diff --git a/README.md b/README.md
index 219377b..7654bc9 100644
--- a/README.md
+++ b/README.md
@@ -48,6 +48,7 @@ Code example
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nes';
EJS_lightgun = false; // Lightgun
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```
@@ -75,6 +76,7 @@ Code Example
EJS_core = 'snes';
EJS_mouse = false; // SNES Mouse
EJS_multitap = false; // SNES Multitap
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```
@@ -104,6 +106,7 @@ Code Example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'n64';
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```
@@ -124,6 +127,7 @@ Code example
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gb';
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```
@@ -146,6 +150,7 @@ Code example
EJS_biosUrl = '';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'gba';
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```
@@ -169,6 +174,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'nds';
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```
@@ -190,6 +196,7 @@ Code example
EJS_biosUrl = ''; // Url to Bios file
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'psx';
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```
@@ -222,6 +229,7 @@ Code example
EJS_player = '#game';
EJS_gameUrl = ''; // Url to Game rom
EJS_core = 'vb';
+ EJS_pathtodata = 'data/'; //path to all of the wasm and js files. MUST all be in the same directory!! Must end with /
```