build%/custom_script'",
"no_dxvk": true,
"bundle": "Proton"
}
}
],
"dxvk": [
{
"name": "vanilla",
"title": "Vanilla"
},
{
"name": "async",
"title": "Async",
"features": {
"env": {
"DXVK_ASYNC": 1
}
}
}
]
}
Wine (wine/[name].json
):
[
{
name: string,
title: string,
uri: string,
files: {
wine: string,
?wine64: string,
?wineserver: string,
?wineboot: string,
?winecfg: string
},
?features: {
?bundle: "Proton" | null,
?need_dxvk: boolean,
?compact_launch: boolean,
?command: string,
?env: {
[id: string]: string
}
}
}
]
Wine (example):
[
{
"name": "lutris-GE-Proton7-37-x86_64",
"title": "Wine-GE-Proton 7-37",
"uri": "https://github.com/GloriousEggroll/wine-ge-custom/releases/download/GE-Proton7-37/wine-lutris-GE-Proton7-37-x86_64.tar.xz",
"files": {
"wine": "bin/wine",
"wine64": "bin/wine64",
"wineserver": "bin/wineserver",
"wineboot": "bin/wineboot",
"winecfg": "lib64/wine/x86_64-windows/winecfg.exe"
}
},
{
"name": "GE-Proton7-49",
"title": "GE-Proton 7-49",
"uri": "https://github.com/GloriousEggroll/proton-ge-custom/releases/download/GE-Proton7-49/GE-Proton7-49.tar.gz",
"files": {
"wine": "files/bin/wine",
"wine64": "files/bin/wine64",
"wineserver": "files/bin/wineserver",
"winecfg": "files/lib64/wine/x86_64-windows/winecfg.exe"
},
"features": {
"need_dxvk": false,
"bundle": "Proton"
}
]
Dxvk (dxvk/[name].json
):
[
{
name: string,
title: string,
uri: string,
?features: {
?env: {
[id: string]: string
}
}
}
]
Dxvk (example):
[
{
"name": "dxvk-2.1",
"version": "2.1",
"uri": "https://github.com/doitsujin/dxvk/releases/download/v2.1/dxvk-2.1.tar.gz"
},
{
"name": "dxvk-async-2.0",
"version": "2.0-async",
"uri": "https://github.com/Sporif/dxvk-async/releases/download/2.0/dxvk-async-2.0.tar.gz",
"features": {
"env": {
"DXVK_ASYNC": 1
}
}
}
]
Update launcher index servers
Change components.servers
property in the launcher's config.json
file. You can put local folder path here as well, e.g.: file:///home/username/.local/share/anime-game-launcher/my-own-components-index