0.5.5
- added `LauncherState::XluaPatchAvailable` - added `patch.apply_xlua` flag to config
This commit is contained in:
parent
544bd95233
commit
e492ba69a2
4 changed files with 40 additions and 23 deletions
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@ -1,6 +1,6 @@
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[package]
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name = "anime-launcher-sdk"
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version = "0.5.4"
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version = "0.5.5"
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authors = ["Nikita Podvirnyy <suimin.tu.mu.ga.mi@gmail.com>"]
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license = "GPL-3.0"
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readme = "README.md"
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@ -1 +1 @@
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Subproject commit 160053e6c9b8f55826ba724d5e68e448dad3cd0e
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Subproject commit 70725c34c8620686e20099e0c655fe8bd4aebed0
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@ -9,6 +9,7 @@ use crate::consts::launcher_dir;
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pub struct Patch {
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pub path: PathBuf,
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pub servers: Vec<String>,
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pub apply_xlua: bool,
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pub root: bool
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}
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@ -18,11 +19,14 @@ impl Default for Patch {
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Self {
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path: launcher_dir.join("patch"),
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servers: vec![
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"https://notabug.org/Krock/dawn".to_string(),
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"https://codespace.gay/Maroxy/dawnin".to_string()
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String::from("https://notabug.org/Krock/dawn"),
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String::from("https://codespace.gay/Maroxy/dawnin")
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],
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apply_xlua: false,
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// Disable root requirement for patching if we're running launcher in flatpak
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root: !Path::new("/.flatpak-info").exists()
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}
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@ -60,6 +64,11 @@ impl From<&JsonValue> for Patch {
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None => default.servers
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},
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apply_xlua: match value.get("apply_xlua") {
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Some(value) => value.as_bool().unwrap_or(default.apply_xlua),
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None => default.apply_xlua
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},
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root: match value.get("root") {
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Some(value) => value.as_bool().unwrap_or(default.root),
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None => default.root
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@ -19,7 +19,8 @@ pub enum LauncherState {
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voices: Vec<VersionDiff>
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},
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MainPatchAvailable(UnityPlayerPatch),
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UnityPlayerPatchAvailable(UnityPlayerPatch),
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XluaPatchAvailable(XluaPatch),
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#[cfg(feature = "components")]
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WineNotInstalled,
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@ -87,7 +88,7 @@ impl LauncherState {
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let game = Game::new(¶ms.game_path);
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let diff = game.try_get_diff()?;
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Ok(match diff {
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match diff {
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VersionDiff::Latest(_) | VersionDiff::Predownload { .. } => {
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let mut predownload_voice = Vec::new();
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@ -132,34 +133,41 @@ impl LauncherState {
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}
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// Check UnityPlayer patch
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let main_patch = patch.unity_player_patch()?;
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let player_patch = patch.unity_player_patch()?;
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if main_patch.is_applied(¶ms.game_path)? {
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// TODO: add Xlua patch check
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if !player_patch.is_applied(¶ms.game_path)? {
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return Ok(Self::UnityPlayerPatchAvailable(player_patch));
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}
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// Check xlua patch
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if params.use_xlua_patch {
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let xlua_patch = patch.xlua_patch()?;
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if !xlua_patch.is_applied(¶ms.game_path)? {
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return Ok(Self::XluaPatchAvailable(xlua_patch));
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}
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}
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// Check if update predownload available
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if let VersionDiff::Predownload { .. } = diff {
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Self::PredownloadAvailable {
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Ok(Self::PredownloadAvailable {
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game: diff,
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voices: predownload_voice
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}
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}
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else {
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Self::Launch
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}
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}
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else {
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Self::MainPatchAvailable(main_patch)
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}
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}
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VersionDiff::Diff { .. } => Self::GameUpdateAvailable(diff),
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VersionDiff::Outdated { .. } => Self::GameOutdated(diff),
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VersionDiff::NotInstalled { .. } => Self::GameNotInstalled(diff)
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})
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}
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// Otherwise we can launch the game
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else {
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Ok(Self::Launch)
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}
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}
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VersionDiff::Diff { .. } => Ok(Self::GameUpdateAvailable(diff)),
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VersionDiff::Outdated { .. } => Ok(Self::GameOutdated(diff)),
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VersionDiff::NotInstalled { .. } => Ok(Self::GameNotInstalled(diff))
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}
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}
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#[cfg(feature = "config")]
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#[tracing::instrument(level = "debug", skip(status_updater), ret)]
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pub fn get_from_config<T: Fn(StateUpdating)>(status_updater: T) -> anyhow::Result<Self> {
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@ -214,7 +222,7 @@ impl LauncherState {
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patch_servers: config.patch.servers,
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patch_folder: config.patch.path,
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use_xlua_patch: false, // TODO
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use_xlua_patch: config.patch.xlua_patch,
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status_updater
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})
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