feat(star-rail): added multi-edition support

This commit is contained in:
Observer KRypt0n_ 2023-04-23 09:53:30 +02:00
parent f322763197
commit d9e1f61ede
No known key found for this signature in database
GPG key ID: 844DA47BA25FE1E2
5 changed files with 81 additions and 13 deletions

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@ -11,19 +11,21 @@ crate::config_impl_wine_schema!(launcher_dir);
crate::config_impl_dxvk_schema!(launcher_dir);
pub mod enhancements;
pub mod paths;
pub mod prelude {
pub use super::Wine;
pub use super::Dxvk;
pub use super::enhancements::Enhancements;
pub use super::paths::Paths;
}
use prelude::*;
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct Game {
pub path: PathBuf,
pub path: Paths,
pub wine: Wine,
pub dxvk: Dxvk,
pub enhancements: Enhancements,
@ -37,7 +39,7 @@ impl Default for Game {
let launcher_dir = launcher_dir().expect("Failed to get launcher dir");
Self {
path: launcher_dir.join(concat!("Hon", "kai Sta", "r Rail")),
path: Paths::default(),
wine: Wine::default(),
dxvk: Dxvk::default(),
enhancements: Enhancements::default(),
@ -53,10 +55,7 @@ impl From<&JsonValue> for Game {
Self {
path: match value.get("path") {
Some(value) => match value.as_str() {
Some(value) => PathBuf::from(value),
None => default.path
},
Some(value) => Paths::from(value),
None => default.path
},

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@ -0,0 +1,60 @@
use std::path::{Path, PathBuf};
use serde::{Serialize, Deserialize};
use serde_json::Value as JsonValue;
use anime_game_core::star_rail::consts::GameEdition;
use crate::star_rail::consts::launcher_dir;
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct Paths {
pub global: PathBuf,
pub china: PathBuf
}
impl Paths {
#[inline]
/// Get game path for given edition
pub fn for_edition(&self, edition: impl Into<GameEdition>) -> &Path {
match edition.into() {
GameEdition::Global => self.global.as_path(),
GameEdition::China => self.china.as_path()
}
}
}
impl Default for Paths {
fn default() -> Self {
let launcher_dir = launcher_dir().expect("Failed to get launcher dir");
Self {
global: launcher_dir.join("HSR"),
china: launcher_dir.join("HSR China")
}
}
}
impl From<&JsonValue> for Paths {
fn from(value: &JsonValue) -> Self {
let default = Self::default();
Self {
global: match value.get("global") {
Some(value) => match value.as_str() {
Some(value) => PathBuf::from(value),
None => default.global
},
None => default.global
},
china: match value.get("china") {
Some(value) => match value.as_str() {
Some(value) => PathBuf::from(value),
None => default.china
},
None => default.china
}
}
}
}

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@ -5,6 +5,8 @@ use serde_json::Value as JsonValue;
use enum_ordinalize::Ordinalize;
use anime_game_core::star_rail::consts::GameEdition;
use crate::config::schema_blanks::prelude::*;
use crate::star_rail::consts::launcher_dir;
@ -34,6 +36,7 @@ impl Default for LauncherStyle {
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct Launcher {
pub language: String,
pub edition: GameEdition,
pub style: LauncherStyle,
pub temp: Option<PathBuf>,
pub repairer: Repairer,
@ -47,6 +50,7 @@ impl Default for Launcher {
fn default() -> Self {
Self {
language: String::from("en-us"),
edition: GameEdition::from_system_lang(),
style: LauncherStyle::default(),
temp: launcher_dir().ok(),
repairer: Repairer::default(),
@ -67,6 +71,11 @@ impl From<&JsonValue> for Launcher {
None => default.language
},
edition: match value.get("edition") {
Some(value) => serde_json::from_value(value.clone()).unwrap_or(default.edition),
None => default.edition
},
style: match value.get("style") {
Some(value) => serde_json::from_value(value.to_owned()).unwrap_or_default(),
None => default.style

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@ -36,8 +36,9 @@ pub fn run() -> anyhow::Result<()> {
tracing::info!("Preparing to run the game");
let config = Config::get()?;
let game_path = config.game.path.for_edition(config.launcher.edition).to_path_buf();
if !config.game.path.exists() {
if !game_path.exists() {
return Err(anyhow::anyhow!("Game is not installed"));
}
@ -45,12 +46,12 @@ pub fn run() -> anyhow::Result<()> {
anyhow::bail!("Couldn't find wine executable");
};
let features = wine.features(&config.components.path)?.unwrap_or_default();
let features = wine.features(&game_path)?.unwrap_or_default();
let mut folders = Folders {
wine: config.game.wine.builds.join(&wine.name),
prefix: config.game.wine.prefix.clone(),
game: config.game.path.clone(),
game: game_path.clone(),
temp: config.launcher.temp.clone().unwrap_or(std::env::temp_dir())
};
@ -186,8 +187,7 @@ pub fn run() -> anyhow::Result<()> {
// We use real current dir here because sandboxed one
// obviously doesn't exist
command.current_dir(&config.game.path)
.spawn()?.wait_with_output()?;
command.current_dir(game_path).spawn()?.wait_with_output()?;
#[cfg(feature = "discord-rpc")]
let rpc = if config.launcher.discord_rpc.enabled {
@ -207,7 +207,7 @@ pub fn run() -> anyhow::Result<()> {
let output = Command::new("ps").arg("-A").stdout(Stdio::piped()).output()?;
let output = String::from_utf8_lossy(&output.stdout);
if !output.contains("GenshinImpact.e") && !output.contains("unlocker.exe") {
if !output.contains("StarRail.exe") {
break;
}
}

View file

@ -123,7 +123,7 @@ impl LauncherState {
Self::get(LauncherStateParams {
wine_prefix: config.get_wine_prefix_path(),
game_path: config.game.path,
game_path: config.game.path.for_edition(config.launcher.edition).to_path_buf(),
patch_servers: config.patch.servers,
patch_folder: config.patch.path,