diff --git a/README.md b/README.md index 219377b..7654bc9 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,7 @@ Code example EJS_gameUrl = ''; // Url to Game rom EJS_core = 'nes'; EJS_lightgun = false; // Lightgun + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ``` @@ -75,6 +76,7 @@ Code Example EJS_core = 'snes'; EJS_mouse = false; // SNES Mouse EJS_multitap = false; // SNES Multitap + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ``` @@ -104,6 +106,7 @@ Code Example EJS_player = '#game'; EJS_gameUrl = ''; // Url to Game rom EJS_core = 'n64'; + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ``` @@ -124,6 +127,7 @@ Code example EJS_biosUrl = ''; EJS_gameUrl = ''; // Url to Game rom EJS_core = 'gb'; + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ``` @@ -146,6 +150,7 @@ Code example EJS_biosUrl = ''; EJS_gameUrl = ''; // Url to Game rom EJS_core = 'gba'; + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ``` @@ -169,6 +174,7 @@ Code example EJS_player = '#game'; EJS_gameUrl = ''; // Url to Game rom EJS_core = 'nds'; + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ``` @@ -190,6 +196,7 @@ Code example EJS_biosUrl = ''; // Url to Bios file EJS_gameUrl = ''; // Url to Game rom EJS_core = 'psx'; + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ``` @@ -222,6 +229,7 @@ Code example EJS_player = '#game'; EJS_gameUrl = ''; // Url to Game rom EJS_core = 'vb'; + EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with / ```